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//////////////////////////////////////////////////////////////////////
// LibFile: color.scad
// HSV and HSL conversion, and raindow module for coloring multiple objects.
// Includes:
// include <BOSL2/std.scad>
// FileGroup: Basic Modeling
// FileSummary: HSV and HSL conversion, color multiple objects
// FileFootnotes: STD=Included in std.scad
//////////////////////////////////////////////////////////////////////
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use < builtins.scad >
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// Section: Coloring Objects
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// Module: recolor()
// Usage:
// recolor([c]) {...}
// Topics: Attachments
// See Also: color_this()
// Description:
// Sets the color for attachable children and all their descendants. This only works with attachables and you cannot
// have any color() modules above it in any parents, only other recolor() or color_this() modules.
// This works by setting the special `$color` variable, which attachable objects make use of to set the color.
// Arguments:
// c = Color name or RGBA vector. Default: The default color in your color scheme.
// Example:
// cuboid([10,10,5])
// recolor("green")attach(TOP,BOT) cuboid([9,9,4.5])
// attach(TOP,BOT) cuboid([8,8,4])
// recolor("purple") attach(TOP,BOT) cuboid([7,7,3.5])
// attach(TOP,BOT) cuboid([6,6,3])
// recolor("cyan")attach(TOP,BOT) cuboid([5,5,2.5])
// attach(TOP,BOT) cuboid([4,4,2]);
module recolor ( c = "default" )
{
$ color = c ;
children ( ) ;
}
// Module: color_this()
// Usage:
// color_this([c]) {...}
// Topics: Attachments
// See Also: recolor()
// Description:
// Sets the color for children at one level, reverting to the previous color for further descendants.
// This works only with attachables and you cannot have any color() modules above it in any parents,
// only recolor() or other color_this() modules. This works using the `$color` and `$save_color` variables,
// which attachable objects make use of to set the color.
// Arguments:
// c = Color name or RGBA vector. Default: the default color in your color scheme
// Example:
// cuboid([10,10,5])
// color_this("green")attach(TOP,BOT) cuboid([9,9,4.5])
// attach(TOP,BOT) cuboid([8,8,4])
// color_this("purple") attach(TOP,BOT) cuboid([7,7,3.5])
// attach(TOP,BOT) cuboid([6,6,3])
// color_this("cyan")attach(TOP,BOT) cuboid([5,5,2.5])
// attach(TOP,BOT) cuboid([4,4,2]);
module color_this ( c = "default" )
{
$ save_color = default ( $ color , "default" ) ;
$ color = c ;
children ( ) ;
}
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// Module: rainbow()
// Usage:
// rainbow(list) ...
// Description:
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// Iterates the list, displaying children in different colors for each list item. The color
// is set using the color() module, so this module is not compatible with {{recolor()}} or
// {{color_this}}. This is useful for debugging regions or lists of paths.
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// Arguments:
// list = The list of items to iterate through.
// stride = Consecutive colors stride around the color wheel divided into this many parts.
// maxhues = max number of hues to use (to prevent lots of indistinguishable hues)
// shuffle = if true then shuffle the hues in a random order. Default: false
// seed = seed to use for shuffle
// Side Effects:
// Sets the color to progressive values along the ROYGBIV spectrum for each item.
// Sets `$idx` to the index of the current item in `list` that we want to show.
// Sets `$item` to the current item in `list` that we want to show.
// Example(2D):
// rainbow(["Foo","Bar","Baz"]) fwd($idx*10) text(text=$item,size=8,halign="center",valign="center");
// Example(2D):
// rgn = [circle(d=45,$fn=3), circle(d=75,$fn=4), circle(d=50)];
// rainbow(rgn) stroke($item, closed=true);
module rainbow ( list , stride = 1 , maxhues , shuffle = false , seed )
{
ll = len ( list ) ;
maxhues = first_defined ( [ maxhues , ll ] ) ;
huestep = 360 / maxhues ;
huelist = [ for ( i = [ 0 : 1 : ll - 1 ] ) posmod ( i * huestep + i * 360 / stride , 360 ) ] ;
hues = shuffle ? shuffle ( huelist , seed = seed ) : huelist ;
for ( $ idx = idx ( list ) ) {
$ item = list [ $ idx ] ;
HSV ( h = hues [ $ idx ] ) children ( ) ;
}
}
// Section: Colorspace Conversion
// Function&Module: HSL()
// Usage:
// HSL(h,[s],[l],[a]) ...
