Follows similar commits to the objectcache, rdbms, profiler, filerepo components and other areas [1]. * Remove duplicate descriptions from file blocks in favour of class doc blocks. This reduces needless duplication and was often incorrect or outdated, and helps (ironically) to make the file header more consistently visually ignorable. * Remove `ingroup` from file blocks in class files as otherwise the file is indexed twice (e.g. in Doxygen) which makes navigation more messy. * Remove use of AtEase. [1] https://gerrit.wikimedia.org/r/q/message:ingroup+owner:Krinkle Change-Id: Ic31c1a3e7ac66b8cdc528f4382104181841ccd12
275 lines
8.3 KiB
PHP
275 lines
8.3 KiB
PHP
<?php
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/**
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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* @file
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*/
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/**
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* Manage locks using redis servers.
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*
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* This is meant for multi-wiki systems that may share files.
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* All locks are non-blocking, which avoids deadlocks.
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*
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* All lock requests for a resource, identified by a hash string, will map to one
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* bucket. Each bucket maps to one or several peer servers, each running redis.
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* A majority of peers must agree for a lock to be acquired.
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*
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* This class requires Redis 2.6 as it makes use of Lua scripts for fast atomic operations.
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*
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* @ingroup LockManager
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* @since 1.22
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*/
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class RedisLockManager extends QuorumLockManager {
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/** @var array Mapping of lock types to the type actually used */
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protected $lockTypeMap = [
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self::LOCK_SH => self::LOCK_SH,
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self::LOCK_UW => self::LOCK_SH,
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self::LOCK_EX => self::LOCK_EX
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];
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/** @var RedisConnectionPool */
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protected $redisPool;
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/** @var array Map server names to hostname/IP and port numbers */
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protected $lockServers = [];
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/**
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* Construct a new instance from configuration.
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*
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* @param array $config Parameters include:
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* - lockServers : Associative array of server names to "<IP>:<port>" strings.
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* - srvsByBucket : An array of up to 16 arrays, each containing the server names
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* in a bucket. Each bucket should have an odd number of servers.
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* If omitted, all servers will be in one bucket. (optional).
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* - redisConfig : Configuration for RedisConnectionPool::singleton() (optional).
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* @throws Exception
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*/
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public function __construct( array $config ) {
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parent::__construct( $config );
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$this->lockServers = $config['lockServers'];
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if ( isset( $config['srvsByBucket'] ) ) {
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// Sanitize srvsByBucket config to prevent PHP errors
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$this->srvsByBucket = array_filter( $config['srvsByBucket'], 'is_array' );
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$this->srvsByBucket = array_values( $this->srvsByBucket ); // consecutive
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} else {
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$this->srvsByBucket = [ array_keys( $this->lockServers ) ];
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}
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$config['redisConfig']['serializer'] = 'none';
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$this->redisPool = RedisConnectionPool::singleton( $config['redisConfig'] );
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}
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protected function getLocksOnServer( $lockSrv, array $pathsByType ) {
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$status = StatusValue::newGood();
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$pathList = array_merge( ...array_values( $pathsByType ) );
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$server = $this->lockServers[$lockSrv];
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$conn = $this->redisPool->getConnection( $server, $this->logger );
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if ( !$conn ) {
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foreach ( $pathList as $path ) {
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$status->fatal( 'lockmanager-fail-acquirelock', $path );
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}
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return $status;
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}
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$pathsByKey = []; // (type:hash => path) map
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foreach ( $pathsByType as $type => $paths ) {
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$typeString = ( $type == LockManager::LOCK_SH ) ? 'SH' : 'EX';
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foreach ( $paths as $path ) {
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$pathsByKey[$this->recordKeyForPath( $path, $typeString )] = $path;
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}
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}
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try {
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static $script =
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/** @lang Lua */
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<<<LUA
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local failed = {}
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-- Load input params (e.g. session, ttl, time of request)
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local rSession, rTTL, rMaxTTL, rTime = unpack(ARGV)
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-- Check that all the locks can be acquired
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for i,requestKey in ipairs(KEYS) do
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local _, _, rType, resourceKey = string.find(requestKey,"(%w+):(%w+)$")
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local keyIsFree = true
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local currentLocks = redis.call('hKeys',resourceKey)
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for i,lockKey in ipairs(currentLocks) do
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-- Get the type and session of this lock
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local _, _, type, session = string.find(lockKey,"(%w+):(%w+)")
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-- Check any locks that are not owned by this session
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if session ~= rSession then
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local lockExpiry = redis.call('hGet',resourceKey,lockKey)
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if 1*lockExpiry < 1*rTime then
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-- Lock is stale, so just prune it out
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redis.call('hDel',resourceKey,lockKey)
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elseif rType == 'EX' or type == 'EX' then
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keyIsFree = false
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break
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end
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end
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end
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if not keyIsFree then
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failed[#failed+1] = requestKey
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end
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end
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-- If all locks could be acquired, then do so
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if #failed == 0 then
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for i,requestKey in ipairs(KEYS) do
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local _, _, rType, resourceKey = string.find(requestKey,"(%w+):(%w+)$")
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redis.call('hSet',resourceKey,rType .. ':' .. rSession,rTime + rTTL)
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-- In addition to invalidation logic, be sure to garbage collect
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redis.call('expire',resourceKey,rMaxTTL)
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end
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end
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return failed
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LUA;
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$res = $conn->luaEval( $script,
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array_merge(
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array_keys( $pathsByKey ), // KEYS[0], KEYS[1],...,KEYS[N]
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[
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$this->session, // ARGV[1]
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$this->lockTTL, // ARGV[2]
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self::MAX_LOCK_TTL, // ARGV[3]
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time() // ARGV[4]
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]
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),
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count( $pathsByKey ) # number of first argument(s) that are keys
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);
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} catch ( RedisException $e ) {
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$res = false;
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$this->redisPool->handleError( $conn, $e );
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}
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if ( $res === false ) {
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foreach ( $pathList as $path ) {
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$status->fatal( 'lockmanager-fail-acquirelock', $path );
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}
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} elseif ( count( $res ) ) {
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$status->fatal( 'lockmanager-fail-conflict' );
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}
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return $status;
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}
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protected function freeLocksOnServer( $lockSrv, array $pathsByType ) {
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$status = StatusValue::newGood();
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$pathList = array_merge( ...array_values( $pathsByType ) );
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$server = $this->lockServers[$lockSrv];
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$conn = $this->redisPool->getConnection( $server, $this->logger );
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if ( !$conn ) {
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foreach ( $pathList as $path ) {
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$status->fatal( 'lockmanager-fail-releaselock', $path );
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}
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return $status;
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}
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$pathsByKey = []; // (type:hash => path) map
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foreach ( $pathsByType as $type => $paths ) {
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$typeString = ( $type == LockManager::LOCK_SH ) ? 'SH' : 'EX';
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foreach ( $paths as $path ) {
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$pathsByKey[$this->recordKeyForPath( $path, $typeString )] = $path;
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}
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}
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try {
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static $script =
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/** @lang Lua */
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<<<LUA
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local failed = {}
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-- Load input params (e.g. session)
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local rSession = unpack(ARGV)
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for i,requestKey in ipairs(KEYS) do
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local _, _, rType, resourceKey = string.find(requestKey,"(%w+):(%w+)$")
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local released = redis.call('hDel',resourceKey,rType .. ':' .. rSession)
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if released > 0 then
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-- Remove the whole structure if it is now empty
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if redis.call('hLen',resourceKey) == 0 then
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redis.call('del',resourceKey)
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end
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else
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failed[#failed+1] = requestKey
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end
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end
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return failed
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LUA;
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$res = $conn->luaEval( $script,
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array_merge(
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array_keys( $pathsByKey ), // KEYS[0], KEYS[1],...,KEYS[N]
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[
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$this->session, // ARGV[1]
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]
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),
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count( $pathsByKey ) # number of first argument(s) that are keys
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);
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} catch ( RedisException $e ) {
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$res = false;
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$this->redisPool->handleError( $conn, $e );
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}
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if ( $res === false ) {
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foreach ( $pathList as $path ) {
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$status->fatal( 'lockmanager-fail-releaselock', $path );
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}
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} else {
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foreach ( $res as $key ) {
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$status->fatal( 'lockmanager-fail-releaselock', $pathsByKey[$key] );
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}
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}
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return $status;
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}
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protected function releaseAllLocks() {
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return StatusValue::newGood(); // not supported
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}
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protected function isServerUp( $lockSrv ) {
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$conn = $this->redisPool->getConnection( $this->lockServers[$lockSrv], $this->logger );
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return (bool)$conn;
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}
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/**
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* @param string $path
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* @param string $type One of (EX,SH)
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* @return string
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*/
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protected function recordKeyForPath( $path, $type ) {
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return implode( ':',
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[ __CLASS__, 'locks', "$type:" . $this->sha1Base36Absolute( $path ) ] );
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}
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/**
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* Make sure remaining locks get cleared
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*/
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public function __destruct() {
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while ( count( $this->locksHeld ) ) {
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$pathsByType = [];
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foreach ( $this->locksHeld as $path => $locks ) {
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foreach ( $locks as $type => $count ) {
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$pathsByType[$type][] = $path;
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}
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}
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$this->unlockByType( $pathsByType );
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}
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}
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}
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