* See also bug 26888. Not resolving the bug yet, this plugins needs a little more testing and should then be called from within mw.util.jsMessage with some wiki specific things.
Examples:
// Show a simple message in the default group
$.jsMessage( {
message: 'Hello',
target: 'mw-js-message'
} );
// Add a new message this time stating the defaults
$.jsMessage( {
message: 'World',
group: 'default',
replace: false,
target: 'mw-js-message'
} );
// Post a new message, replacing the previous ones
$.jsMessage( {
message: 'New',
group: 'default',
replace: true,
target: 'mw-js-message'
} );
// Add a messages in a new group (groups separated by a line)
$.jsMessage( {
message: 'A new group',
group: 'something',
target: 'mw-js-message'
} );
// Clear the default group
// See code comments for more info
$.jsMessage( {
message: '',
replace: true,
target: 'mw-js-message'
} );
// Clear the 'something'-group
// Since this leaves no visible groups, the main box will hide (slideUp) right after
$.jsMessage( {
message: '',
group: 'something',
replace: true,
target: 'mw-js-message'
} );
If testing goes well, mw.util.jsMsg(message, className, replace) will call
$.jsMessage( { message: message, group: className, replace: replace, target: $.jsMessage(ge' );
So it's more a backend plugin, not used directly by core modules.
But this way extensions or third party sites can easily re-use this plugin and/or create multiple message boxes
on one page, by calling $.jsMessageNew and giving an id and location for it on the page.