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// rgb = HSL(h,[s],[l],[a]);
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// Description:
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// When called as a function, returns the [R,G,B] color for the given hue `h`, saturation `s`, and lightness `l` from the HSL colorspace. If you supply
// the `a` value then you'll get a length 4 list [R,G,B,A].
// When called as a module, sets the color using the color() module to the given hue `h`, saturation `s`, and lightness `l` from the HSL colorspace.
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// Arguments:
// h = The hue, given as a value between 0 and 360. 0=red, 60=yellow, 120=green, 180=cyan, 240=blue, 300=magenta.
// s = The saturation, given as a value between 0 and 1. 0 = grayscale, 1 = vivid colors. Default: 1
// l = The lightness, between 0 and 1. 0 = black, 0.5 = bright colors, 1 = white. Default: 0.5
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// a = Specifies the alpha channel as a value between 0 and 1. 0 = fully transparent, 1=opaque. Default: 1
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// Example:
// HSL(h=120,s=1,l=0.5) sphere(d=60);
// Example:
// rgb = HSL(h=270,s=0.75,l=0.6);
// color(rgb) cube(60, center=true);
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function HSL ( h , s = 1 , l = 0.5 , a ) =
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let (
h = posmod ( h , 360 )
) [
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for ( n = [ 0 , 8 , 4 ] )
let ( k = ( n + h / 30 ) % 12 )
l - s * min ( l , 1 - l ) * max ( min ( k - 3 , 9 - k , 1 ) , - 1 ) ,
if ( is_def ( a ) ) a
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] ;
module HSL ( h , s = 1 , l = 0.5 , a = 1 ) color ( HSL ( h , s , l ) , a ) children ( ) ;
// Function&Module: HSV()
// Usage:
// HSV(h,[s],[v],[a]) ...
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// rgb = HSV(h,[s],[v],[a]);
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// Description:
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// When called as a function, returns the [R,G,B] color for the given hue `h`, saturation `s`, and value `v` from the HSV colorspace. If you supply
// the `a` value then you'll get a length 4 list [R,G,B,A].
// When called as a module, sets the color using the color() module to the given hue `h`, saturation `s`, and value `v` from the HSV colorspace.
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// Arguments:
// h = The hue, given as a value between 0 and 360. 0=red, 60=yellow, 120=green, 180=cyan, 240=blue, 300=magenta.
// s = The saturation, given as a value between 0 and 1. 0 = grayscale, 1 = vivid colors. Default: 1
// v = The value, between 0 and 1. 0 = darkest black, 1 = bright. Default: 1
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// a = Specifies the alpha channel as a value between 0 and 1. 0 = fully transparent, 1=opaque. Default: 1
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// Example:
// HSV(h=120,s=1,v=1) sphere(d=60);
// Example:
// rgb = HSV(h=270,s=0.75,v=0.9);
// color(rgb) cube(60, center=true);
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function HSV ( h , s = 1 , v = 1 , a ) =
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assert ( s >= 0 && s < = 1 )
assert ( v >= 0 && v < = 1 )
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assert ( is_undef ( a ) || a >= 0 && a < = 1 )
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let (
h = posmod ( h , 360 ) ,
c = v * s ,
hprime = h / 60 ,
x = c * ( 1 - abs ( hprime % 2 - 1 ) ) ,
rgbprime = hprime < = 1 ? [ c , x , 0 ]
: hprime < = 2 ? [ x , c , 0 ]
: hprime < = 3 ? [ 0 , c , x ]
: hprime < = 4 ? [ 0 , x , c ]
: hprime < = 5 ? [ x , 0 , c ]
: hprime < = 6 ? [ c , 0 , x ]
: [ 0 , 0 , 0 ] ,
m = v - c
)
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is_def ( a ) ? point4d ( add_scalar ( rgbprime , m ) , a )
: add_scalar ( rgbprime , m ) ;
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module HSV ( h , s = 1 , v = 1 , a = 1 ) color ( HSV ( h , s , v ) , a ) children ( ) ;
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// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap