2017-08-30 00:00:16 +00:00
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//////////////////////////////////////////////////////////////////////
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2019-03-23 04:13:18 +00:00
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// LibFile: wiring.scad
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// Rendering for wiring bundles
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2021-01-05 09:20:01 +00:00
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// Includes:
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2019-04-19 07:25:10 +00:00
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// include <BOSL2/std.scad>
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// include <BOSL2/wiring.scad>
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2021-12-13 23:48:30 +00:00
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// FileGroup: Parts
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// FileSummary: Routed bundles of wires.
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2017-08-30 00:00:16 +00:00
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//////////////////////////////////////////////////////////////////////
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2022-01-07 17:47:18 +00:00
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include <rounding.scad>
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2017-08-30 00:00:16 +00:00
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2019-03-23 04:13:18 +00:00
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// Section: Functions
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// Function: hex_offset_ring()
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// Description:
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// Returns a hexagonal ring of points, with a spacing of `d`.
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// If `lev=0`, returns a single point at `[0,0]`. All greater
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// levels return 6 times `lev` points.
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// Usage:
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// hex_offset_ring(d, lev)
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// Arguments:
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// d = Base unit diameter to build rings upon.
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// lev = How many rings to produce.
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// Example:
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// hex_offset_ring(d=1, lev=3); // Returns a hex ring of 18 points.
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function hex_offset_ring(d, lev=0) =
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2020-05-30 02:04:34 +00:00
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(lev == 0)? [[0,0]] : [
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for (
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sideang = [0:60:359.999],
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sidenum = [1:1:lev]
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) [
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lev*d*cos(sideang)+sidenum*d*cos(sideang+120),
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lev*d*sin(sideang)+sidenum*d*sin(sideang+120)
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]
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];
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2017-08-30 00:00:16 +00:00
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2019-03-23 04:13:18 +00:00
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// Function: hex_offsets()
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// Description:
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// Returns the centerpoints for the optimal hexagonal packing
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// of at least `n` circular items, of diameter `d`. Will return
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// enough points to fill out the last ring, even if that is more
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// than `n` points.
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// Usage:
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// hex_offsets(n, d)
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// Arguments:
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// n = Number of items to bundle.
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// d = How far to space each point away from others.
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function hex_offsets(n, d, lev=0, arr=[]) =
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2020-05-30 02:04:34 +00:00
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(len(arr) >= n)? arr :
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hex_offsets(
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n=n,
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d=d,
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lev=lev+1,
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arr=concat(arr, hex_offset_ring(d, lev=lev))
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);
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2017-08-30 00:00:16 +00:00
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2019-03-23 04:13:18 +00:00
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// Section: Modules
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// Module: wiring()
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// Description:
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// Returns a 3D object representing a bundle of wires that follow a given path,
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2019-04-25 02:42:38 +00:00
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// with the corners rounded to a given radius. There are 17 base wire colors.
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2019-03-23 04:13:18 +00:00
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// If you have more than 17 wires, colors will get re-used.
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2017-08-30 00:00:16 +00:00
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// Usage:
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2019-04-25 02:42:38 +00:00
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// wiring(path, wires, [wirediam], [rounding], [wirenum], [bezsteps]);
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2019-03-23 04:13:18 +00:00
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// Arguments:
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2020-11-17 01:50:08 +00:00
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// path = The 3D path that the wire bundle should follow.
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2019-03-23 04:13:18 +00:00
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// wires = The number of wires in the wiring bundle.
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// wirediam = The diameter of each wire in the bundle.
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2019-04-25 02:42:38 +00:00
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// rounding = The radius that the path corners will be rounded to.
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2019-03-23 04:13:18 +00:00
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// wirenum = The first wire's offset into the color table.
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2022-01-07 17:47:18 +00:00
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// corner_steps = The corner roundings in the path will be converted into this number of segments.
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2019-03-23 04:13:18 +00:00
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// Example:
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2019-04-25 02:42:38 +00:00
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// wiring([[50,0,-50], [50,50,-50], [0,50,-50], [0,0,-50], [0,0,0]], rounding=10, wires=13);
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2022-01-07 17:47:18 +00:00
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module wiring(path, wires, wirediam=2, rounding=10, wirenum=0, corner_steps=12) {
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colors = [
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[0.2, 0.2, 0.2], [1.0, 0.2, 0.2], [0.0, 0.8, 0.0], [1.0, 1.0, 0.2],
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[0.3, 0.3, 1.0], [1.0, 1.0, 1.0], [0.7, 0.5, 0.0], [0.5, 0.5, 0.5],
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[0.2, 0.9, 0.9], [0.8, 0.0, 0.8], [0.0, 0.6, 0.6], [1.0, 0.7, 0.7],
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[1.0, 0.5, 1.0], [0.5, 0.6, 0.0], [1.0, 0.7, 0.0], [0.7, 1.0, 0.5],
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[0.6, 0.6, 1.0],
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];
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offsets = hex_offsets(wires, wirediam);
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2022-01-07 17:47:18 +00:00
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rounded_path = round_corners(path, radius=rounding,$fn=(corner_steps+1)*4,closed=false);
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n = max(segs(wirediam), 8);
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r = wirediam/2;
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for (i = [0:1:wires-1]) {
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extpath = [for (j = [0:1:n-1]) let(a=j*360/n) [r*cos(a)+offsets[i][0], r*sin(a)+offsets[i][1]]];
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color(colors[(i+wirenum)%len(colors)]) {
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path_sweep(extpath, rounded_path);
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2020-05-30 02:04:34 +00:00
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}
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}
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2017-08-30 00:00:16 +00:00
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}
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2020-05-30 02:04:34 +00:00
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// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
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