PRINTER_SLOP=0.20;// The printer specific amount of slop in mm to print with to make parts fit exactly. You may need to override this value for your printer.
ORIENT_X_90=[90,-90,90];// Orient along the X axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_Y_90=[90,-90,180];// Orient along the Y axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_Z_90=[0,0,90];// Orient along the Z axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_XNEG_90=[0,-90,0];// Orient reversed along the X axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_YNEG_90=[90,-90,0];// Orient reversed along the Y axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_ZNEG_90=[0,180,-90];// Orient reversed along the Z axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_X_180=[-90,0,-90];// Orient along the X axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_Y_180=[-90,0,0];// Orient along the Y axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_Z_180=[0,0,180];// Orient along the Z axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_XNEG_180=[-90,0,90];// Orient reversed along the X axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_YNEG_180=[-90,0,180];// Orient reversed along the Y axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_ZNEG_180=[0,180,180];// Orient reversed along the Z axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_X_270=[90,90,90];// Orient along the X axis, then rotate 270 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_Y_270=[90,90,180];// Orient along the Y axis, then rotate 270 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_Z_270=[0,0,-90];// Orient along the Z axis, then rotate 270 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_XNEG_270=[90,90,-90];// Orient reversed along the X axis, then rotate 270 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_YNEG_270=[90,90,0];// Orient reversed along the Y axis, then rotate 270 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_ZNEG_270=[0,180,90];// Orient reversed along the Z axis, then rotate 270 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.