wiki.techinc.nl/includes/resourceloader/ResourceLoaderModule.php
Krinkle cc21627b4d [ResourceLoader 2]: Add support for multiple loadScript sources
Front-end:
* New mw.loader method: addSource(). Call with two arguments or an object as first argument for multiple registrations
* New property in module registry: "source". Optional for local modules (falls back to 'local'). When loading/using one or more modules, the worker will group the request by source and make separate requests to the sources as needed.
* Re-arranging object properties in mw.loader.register to match the same order all other code parts use.
* Adding documentation for 'source' and where missing updating it to include 'group' as well.
* Refactor of mw.loader.work() by Roan Kattouw and Timo Tijhof:'
-- Additional splitting layer by source (in addition to splitting by group), renamed 'groups' to 'splits'
-- Clean up of the loop, and removing a no longer needed loop after the for-in-loop 
-- Much more function documentation in mw.loader.work()
-- Moved caching of wgResourceLoaderMaxQueryLength out of the loop and renamed 'limit' to 'maxQueryLength

Back-end changed provided through patch by Roan Kattouw (to avoid broken code between commits):
* New method in ResourceLoader: addSource(). During construction of ResourceLoader this will be called by default for 'local' with loadScript property set to $wgLoadScript. Additional sources can be registered through $wgResourceLoaderSources (empty array by default)
* Calling mw.loader.addSource from the startup module
* Passing source to mw.loader.register from startup module
* Some new static helper methods

Use:
* By default nothing should change in core, all modules simply default to 'local'. This info originates from the getSource()-method of the ResourceLoaderModule class, which is inherited to all core ResourceLoaderModule-implementations (none override it)
* Third-party users and/or extensions can create new classes extending ResourceLoaderModule, re-implementing the getSource-method to return something else.

Basic example:
$wgResourceLoaderSources['mywiki'] = array( 'loadScript' => 'http://example.org/w/load.php' );
class MyCentralWikiModule extends ResourceLoaderModule {
	function getSource(){
		return 'mywiki';
	}
}
$wgResourceModules['cool.stuff'] => array( 'class' => 'MyCentralWikiModule' );

More complicated example
// imagine some stuff with a ForeignGadgetRepo class, putting stuff in $wgResourceLoaderSources in the __construct() method
class ForeignGadgetRepoGadget extends ResourceLoaderModule {
	function getSource(){
		return $this->source;
	}
}

Loading:
Loading is completely transparent, stuff like $wgOut->addModules() or mw.loader.loader/using both take it as any other module and load from the right source accordingly.


--
This commit is part of the ResourceLoader 2 project.
2011-07-26 21:10:34 +00:00

367 lines
11 KiB
PHP

<?php
/**
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* http://www.gnu.org/copyleft/gpl.html
*
* @file
* @author Trevor Parscal
* @author Roan Kattouw
*/
/**
* Abstraction for resource loader modules, with name registration and maxage functionality.
*/
abstract class ResourceLoaderModule {
# Type of resource
const TYPE_SCRIPTS = 'scripts';
const TYPE_STYLES = 'styles';
const TYPE_MESSAGES = 'messages';
const TYPE_COMBINED = 'combined';
# sitewide core module like a skin file or jQuery component
const ORIGIN_CORE_SITEWIDE = 1;
# per-user module generated by the software
const ORIGIN_CORE_INDIVIDUAL = 2;
# sitewide module generated from user-editable files, like MediaWiki:Common.js, or
# modules accessible to multiple users, such as those generated by the Gadgets extension.
const ORIGIN_USER_SITEWIDE = 3;
# per-user module generated from user-editable files, like User:Me/vector.js
const ORIGIN_USER_INDIVIDUAL = 4;
# an access constant; make sure this is kept as the largest number in this group
const ORIGIN_ALL = 10;
# script and style modules form a hierarchy of trustworthiness, with core modules like
# skins and jQuery as most trustworthy, and user scripts as least trustworthy. We can
# limit the types of scripts and styles we allow to load on, say, sensitive special
# pages like Special:UserLogin and Special:Preferences
protected $origin = self::ORIGIN_CORE_SITEWIDE;
/* Protected Members */
protected $name = null;
// In-object cache for file dependencies
protected $fileDeps = array();
// In-object cache for message blob mtime
protected $msgBlobMtime = array();
/* Methods */
/**
* Get this module's name. This is set when the module is registered
* with ResourceLoader::register()
*
* @return Mixed: Name (string) or null if no name was set
*/
public function getName() {
return $this->name;
}
/**
* Set this module's name. This is called by ResourceLodaer::register()
* when registering the module. Other code should not call this.
*
* @param $name String: Name
*/
public function setName( $name ) {
$this->name = $name;
}
/**
* Get this module's origin. This is set when the module is registered
* with ResourceLoader::register()
*
* @return Int ResourceLoaderModule class constant, the subclass default
* if not set manuall
*/
public function getOrigin() {
return $this->origin;
}
/**
* Set this module's origin. This is called by ResourceLodaer::register()
* when registering the module. Other code should not call this.
*
* @param $origin Int origin
*/
public function setOrigin( $origin ) {
$this->origin = $origin;
}
/**
* @param $context ResourceLoaderContext
* @return bool
*/
public function getFlip( $context ) {
global $wgContLang;
return $wgContLang->getDir() !== $context->getDirection();
}
/**
* Get all JS for this module for a given language and skin.
* Includes all relevant JS except loader scripts.
*
* @param $context ResourceLoaderContext: Context object
* @return String: JavaScript code
*/
public function getScript( ResourceLoaderContext $context ) {
// Stub, override expected
return '';
}
/**
* Get all CSS for this module for a given skin.
*
* @param $context ResourceLoaderContext: Context object
* @return Array: List of CSS strings keyed by media type
*/
public function getStyles( ResourceLoaderContext $context ) {
// Stub, override expected
return array();
}
/**
* Get the messages needed for this module.
*
* To get a JSON blob with messages, use MessageBlobStore::get()
*
* @return Array: List of message keys. Keys may occur more than once
*/
public function getMessages() {
// Stub, override expected
return array();
}
/**
* Get the group this module is in.
*
* @return String: Group name
*/
public function getGroup() {
// Stub, override expected
return null;
}
/**
* Get the origin of this module. Should only be overridden for foreign modules.
*
* @return String: Origin name, 'local' for local modules
*/
public function getSource() {
// Stub, override expected
return 'local';
}
/**
* Where on the HTML page should this module's JS be loaded?
* 'top': in the <head>
* 'bottom': at the bottom of the <body>
*
* @return string
*/
public function getPosition() {
return 'bottom';
}
/**
* Get the loader JS for this module, if set.
*
* @return Mixed: JavaScript loader code as a string or boolean false if no custom loader set
*/
public function getLoaderScript() {
// Stub, override expected
return false;
}
/**
* Get a list of modules this module depends on.
*
* Dependency information is taken into account when loading a module
* on the client side. When adding a module on the server side,
* dependency information is NOT taken into account and YOU are
* responsible for adding dependent modules as well. If you don't do
* this, the client side loader will send a second request back to the
* server to fetch the missing modules, which kind of defeats the
