mirror of
https://github.com/BelfrySCAD/BOSL2.git
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193 lines
6.3 KiB
OpenSCAD
193 lines
6.3 KiB
OpenSCAD
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//////////////////////////////////////////////////////////////////////
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// Math helper functions.
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//////////////////////////////////////////////////////////////////////
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/*
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BSD 2-Clause License
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Copyright (c) 2017, Revar Desmera
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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function Cpi() = 3.141592653589793236;
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// Quantize a value x to an integer multiple of y, rounding to the nearest multiple.
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function quant(x,y) = floor(x/y+0.5)*y;
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// Quantize a value x to an integer multiple of y, rounding down to the previous multiple.
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function quantdn(x,y) = floor(x/y)*y;
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// Quantize a value x to an integer multiple of y, rounding up to the next multiple.
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function quantup(x,y) = ceil(x/y)*y;
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// Calculate OpenSCAD standard number of segments in a circle based on $fn, $fa, and $fs.
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// r = radius of circle to get the number of segments for.
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function segs(r) = $fn>0?($fn>3?$fn:3):(ceil(max(min(360.0/$fa,abs(r)*2*Cpi()/$fs),5)));
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// Calculate hypotenuse length of 2D triangle.
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function hypot(x,y) = sqrt(x*x+y*y);
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// Calculate hypotenuse length of 3D triangle.
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function hypot3(x,y,z) = sqrt(x*x+y*y+z*z);
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// Returns all but the first item of a given array.
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function cdr(list) = len(list)>1?[for (i=[1:len(list)-1]) list[i]]:[];
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// Reverses a list/array.
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function reverse(list) = [ for (i = [len(list)-1 : -1 : 0]) list[i] ];
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// Returns the sum of the square of each element of a vector.
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function sum_of_squares(v,n=0) = (n>=len(v))? 0 : ((v[n]*v[n]) + sum_of_squares(v,n+1));
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// Returns a 3D vector/point from a 2D or 3D vector.
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function point3d(p) = [p[0], p[1], ((len(p) < 3)? 0 : p[2])];
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// Returns an array of 3D vectors/points from a 2D or 3D vector array.
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function path3d(points) = [for (point = points) point3d(point)];
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// Returns the distance between a pair of 2D or 3D points.
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function distance(p1, p2) = let(d = point3d(p2) - point3d(p1)) hypot3(d[0], d[1], d[2]);
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// Create an identity matrix, for a given number of axes.
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function ident(n) = [for (i = [0:n-1]) [for (j = [0:n-1]) (i==j)?1:0]];
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// Create an identity matrix, for 3 axes.
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ident3 = ident(3);
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ident4 = ident(4);
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// Takes a 3x3 matrix and returns its 4x4 equivalent.
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function mat3_to_mat4(m) = concat(
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[for (r = [0:2])
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concat(
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[for (c = [0:2]) m[r][c]],
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[0]
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)
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],
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[[0, 0, 0, 1]]
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);
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// Returns the 3x3 matrix to perform a rotation of a vector around the X axis.
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// ang = number of degrees to rotate.
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function matrix3_xrot(ang) = [
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[1, 0, 0],
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[0, cos(ang), -sin(ang)],
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[0, sin(ang), cos(ang)]
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];
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// Returns the 4x4 matrix to perform a rotation of a vector around the X axis.
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// ang = number of degrees to rotate.
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function matrix4_xrot(ang) = mat3_to_mat4(matrix3_xrot(ang));
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// Returns the 3x3 matrix to perform a rotation of a vector around the Y axis.
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// ang = number of degrees to rotate.
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function matrix3_yrot(ang) = [
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[ cos(ang), 0, sin(ang)],
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[ 0, 1, 0],
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[-sin(ang), 0, cos(ang)],
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];
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// Returns the 4x4 matrix to perform a rotation of a vector around the Y axis.
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// ang = number of degrees to rotate.
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function matrix4_yrot(ang) = mat3_to_mat4(matrix3_yrot(ang));
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// Returns the 3x3 matrix to perform a rotation of a vector around the Z axis.
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// ang = number of degrees to rotate.
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function matrix3_zrot(ang) = [
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[cos(ang), -sin(ang), 0],
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[sin(ang), cos(ang), 0],
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[ 0, 0, 1]
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];
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// Returns the 4x4 matrix to perform a rotation of a vector around the Z axis.
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// ang = number of degrees to rotate.
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function matrix4_zrot(ang) = mat3_to_mat4(matrix3_zrot(ang));
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// Returns the 3x3 matrix to perform a rotation of a vector around an axis.
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// u = axis vector to rotate around.
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// ang = number of degrees to rotate.
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function matrix3_rot_by_axis(u, ang) = let(
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c = cos(ang), c2 = 1-c, s = sin(ang)
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) [
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[u[0]*u[0]*c2+c, u[0]*u[1]*c2-u[2]*s, u[0]*u[2]*c2+u[1]*s],
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[u[1]*u[0]*c2+u[2]*s, u[1]*u[1]*c2+c, u[1]*u[2]*c2-u[0]*s],
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[u[2]*u[0]*c2-u[1]*s, u[2]*u[1]*c2+u[0]*s, u[2]*u[2]*c2+c ]
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];
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// Returns the 4x4 matrix to perform a rotation of a vector around an axis.
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// u = axis vector to rotate around.
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// ang = number of degrees to rotate.
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function matrix4_rot_by_axis(u, ang) = mat3_to_mat4(matrix3_rot_by_axis(u, ang));
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// Gives the sum of a series of sines, at a given angle.
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// a = angle to get the value for.
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// sines = array of [amplitude, frequency] pairs, where the frequency is the
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// number of times the cycle repeats around the circle.
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function sum_of_sines(a,sines) = len(sines)==0? 0 :
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len(sines)==1?sines[0][0]*sin(a*sines[0][1]+(len(sines[0])>2?sines[0][2]:0)):
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sum_of_sines(a,[sines[0]])+sum_of_sines(a,cdr(sines));
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// Returns unit length normalized version of vector v.
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function normalize(v) = v/norm(v);
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// Returns angle in degrees between two 2D vectors.
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function vector2d_angle(v1,v2) = atan2(v1[1],v1[0]) - atan2(v2[1],v2[0]);
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// Returns angle in degrees between two 3D vectors.
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function vector3d_angle(v1,v2) = acos((v1*v2)/(norm(v1)*norm(v2)));
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// Returns a slice of an array. An index of 0 is the array start, -1 is array end
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function slice(arr,st,end) = let(
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s=st<0?(len(arr)+st):st,
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e=end<0?(len(arr)+end+1):end
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) [for (i=[s:e-1]) if (e>s) arr[i]];
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// vim: noexpandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
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