wiki.techinc.nl/resources/lib/jquery.ui/jquery.ui.spinner.js
Timo Tijhof 3cb2ccd878 Upgrade jQuery UI from 1.8.24 to 1.9.2
jQuery UI 1.10 has already been released, and 1.11 is on the
horizon (1.9 is marked "legacy" as of writing). 1.10 drops the
compatibility layer for 1.8 API. So, users should definitely be
encouraged to upgrade their code to move away from the deprecated
1.8 APIs. However, to take it one step at a time, this commit
upgrades us to 1.9 first. That way we're at least not using an
unsupported code base anymore, while at the same time not rolling
out breaking changes.

jQuery UI has redesigned many of its APIs[1], but compatibility
with the jQuery UI 1.8 API is maintained throughout 1.9.x.

* Base theme is now called "Smoothness".

* Sorting the entries in Resources.php alphabetically to make it
  easier to ensure all files are listed when comparing them
  side-by-side.

* Update dependencies to match the "Depends:" header inside
  the javascript files.

* In jQuery UI 1.9, effect files were renamed to match the
  jquery.ui.*.js naming pattern.

* New modules:
  - jquery.ui.menu
  - jquery.ui.spinner
  - jquery.ui.tooltip

* Release notes:
  - http://blog.jqueryui.com/2012/10/jquery-ui-1-9-0/
    - http://jqueryui.com/upgrade-guide/1.9/
    - http://jqueryui.com/changelog/1.9.0/
  - http://blog.jqueryui.com/2012/10/jquery-ui-1-9-1/
    - http://jqueryui.com/changelog/1.9.1/
  - http://blog.jqueryui.com/2012/11/jquery-ui-1-9-2/

[1] http://blog.jqueryui.com/2011/03/api-redesigns-the-past-present-and-future/

Bug: 47076
Change-Id: I0e10b42fb7c25b9d4704719f21c44c08f36ddfa7
2014-06-05 00:29:23 +02:00