* purpose of the resource loader.
*
* To add dependencies dynamically on the client side, use a custom
* loader script, see getLoaderScript()
* @return Array: List of module names as strings
*/
public function getDependencies() {
// Stub, override expected
return array();
}
/**
* Get the files this module depends on indirectly for a given skin.
* Currently these are only image files referenced by the module's CSS.
*
* @param $skin String: Skin name
* @return Array: List of files
*/
public function getFileDependencies( $skin ) {
// Try in-object cache first
if ( isset( $this->fileDeps[$skin] ) ) {
return $this->fileDeps[$skin];
}
$dbr = wfGetDB( DB_SLAVE );
$deps = $dbr->selectField( 'module_deps', 'md_deps', array(
'md_module' => $this->getName(),
'md_skin' => $skin,
), __METHOD__
);
if ( !is_null( $deps ) ) {
$this->fileDeps[$skin] = (array) FormatJson::decode( $deps, true );
} else {
$this->fileDeps[$skin] = array();
}
return $this->fileDeps[$skin];
}
/**
* Set preloaded file dependency information. Used so we can load this
* information for all modules at once.
* @param $skin String: Skin name
* @param $deps Array: Array of file names
*/
public function setFileDependencies( $skin, $deps ) {
$this->fileDeps[$skin] = $deps;
}
/**
* Get the last modification timestamp of the message blob for this
* module in a given language.
* @param $lang String: Language code
* @return Integer: UNIX timestamp, or 0 if the module doesn't have messages
*/
public function getMsgBlobMtime( $lang ) {
if ( !isset( $this->msgBlobMtime[$lang] ) ) {
if ( !count( $this->getMessages() ) )
return 0;
$dbr = wfGetDB( DB_SLAVE );
$msgBlobMtime = $dbr->selectField( 'msg_resource', 'mr_timestamp', array(
'mr_resource' => $this->getName(),
'mr_lang' => $lang
), __METHOD__
);
// If no blob was found, but the module does have messages, that means we need
// to regenerate it. Return NOW
if ( $msgBlobMtime === false ) {
$msgBlobMtime = wfTimestampNow();
}
$this->msgBlobMtime[$lang] = wfTimestamp( TS_UNIX, $msgBlobMtime );
}
return $this->msgBlobMtime[$lang];
}
/**
* Set a preloaded message blob last modification timestamp. Used so we
* can load this information for all modules at once.
* @param $lang String: Language code
* @param $mtime Integer: UNIX timestamp or 0 if there is no such blob
*/
public function setMsgBlobMtime( $lang, $mtime ) {
$this->msgBlobMtime[$lang] = $mtime;
}
/* Abstract Methods */
/**
* Get this module's last modification timestamp for a given
* combination of language, skin and debug mode flag. This is typically
* the highest of each of the relevant components' modification
* timestamps. Whenever anything happens that changes the module's
* contents for these parameters, the mtime should increase.
*
* @param $context ResourceLoaderContext: Context object
* @return Integer: UNIX timestamp
*/
public function getModifiedTime( ResourceLoaderContext $context ) {
// 0 would mean now
return 1;
}
/**
* Check whether this module is known to be empty. If a child class
* has an easy and cheap way to determine that this module is
* definitely going to be empty, it should override this method to
* return true in that case. Callers may optimize the request for this
* module away if this function returns true.
* @param $context ResourceLoaderContext: Context object
* @return Boolean
*/
public function isKnownEmpty( ResourceLoaderContext $context ) {
return false;
}
/** @var JSParser lazy-initialized; use self::javaScriptParser() */
private static $jsParser;
private static $parseCacheVersion = 1;
/**
* Validate a given script file; if valid returns the original source.
* If invalid, returns replacement JS source that throws an exception.
*
* @param string $fileName
* @param string $contents
* @return string JS with the original, or a replacement error
*/
protected function validateScriptFile( $fileName, $contents ) {
global $wgResourceLoaderValidateJS;
if ( $wgResourceLoaderValidateJS ) {
// Try for cache hit
// Use CACHE_ANYTHING since filtering is very slow compared to DB queries
$key = wfMemcKey( 'resourceloader', 'jsparse', self::$parseCacheVersion, md5( $contents ) );
$cache = wfGetCache( CACHE_ANYTHING );
$cacheEntry = $cache->get( $key );
if ( is_string( $cacheEntry ) ) {
return $cacheEntry;
}
$parser = self::javaScriptParser();
try {
$parser->parse( $contents, $fileName, 1 );
$result = $contents;
} catch (Exception $e) {
// We'll save this to cache to avoid having to validate broken JS over and over...
$err = $e->getMessage();
$result = "throw new Error(" . Xml::encodeJsVar("JavaScript parse error: $err") . ");";
}
$cache->set( $key, $result );
return $result;
} else {
return $contents;
}
}
protected static function javaScriptParser() {
if ( !self::$jsParser ) {
self::$jsParser = new JSParser();
}
return self::$jsParser;
}
}