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//////////////////////////////////////////////////////////////////////
// LibFile: partitions.scad
// Modules to help partition large objects into smaller parts that can be reassembled.
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// Includes:
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// include <BOSL2/std.scad>
// include <BOSL2/partitions.scad>
//////////////////////////////////////////////////////////////////////
// Section: Partitioning
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function _partition_subpath ( type ) =
type = = "flat" ? [ [ 0 , 0 ] , [ 1 , 0 ] ] :
type = = "sawtooth" ? [ [ 0 , - 0.5 ] , [ 0.5 , 0.5 ] , [ 1 , - 0.5 ] ] :
type = = "sinewave" ? [ for ( a = [ 0 : 5 : 360 ] ) [ a / 360 , sin ( a ) / 2 ] ] :
type = = "comb" ? let ( dx = 0.5 * sin ( 2 ) ) [ [ 0 , 0 ] , [ 0 + dx , 0.5 ] , [ 0.5 - dx , 0.5 ] , [ 0.5 + dx , - 0.5 ] , [ 1 - dx , - 0.5 ] , [ 1 , 0 ] ] :
type = = "finger" ? let ( dx = 0.5 * sin ( 20 ) ) [ [ 0 , 0 ] , [ 0 + dx , 0.5 ] , [ 0.5 - dx , 0.5 ] , [ 0.5 + dx , - 0.5 ] , [ 1 - dx , - 0.5 ] , [ 1 , 0 ] ] :
type = = "dovetail" ? [ [ 0 , - 0.5 ] , [ 0.3 , - 0.5 ] , [ 0.2 , 0.5 ] , [ 0.8 , 0.5 ] , [ 0.7 , - 0.5 ] , [ 1 , - 0.5 ] ] :
type = = "hammerhead" ? [ [ 0 , - 0.5 ] , [ 0.35 , - 0.5 ] , [ 0.35 , 0 ] , [ 0.15 , 0 ] , [ 0.15 , 0.5 ] , [ 0.85 , 0.5 ] , [ 0.85 , 0 ] , [ 0.65 , 0 ] , [ 0.65 , - 0.5 ] , [ 1 , - 0.5 ] ] :
type = = "jigsaw" ? concat (
arc ( r = 5 / 16 , cp = [ 0 , - 3 / 16 ] , start = 270 , angle = 125 ) ,
arc ( r = 5 / 16 , cp = [ 1 / 2 , 3 / 16 ] , start = 215 , angle = - 250 ) ,
arc ( r = 5 / 16 , cp = [ 1 , - 3 / 16 ] , start = 145 , angle = 125 )
) :
assert ( false , str ( "Unsupported cutpath type: " , type ) ) ;
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function _partition_cutpath ( l , h , cutsize , cutpath , gap ) =
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let (
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check = assert ( is_finite ( l ) )
assert ( is_finite ( h ) )
assert ( is_finite ( gap ) )
assert ( is_finite ( cutsize ) || is_vector ( cutsize , 2 ) )
assert ( is_string ( cutpath ) || is_path ( cutpath , 2 ) ) ,
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cutsize = is_vector ( cutsize ) ? cutsize : [ cutsize * 2 , cutsize ] ,
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cutpath = is_path ( cutpath ) ? cutpath :
_partition_subpath ( cutpath ) ,
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reps = ceil ( l / ( cutsize . x + gap ) ) ,
cplen = ( cutsize . x + gap ) * reps ,
path = deduplicate ( concat (
[ [ - l / 2 , cutpath [ 0 ] . y * cutsize . y ] ] ,
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[ for ( i = [ 0 : 1 : reps - 1 ] , pt = cutpath ) v_mul ( pt , cutsize ) + [ i * ( cutsize . x + gap ) + gap / 2 - cplen / 2 , 0 ] ] ,
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[ [ l / 2 , cutpath [ len ( cutpath ) - 1 ] . y * cutsize . y ] ]
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) ) ,
stidxs = [ for ( i = idx ( path ) ) if ( path [ i ] . x < - l / 2 ) i ] ,
enidxs = [ for ( i = idx ( path ) ) if ( path [ i ] . x > + l / 2 ) i ] ,
stidx = stidxs ? last ( stidxs ) : 0 ,
enidx = enidxs ? enidxs [ 0 ] : - 1 ,
trunc = select ( path , stidx , enidx )
) trunc ;
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// Module: partition_mask()
// Usage:
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// partition_mask(l, w, h, [cutsize], [cutpath], [gap], [inverse], [spin], [orient],);
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// Description:
// Creates a mask that you can use to difference or intersect with an object to remove half of it, leaving behind a side designed to allow assembly of the sub-parts.