478 lines
12 KiB
JavaScript

/*!
* jQuery UI Spinner 1.9.2
* http://jqueryui.com
*
* Copyright 2012 jQuery Foundation and other contributors
* Released under the MIT license.
* http://jquery.org/license
*
* http://api.jqueryui.com/spinner/
*
* Depends:
* jquery.ui.core.js
* jquery.ui.widget.js
* jquery.ui.button.js
*/
(function( $ ) {
function modifier( fn ) {
return function() {
var previous = this.element.val();
fn.apply( this, arguments );
this._refresh();
if ( previous !== this.element.val() ) {
this._trigger( "change" );
}
};
}
$.widget( "ui.spinner", {
version: "1.9.2",
defaultElement: "<input>",
widgetEventPrefix: "spin",
options: {
culture: null,
icons: {
down: "ui-icon-triangle-1-s",
up: "ui-icon-triangle-1-n"
},
incremental: true,
max: null,
min: null,
numberFormat: null,
page: 10,
step: 1,
change: null,
spin: null,
start: null,
stop: null
},
_create: function() {
// handle string values that need to be parsed
this._setOption( "max", this.options.max );
this._setOption( "min", this.options.min );
this._setOption( "step", this.options.step );
// format the value, but don't constrain
this._value( this.element.val(), true );
this._draw();
this._on( this._events );
this._refresh();
// turning off autocomplete prevents the browser from remembering the
// value when navigating through history, so we re-enable autocomplete
// if the page is unloaded before the widget is destroyed. #7790
this._on( this.window, {
beforeunload: function() {
this.element.removeAttr( "autocomplete" );
}
});
},
_getCreateOptions: function() {
var options = {},
element = this.element;
$.each( [ "min", "max", "step" ], function( i, option ) {
var value = element.attr( option );
if ( value !== undefined && value.length ) {
options[ option ] = value;
}
});
return options;
},
_events: {
keydown: function( event ) {
if ( this._start( event ) && this._keydown( event ) ) {
event.preventDefault();
}
},
keyup: "_stop",
focus: function() {
this.previous = this.element.val();
},
blur: function( event ) {
if ( this.cancelBlur ) {
delete this.cancelBlur;
return;
}
this._refresh();
if ( this.previous !== this.element.val() ) {
this._trigger( "change", event );
}
},
mousewheel: function( event, delta ) {
if ( !delta ) {
return;
}
if ( !this.spinning && !this._start( event ) ) {
return false;
}
this._spin( (delta > 0 ? 1 : -1) * this.options.step, event );
clearTimeout( this.mousewheelTimer );
this.mousewheelTimer = this._delay(function() {
if ( this.spinning ) {
this._stop( event );
}
}, 100 );
event.preventDefault();
},
"mousedown .ui-spinner-button": function( event ) {
var previous;
// We never want the buttons to have focus; whenever the user is
// interacting with the spinner, the focus should be on the input.
// If the input is focused then this.previous is properly set from
// when the input first received focus. If the input is not focused
// then we need to set this.previous based on the value before spinning.
previous = this.element[0] === this.document[0].activeElement ?
this.previous : this.element.val();
function checkFocus() {
var isActive = this.element[0] === this.document[0].activeElement;
if ( !isActive ) {
this.element.focus();
this.previous = previous;
// support: IE
// IE sets focus asynchronously, so we need to check if focus
// moved off of the input because the user clicked on the button.
this._delay(function() {
this.previous = previous;
});
}
}
// ensure focus is on (or stays on) the text field
event.preventDefault();
checkFocus.call( this );
// support: IE
// IE doesn't prevent moving focus even with event.preventDefault()
// so we set a flag to know when we should ignore the blur event
// and check (again) if focus moved off of the input.
this.cancelBlur = true;
this._delay(function() {
delete this.cancelBlur;
checkFocus.call( this );
});
if ( this._start( event ) === false ) {
return;
}
this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event );
},
"mouseup .ui-spinner-button": "_stop",
"mouseenter .ui-spinner-button": function( event ) {
// button will add ui-state-active if mouse was down while mouseleave and kept down
if ( !$( event.currentTarget ).hasClass( "ui-state-active" ) ) {
return;
}
if ( this._start( event ) === false ) {
return false;
}
this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event );
},
// TODO: do we really want to consider this a stop?
// shouldn't we just stop the repeater and wait until mouseup before
// we trigger the stop event?
"mouseleave .ui-spinner-button": "_stop"
},
_draw: function() {
var uiSpinner = this.uiSpinner = this.element
.addClass( "ui-spinner-input" )
.attr( "autocomplete", "off" )
.wrap( this._uiSpinnerHtml() )
.parent()
// add buttons
.append( this._buttonHtml() );
this.element.attr( "role", "spinbutton" );
// button bindings
this.buttons = uiSpinner.find( ".ui-spinner-button" )
.attr( "tabIndex", -1 )
.button()
.removeClass( "ui-corner-all" );
// IE 6 doesn't understand height: 50% for the buttons
// unless the wrapper has an explicit height
if ( this.buttons.height() > Math.ceil( uiSpinner.height() * 0.5 ) &&
uiSpinner.height() > 0 ) {
uiSpinner.height( uiSpinner.height() );
}
// disable spinner if element was already disabled
if ( this.options.disabled ) {
this.disable();
}
},
_keydown: function( event ) {
var options = this.options,
keyCode = $.ui.keyCode;
switch ( event.keyCode ) {
case keyCode.UP:
this._repeat( null, 1, event );
return true;
case keyCode.DOWN:
this._repeat( null, -1, event );
return true;
case keyCode.PAGE_UP:
this._repeat( null, options.page, event );
return true;
case keyCode.PAGE_DOWN:
this._repeat( null, -options.page, event );
return true;
}
return false;
},
_uiSpinnerHtml: function() {
return "<span class='ui-spinner ui-widget ui-widget-content ui-corner-all'></span>";
},
_buttonHtml: function() {
return "" +
"<a class='ui-spinner-button ui-spinner-up ui-corner-tr'>" +
"<span class='ui-icon " + this.options.icons.up + "'>&#9650;</span>" +
"</a>" +
"<a class='ui-spinner-button ui-spinner-down ui-corner-br'>" +
"<span class='ui-icon " + this.options.icons.down + "'>&#9660;</span>" +
"</a>";
},
_start: function( event ) {
if ( !this.spinning && this._trigger( "start", event ) === false ) {
return false;
}
if ( !this.counter ) {
this.counter = 1;
}
this.spinning = true;
return true;
},
_repeat: function( i, steps, event ) {
i = i || 500;
clearTimeout( this.timer );
this.timer = this._delay(function() {
this._repeat( 40, steps, event );
}, i );
this._spin( steps * this.options.step, event );
},
_spin: function( step, event ) {
var value = this.value() || 0;
if ( !this.counter ) {
this.counter = 1;
}
value = this._adjustValue( value + step * this._increment( this.counter ) );
if ( !this.spinning || this._trigger( "spin", event, { value: value } ) !== false) {
this._value( value );
this.counter++;
}
},
_increment: function( i ) {
var incremental = this.options.incremental;
if ( incremental ) {
return $.isFunction( incremental ) ?
incremental( i ) :
Math.floor( i*i*i/50000 - i*i/500 + 17*i/200 + 1 );
}
return 1;
},
_precision: function() {
var precision = this._precisionOf( this.options.step );
if ( this.options.min !== null ) {
precision = Math.max( precision, this._precisionOf( this.options.min ) );
}
return precision;
},
_precisionOf: function( num ) {
var str = num.toString(),
decimal = str.indexOf( "." );
return decimal === -1 ? 0 : str.length - decimal - 1;
},
_adjustValue: function( value ) {
var base, aboveMin,
options = this.options;
// make sure we're at a valid step
// - find out where we are relative to the base (min or 0)
base = options.min !== null ? options.min : 0;
aboveMin = value - base;
// - round to the nearest step
aboveMin = Math.round(aboveMin / options.step) * options.step;
// - rounding is based on 0, so adjust back to our base
value = base + aboveMin;
// fix precision from bad JS floating point math
value = parseFloat( value.toFixed( this._precision() ) );
// clamp the value
if ( options.max !== null && value > options.max) {
return options.max;
}
if ( options.min !== null && value < options.min ) {
return options.min;
}
return value;
},
_stop: function( event ) {
if ( !this.spinning ) {
return;
}
clearTimeout( this.timer );
clearTimeout( this.mousewheelTimer );
this.counter = 0;
this.spinning = false;
this._trigger( "stop", event );
},
_setOption: function( key, value ) {
if ( key === "culture" || key === "numberFormat" ) {
var prevValue = this._parse( this.element.val() );
this.options[ key ] = value;
this.element.val( this._format( prevValue ) );
return;
}
if ( key === "max" || key === "min" || key === "step" ) {
if ( typeof value === "string" ) {
value = this._parse( value );
}
}
this._super( key, value );
if ( key === "disabled" ) {
if ( value ) {
this.element.prop( "disabled", true );
this.buttons.button( "disable" );
} else {
this.element.prop( "disabled", false );
this.buttons.button( "enable" );
}
}
},
_setOptions: modifier(function( options ) {
this._super( options );
this._value( this.element.val() );
}),
_parse: function( val ) {
if ( typeof val === "string" && val !== "" ) {
val = window.Globalize && this.options.numberFormat ?
Globalize.parseFloat( val, 10, this.options.culture ) : +val;
}
return val === "" || isNaN( val ) ? null : val;
},
_format: function( value ) {
if ( value === "" ) {
return "";
}
return window.Globalize && this.options.numberFormat ?
Globalize.format( value, this.options.numberFormat, this.options.culture ) :
value;
},
_refresh: function() {
this.element.attr({
"aria-valuemin": this.options.min,
"aria-valuemax": this.options.max,
// TODO: what should we do with values that can't be parsed?
"aria-valuenow": this._parse( this.element.val() )
});
},
// update the value without triggering change
_value: function( value, allowAny ) {
var parsed;
if ( value !== "" ) {
parsed = this._parse( value );
if ( parsed !== null ) {
if ( !allowAny ) {
parsed = this._adjustValue( parsed );
}
value = this._format( parsed );
}
}
this.element.val( value );
this._refresh();
},
_destroy: function() {
this.element
.removeClass( "ui-spinner-input" )
.prop( "disabled", false )
.removeAttr( "autocomplete" )
.removeAttr( "role" )
.removeAttr( "aria-valuemin" )
.removeAttr( "aria-valuemax" )
.removeAttr( "aria-valuenow" );
this.uiSpinner.replaceWith( this.element );
},
stepUp: modifier(function( steps ) {
this._stepUp( steps );
}),
_stepUp: function( steps ) {
this._spin( (steps || 1) * this.options.step );
},
stepDown: modifier(function( steps ) {
this._stepDown( steps );
}),
_stepDown: function( steps ) {
this._spin( (steps || 1) * -this.options.step );
},
pageUp: modifier(function( pages ) {
this._stepUp( (pages || 1) * this.options.page );
}),
pageDown: modifier(function( pages ) {
this._stepDown( (pages || 1) * this.options.page );
}),
value: function( newVal ) {
if ( !arguments.length ) {
return this._parse( this.element.val() );
}
modifier( this._value ).call( this, newVal );
},
widget: function() {
return this.uiSpinner;
}
});
}( jQuery ) );