// Arguments:
// l = The length of the cut axis.
// w = The width of the part to be masked, back from the cut plane.
// h = The height of the part to be masked.
// cutsize = The width of the cut pattern to be used.
// cutpath = The cutpath to use. Standard named paths are "flat", "sawtooth", "sinewave", "comb", "finger", "dovetail", "hammerhead", and "jigsaw". Alternatively, you can give a cutpath as a 2D path, where X is between 0 and 1, and Y is between -0.5 and 0.5.
// gap = Empty gaps between cutpath iterations. Default: 0
// inverse = If true, create a cutpath that is meant to mate to a non-inverted cutpath.
// spin = Rotate this many degrees around the Z axis. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards. See [orient](attachments.scad#orient). Default: `UP`
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// $slop = The amount to shrink the mask by, to correct for printer-specific fitting.
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// Examples:
// partition_mask(w=50, gap=0, cutpath="jigsaw");
// partition_mask(w=50, gap=30, cutpath="jigsaw");
// partition_mask(w=50, gap=30, cutpath="jigsaw", inverse=true);
// partition_mask(w=50, gap=30, cutsize=15, cutpath="jigsaw");
// partition_mask(w=50, cutsize=[20,20], gap=30, cutpath="jigsaw");
// Examples(2D):
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// partition_mask(w=20, cutpath="sawtooth");
// partition_mask(w=20, cutpath="sinewave");
// partition_mask(w=20, cutpath="comb");
// partition_mask(w=20, cutpath="finger");
// partition_mask(w=20, cutpath="dovetail");
// partition_mask(w=20, cutpath="hammerhead");
// partition_mask(w=20, cutpath="jigsaw");
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module partition_mask ( l = 100 , w = 100 , h = 100 , cutsize = 10 , cutpath = "jigsaw" , gap = 0 , inverse = false , anchor = CENTER , spin = 0 , orient = UP )
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{
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cutsize = is_vector ( cutsize ) ? point2d ( cutsize ) : [ cutsize * 2 , cutsize ] ;
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path = _partition_cutpath ( l , h , cutsize , cutpath , gap ) ;
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midpath = select ( path , 1 , - 2 ) ;
sizepath = concat ( [ path [ 0 ] + [ - $ slop , 0 ] ] , midpath , [ last ( path ) + [ $ slop , 0 ] ] , [ [ + ( l / 2 + $ slop ) , ( w + $ slop ) * ( inverse ? - 1 : 1 ) ] , [ - ( l / 2 + $ slop ) , ( w + $ slop ) * ( inverse ? - 1 : 1 ) ] ] ) ;
bnds = pointlist_bounds ( sizepath ) ;
fullpath = concat ( path , [ [ last ( path ) . x , w * ( inverse ? - 1 : 1 ) ] , [ path [ 0 ] . x , w * ( inverse ? - 1 : 1 ) ] ] ) ;
attachable ( anchor , spin , orient , size = point3d ( bnds [ 1 ] - bnds [ 0 ] , h ) ) {
linear_extrude ( height = h , center = true , convexity = 10 ) {
intersection ( ) {
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offset ( delta = - $ slop ) polygon ( fullpath ) ;
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square ( [ l , w * 2 ] , center = true ) ;
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}
}
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children ( ) ;
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}
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}
// Module: partition_cut_mask()
// Usage:
// partition_cut_mask(l, w, h, [cutsize], [cutpath], [gap], [inverse], [spin], [orient]);
// Description:
// Creates a mask that you can use to difference with an object to cut it into two sub-parts that can be assembled.
// Arguments:
// l = The length of the cut axis.
// w = The width of the part to be masked, back from the cut plane.
// h = The height of the part to be masked.
// cutsize = The width of the cut pattern to be used.
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// cutpath = The cutpath to use. Standard named paths are "flat", "sawtooth", "sinewave", "comb", "finger", "dovetail", "hammerhead", and "jigsaw". Alternatively, you can give a cutpath as a 2D path, where X is between 0 and 1, and Y is between -0.5 and 0.5. Default: "jigsaw"
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// gap = Empty gaps between cutpath iterations. Default: 0
// spin = Rotate this many degrees around the Z axis. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards. See [orient](attachments.scad#orient). Default: `UP`
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// $slop = The width of the cut mask, to correct for printer-specific fitting. Min: 0.1.
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// Examples:
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// partition_cut_mask(gap=0, cutpath="dovetail");
// partition_cut_mask(gap=30, cutpath="dovetail");
// partition_cut_mask(gap=30, cutsize=15, cutpath="dovetail");
// partition_cut_mask(gap=30, cutsize=[20,20], cutpath="dovetail");
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// Examples(2DMed):
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// partition_cut_mask(cutpath="sawtooth");
// partition_cut_mask(cutpath="sinewave");
// partition_cut_mask(cutpath="comb");
// partition_cut_mask(cutpath="finger");
// partition_cut_mask(cutpath="dovetail");
// partition_cut_mask(cutpath="hammerhead");
// partition_cut_mask(cutpath="jigsaw");
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module partition_cut_mask ( l = 100 , h = 100 , cutsize = 10 , cutpath = "jigsaw" , gap = 0 , anchor = CENTER , spin = 0 , orient = UP )
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{
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cutsize = is_vector ( cutsize ) ? cutsize : [ cutsize * 2 , cutsize ] ;
path = _partition_cutpath ( l , h , cutsize , cutpath , gap ) ;
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attachable ( anchor , spin , orient , size = [ l , cutsize . y , h ] ) {
linear_extrude ( height = h , center = true , convexity = 10 ) {
stroke ( path , width = max ( 0.1 , $ slop * 2 ) ) ;
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}
}
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}
// Module: partition()
// Usage:
// partition(size, [spread], [cutsize], [cutpath], [gap], [spin]) ...
// Description:
// Partitions an object into two parts, spread apart a small distance, with matched joining edges.
// Arguments:
// size = The [X,Y,Z] size of the object to partition.
// spread = The distance to spread the two parts by.
// cutsize = The width of the cut pattern to be used.
// cutpath = The cutpath to use. Standard named paths are "flat", "sawtooth", "sinewave", "comb", "finger", "dovetail", "hammerhead", and "jigsaw". Alternatively, you can give a cutpath as a 2D path, where X is between 0 and 1, and Y is between -0.5 and 0.5.
// gap = Empty gaps between cutpath iterations. Default: 0
// spin = Rotate this many degrees around the Z axis. See [spin](attachments.scad#spin). Default: `0`
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// Examples(Med):
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// partition(spread=12, cutpath="dovetail") cylinder(h=50, d=80, center=false);
// partition(spread=12, gap=30, cutpath="dovetail") cylinder(h=50, d=80, center=false);
// partition(spread=20, gap=20, cutsize=15, cutpath="dovetail") cylinder(h=50, d=80, center=false);
// partition(spread=25, gap=15, cutsize=[20,20], cutpath="dovetail") cylinder(h=50, d=80, center=false);
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// Examples(2DMed):
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// partition(cutpath="sawtooth") cylinder(h=50, d=80, center=false);
// partition(cutpath="sinewave") cylinder(h=50, d=80, center=false);
// partition(cutpath="comb") cylinder(h=50, d=80, center=false);
// partition(cutpath="finger") cylinder(h=50, d=80, center=false);
// partition(spread=12, cutpath="dovetail") cylinder(h=50, d=80, center=false);
// partition(spread=12, cutpath="hammerhead") cylinder(h=50, d=80, center=false);
// partition(cutpath="jigsaw") cylinder(h=50, d=80, center=false);
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module partition ( size = 100 , spread = 10 , cutsize = 10 , cutpath = "jigsaw" , gap = 0 , spin = 0 )
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{
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size = is_vector ( size ) ? size : [ size , size , size ] ;
cutsize = is_vector ( cutsize ) ? cutsize : [ cutsize * 2 , cutsize ] ;
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rsize = v_abs ( rot ( spin , p = size ) ) ;
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vec = rot ( spin , p = BACK ) * spread / 2 ;
move ( vec ) {
intersection ( ) {
children ( ) ;
partition_mask ( l = rsize . x , w = rsize . y , h = rsize . z , cutsize = cutsize , cutpath = cutpath , gap = gap , spin = spin ) ;
}
}
move ( - vec ) {
intersection ( ) {
children ( ) ;
partition_mask ( l = rsize . x , w = rsize . y , h = rsize . z , cutsize = cutsize , cutpath = cutpath , gap = gap , inverse = true , spin = spin ) ;
}
}
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}
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// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap