BOSL2/transforms.scad

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//////////////////////////////////////////////////////////////////////
// LibFile: transforms.scad
// This is the file that the most commonly used transformations, distributors, and mutator are in.
// To use, add the following lines to the beginning of your file:
// ```
// include <BOSL2/std.scad>
// ```
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//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
// Section: Translations
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//////////////////////////////////////////////////////////////////////
// Module: move()
//
// Description:
// Moves/translates children.
//
// Usage:
// move([x], [y], [z]) ...
// move([x,y,z]) ...
//
// Arguments:
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// x = X axis translation.
// y = Y axis translation.
// z = Z axis translation.
//
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// Example:
// #sphere(d=10);
// move([0,20,30]) sphere(d=10);
//
// Example:
// #sphere(d=10);
// move(y=20) sphere(d=10);
//
// Example:
// #sphere(d=10);
// move(x=-10, y=-5) sphere(d=10);
module move(a=[0,0,0], x=0, y=0, z=0)
{
translate(a+[x,y,z]) children();
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}
// Module: left()
//
// Description:
// Moves children left (in the X- direction) by the given amount.
//
// Usage:
// left(x) ...
//
// Arguments:
// x = Scalar amount to move left.
//
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// Example:
// #sphere(d=10);
// left(20) sphere(d=10);
module left(x=0) translate([-x,0,0]) children();
// Module: right()
//
// Description:
// Moves children right (in the X+ direction) by the given amount.
//
// Usage:
// right(x) ...
//
// Arguments:
// x = Scalar amount to move right.
//
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// Example:
// #sphere(d=10);
// right(20) sphere(d=10);
module right(x=0) translate([x,0,0]) children();
// Module: fwd()
//
// Description:
// Moves children forward (in the Y- direction) by the given amount.
//
// Usage:
// fwd(y) ...
//
// Arguments:
// y = Scalar amount to move forward.
//
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// Example:
// #sphere(d=10);
// fwd(20) sphere(d=10);
module fwd(y=0) translate([0,-y,0]) children();
// Module: back()
//
// Description:
// Moves children back (in the Y+ direction) by the given amount.
//
// Usage:
// back(y) ...
//
// Arguments:
// y = Scalar amount to move back.
//
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// Example:
// #sphere(d=10);
// back(20) sphere(d=10);
module back(y=0) translate([0,y,0]) children();
// Module: down()
//
// Description:
// Moves children down (in the Z- direction) by the given amount.
//
// Usage:
// down(z) ...
//
// Arguments:
// z = Scalar amount to move down.
//
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// Example:
// #sphere(d=10);
// down(20) sphere(d=10);
module down(z=0) translate([0,0,-z]) children();
// Module: up()
//
// Description:
// Moves children up (in the Z+ direction) by the given amount.
//
// Usage:
// up(z) ...
//
// Arguments:
// z = Scalar amount to move up.
//
// Example:
// #sphere(d=10);
// up(20) sphere(d=10);
module up(z=0) translate([0,0,z]) children();
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//////////////////////////////////////////////////////////////////////
// Section: Rotations
//////////////////////////////////////////////////////////////////////
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// Module: rot()
//
// Description:
// Rotates children around an arbitrary axis by the given number of degrees.
// Can be used as a drop-in replacement for `rotate()`, with extra features.
//
// Usage:
// rot(a, [cp], [reverse]) ...
// rot([X,Y,Z], [cp], [reverse]) ...
// rot(a, v, [cp], [reverse]) ...
// rot(from, to, [a], [reverse]) ...
//
// Arguments:
// a = Scalar angle or vector of XYZ rotation angles to rotate by, in degrees.
// v = vector for the axis of rotation. Default: [0,0,1] or UP
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// cp = centerpoint to rotate around. Default: [0,0,0]
// from = Starting vector for vector-based rotations.
// to = Target vector for vector-based rotations.
// reverse = If true, exactly reverses the rotation, including axis rotation ordering. Default: false
//
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// Example:
// #cube([2,4,9]);
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// rot([30,60,0], cp=[0,0,9]) cube([2,4,9]);
//
// Example:
// #cube([2,4,9]);
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// rot(30, v=[1,1,0], cp=[0,0,9]) cube([2,4,9]);
//
// Example:
// #cube([2,4,9]);
// rot(from=UP, to=LEFT+BACK) cube([2,4,9]);
module rot(a=0, v=undef, cp=undef, from=undef, to=undef, reverse=false)
{
if (!is_undef(cp)) {
translate(cp) rot(a=a, v=v, from=from, to=to, reverse=reverse) translate(-cp) children();
} else if (!is_undef(from)) {
assert(!is_undef(to), "`from` and `to` should be used together.");
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from = point3d(from);
to = point3d(to);
axis = vector_axis(from, to);
ang = vector_angle(from, to);
if (ang < 0.0001 && a == 0) {
children(); // May be slightly faster?
} else if (reverse) {
rotate(a=-ang, v=axis) rotate(a=-a, v=from) children();
} else {
rotate(a=ang, v=axis) rotate(a=a, v=from) children();
}
} else if (a == 0) {
children(); // May be slightly faster?
} else if (reverse) {
if (!is_undef(v)) {
rotate(a=-a, v=v) children();
} else if (is_num(a)) {
rotate(-a) children();
} else {
rotate([-a[0],0,0]) rotate([0,-a[1],0]) rotate([0,0,-a[2]]) children();
}
} else {
rotate(a=a, v=v) children();
}
}
// Module: xrot()
//
// Description:
// Rotates children around the X axis by the given number of degrees.
//
// Usage:
// xrot(a, [cp]) ...
//
// Arguments:
// a = angle to rotate by in degrees.
// cp = centerpoint to rotate around. Default: [0,0,0]
//
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// Example:
// #cylinder(h=50, r=10, center=true);
// xrot(90) cylinder(h=50, r=10, center=true);
module xrot(a=0, cp=undef)
{
if (a==0) {
children(); // May be slightly faster?
} else if (!is_undef(cp)) {
translate(cp) rotate([a, 0, 0]) translate(-cp) children();
} else {
rotate([a, 0, 0]) children();
}
}
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// Module: yrot()
//
// Description:
// Rotates children around the Y axis by the given number of degrees.
//
// Usage:
// yrot(a, [cp]) ...
//
// Arguments:
// a = angle to rotate by in degrees.
// cp = centerpoint to rotate around. Default: [0,0,0]
//
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// Example:
// #cylinder(h=50, r=10, center=true);
// yrot(90) cylinder(h=50, r=10, center=true);
module yrot(a=0, cp=undef)
{
if (a==0) {
children(); // May be slightly faster?
} else if (!is_undef(cp)) {
translate(cp) rotate([0, a, 0]) translate(-cp) children();
} else {
rotate([0, a, 0]) children();
}
}
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// Module: zrot()
//
// Description:
// Rotates children around the Z axis by the given number of degrees.
//
// Usage:
// zrot(a, [cp]) ...
//
// Arguments:
// a = angle to rotate by in degrees.
// cp = centerpoint to rotate around. Default: [0,0,0]
//
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// Example:
// #cube(size=[60,20,40], center=true);
// zrot(90) cube(size=[60,20,40], center=true);
module zrot(a=0, cp=undef)
{
if (a==0) {
children(); // May be slightly faster?
} else if (!is_undef(cp)) {
translate(cp) rotate(a) translate(-cp) children();
} else {
rotate(a) children();
}
}
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//////////////////////////////////////////////////////////////////////
// Section: Scaling and Mirroring
//////////////////////////////////////////////////////////////////////
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// Module: xscale()
//
// Description:
// Scales children by the given factor on the X axis.
//
// Usage:
// xscale(x) ...
//
// Arguments:
// x = Factor to scale by along the X axis.
//
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// Example:
// xscale(3) sphere(r=10);
module xscale(x) scale([x,1,1]) children();
// Module: yscale()
//
// Description:
// Scales children by the given factor on the Y axis.
//
// Usage:
// yscale(y) ...
//
// Arguments:
// y = Factor to scale by along the Y axis.
//
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// Example:
// yscale(3) sphere(r=10);
module yscale(y) scale([1,y,1]) children();
// Module: zscale()
//
// Description:
// Scales children by the given factor on the Z axis.
//
// Usage:
// zscale(z) ...
//
// Arguments:
// z = Factor to scale by along the Z axis.
//
// Example:
// zscale(3) sphere(r=10);
module zscale(z) scale([1,1,z]) children();
// Module: xflip()
//
// Description:
// Mirrors the children along the X axis, like `mirror([1,0,0])` or `xscale(-1)`
//
// Usage:
// xflip([cp]) ...
//
// Arguments:
// cp = A point that lies on the plane of reflection.
//
// Example:
// xflip() yrot(90) cylinder(d1=10, d2=0, h=20);
// color("blue", 0.25) cube([0.01,15,15], center=true);
// color("red", 0.333) yrot(90) cylinder(d1=10, d2=0, h=20);
//
// Example:
// xflip(cp=[-5,0,0]) yrot(90) cylinder(d1=10, d2=0, h=20);
// color("blue", 0.25) left(5) cube([0.01,15,15], center=true);
// color("red", 0.333) yrot(90) cylinder(d1=10, d2=0, h=20);
module xflip(cp=[0,0,0]) translate(cp) mirror([1,0,0]) translate(-cp) children();
// Module: yflip()
//
// Description:
// Mirrors the children along the Y axis, like `mirror([0,1,0])` or `yscale(-1)`
//
// Usage:
// yflip([cp]) ...
//
// Arguments:
// cp = A point that lies on the plane of reflection.
//
// Example:
// yflip() xrot(90) cylinder(d1=10, d2=0, h=20);
// color("blue", 0.25) cube([15,0.01,15], center=true);
// color("red", 0.333) xrot(90) cylinder(d1=10, d2=0, h=20);
//
// Example:
// yflip(cp=[0,5,0]) xrot(90) cylinder(d1=10, d2=0, h=20);
// color("blue", 0.25) back(5) cube([15,0.01,15], center=true);
// color("red", 0.333) xrot(90) cylinder(d1=10, d2=0, h=20);
module yflip(cp=[0,0,0]) translate(cp) mirror([0,1,0]) translate(-cp) children();
// Module: zflip()
//
// Description:
// Mirrors the children along the Z axis, like `mirror([0,0,1])` or `zscale(-1)`
//
// Usage:
// zflip([cp]) ...
//
// Arguments:
// cp = A point that lies on the plane of reflection.
//
// Example:
// zflip() cylinder(d1=10, d2=0, h=20);
// color("blue", 0.25) cube([15,15,0.01], center=true);
// color("red", 0.333) cylinder(d1=10, d2=0, h=20);
//
// Example:
// zflip(cp=[0,0,-5]) cylinder(d1=10, d2=0, h=20);
// color("blue", 0.25) down(5) cube([15,15,0.01], center=true);
// color("red", 0.333) cylinder(d1=10, d2=0, h=20);
module zflip(cp=[0,0,0]) translate(cp) mirror([0,0,1]) translate(-cp) children();
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//////////////////////////////////////////////////////////////////////
// Section: Skewing
//////////////////////////////////////////////////////////////////////
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// Module: skew_xy()
//
// Description:
// Skews children on the X-Y plane, keeping constant in Z.
//
// Usage:
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// skew_xy([xa], [ya], [planar]) ...
//
// Arguments:
// xa = skew angle towards the X direction.
// ya = skew angle towards the Y direction.
// planar = If true, this becomes a 2D operation.
//
// Example(FlatSpin):
// #cube(size=10);
// skew_xy(xa=30, ya=15) cube(size=10);
// Example(2D):
// skew_xy(xa=15,ya=30,planar=true) square(30);
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module skew_xy(xa=0, ya=0, planar=false) multmatrix(m = planar? affine2d_skew(xa, ya) : affine3d_skew_xy(xa, ya)) children();
// Module: skew_yz()
//
// Description:
// Skews children on the Y-Z plane, keeping constant in X.
//
// Usage:
// skew_yz([ya], [za]) ...
//
// Arguments:
// ya = skew angle towards the Y direction.
// za = skew angle towards the Z direction.
//
// Example(FlatSpin):
// #cube(size=10);
// skew_yz(ya=30, za=15) cube(size=10);
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module skew_yz(ya=0, za=0) multmatrix(m = affine3d_skew_yz(ya, za)) children();
// Module: skew_xz()
//
// Description:
// Skews children on the X-Z plane, keeping constant in Y.
//
// Usage:
// skew_xz([xa], [za]) ...
//
// Arguments:
// xa = skew angle towards the X direction.
// za = skew angle towards the Z direction.
//
// Example(FlatSpin):
// #cube(size=10);
// skew_xz(xa=15, za=-10) cube(size=10);
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module skew_xz(xa=0, za=0) multmatrix(m = affine3d_skew_xz(xa, za)) children();
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//////////////////////////////////////////////////////////////////////
// Section: Translational Distributors
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//////////////////////////////////////////////////////////////////////
// Module: place_copies()
//
// Description:
// Makes copies of the given children at each of the given offsets.
//
// Usage:
// place_copies(a) ...
//
// Arguments:
// a = array of XYZ offset vectors. Default [[0,0,0]]
//
// Side Effects:
// `$pos` is set to the relative centerpoint of each child copy, and can be used to modify each child individually.
//
// Example:
// #sphere(r=10);
// place_copies([[-25,-25,0], [25,-25,0], [0,0,50], [0,25,0]]) sphere(r=10);
module place_copies(a=[[0,0,0]])
{
for (off = a) translate(off) children();
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}
// Module: spread()
//
// Description:
// Evenly distributes `n` copies of all children along a line.
// Copies every child at each position.
//
// Usage:
// spread(l, [n], [p1]) ...
// spread(l, spacing, [p1]) ...
// spread(spacing, [n], [p1]) ...
// spread(p1, p2, [n]) ...
// spread(p1, p2, spacing) ...
//
// Arguments:
// p1 = Starting point of line.
// p2 = Ending point of line.
// l = Length to spread copies over.
// spacing = A 3D vector indicating which direction and distance to place each subsequent copy at.
// n = Number of copies to distribute along the line. (Default: 2)
//
// Side Effects:
// `$pos` is set to the relative centerpoint of each child copy, and can be used to modify each child individually.
// `$idx` is set to the index number of each child being copied.
//
// Example(FlatSpin):
// spread([0,0,0], [5,5,20], n=6) cube(size=[3,2,1],center=true);
// Examples:
// spread(l=40, n=6) cube(size=[3,2,1],center=true);
// spread(l=[15,30], n=6) cube(size=[3,2,1],center=true);
// spread(l=40, spacing=10) cube(size=[3,2,1],center=true);
// spread(spacing=[5,5,0], n=5) cube(size=[3,2,1],center=true);
// Example:
// spread(l=20, n=3) {
// cube(size=[1,3,1],center=true);
// cube(size=[3,1,1],center=true);
// }
module spread(p1=undef, p2=undef, spacing=undef, l=undef, n=undef)
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{
ll = (
!is_undef(l)? scalar_vec3(l, 0) :
(!is_undef(spacing) && !is_undef(n))? (n * scalar_vec3(spacing, 0)) :
(!is_undef(p1) && !is_undef(p2))? point3d(p2-p1) :
undef
);
cnt = (
!is_undef(n)? n :
(!is_undef(spacing) && !is_undef(ll))? floor(norm(ll) / norm(scalar_vec3(spacing, 0)) + 1.000001) :
2
);
spc = (
is_undef(spacing)? (ll/(cnt-1)) :
is_num(spacing) && !is_undef(ll)? (ll/(cnt-1)) :
scalar_vec3(spacing, 0)
);
assert(!is_undef(cnt), "Need two of `spacing`, 'l', 'n', or `p1`/`p2` arguments in `spread()`.");
spos = !is_undef(p1)? point3d(p1) : -(cnt-1)/2 * spc;
for (i=[0 : cnt-1]) {
pos = i * spc + spos;
$pos = pos;
$idx = i;
translate(pos) children();
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}
}
// Module: xspread()
//
// Description:
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// Spreads out `n` copies of the children along a line on the X axis.
//
// Usage:
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// xspread(spacing, [n], [sp]) ...
// xspread(l, [n], [sp]) ...
//
// Arguments:
// spacing = spacing between copies. (Default: 1.0)
// n = Number of copies to spread out. (Default: 2)
// l = Length to spread copies over.
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// sp = If given, copies will be spread on a line to the right of starting position `sp`. If not given, copies will be spread along a line that is centered at [0,0,0].
//
// Side Effects:
// `$pos` is set to the relative centerpoint of each child copy, and can be used to modify each child individually.
// `$idx` is set to the index number of each child being copied.
//
// Examples:
// xspread(20) sphere(3);
// xspread(20, n=3) sphere(3);
// xspread(spacing=15, l=50) sphere(3);
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// xspread(n=4, l=30, sp=[0,10,0]) sphere(3);
// Example:
// xspread(10, n=3) {
// cube(size=[1,3,1],center=true);
// cube(size=[3,1,1],center=true);
// }
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module xspread(spacing=undef, n=undef, l=undef, sp=undef)
{
spread(l=l*RIGHT, spacing=spacing*RIGHT, n=n, p1=sp) children();
}
// Module: yspread()
//
// Description:
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// Spreads out `n` copies of the children along a line on the Y axis.
//
// Usage:
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// yspread(spacing, [n], [sp]) ...
// yspread(l, [n], [sp]) ...
//
// Arguments:
// spacing = spacing between copies. (Default: 1.0)
// n = Number of copies to spread out. (Default: 2)
// l = Length to spread copies over.
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// sp = If given, copies will be spread on a line back from starting position `sp`. If not given, copies will be spread along a line that is centered at [0,0,0].
//
// Side Effects:
// `$pos` is set to the relative centerpoint of each child copy, and can be used to modify each child individually.
// `$idx` is set to the index number of each child being copied.
//
// Examples:
// yspread(20) sphere(3);
// yspread(20, n=3) sphere(3);
// yspread(spacing=15, l=50) sphere(3);
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// yspread(n=4, l=30, sp=[10,0,0]) sphere(3);
// Example:
// yspread(10, n=3) {
// cube(size=[1,3,1],center=true);
// cube(size=[3,1,1],center=true);
// }
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module yspread(spacing=undef, n=undef, l=undef, sp=undef)
{
spread(l=l*BACK, spacing=spacing*BACK, n=n, p1=sp) children();
}
// Module: zspread()
//
// Description:
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// Spreads out `n` copies of the children along a line on the Z axis.
//
// Usage:
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// zspread(spacing, [n], [sp]) ...
// zspread(l, [n], [sp]) ...
//
// Arguments:
// spacing = spacing between copies. (Default: 1.0)
// n = Number of copies to spread out. (Default: 2)
// l = Length to spread copies over.
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// sp = If given, copies will be spread on a line up from starting position `sp`. If not given, copies will be spread along a line that is centered at [0,0,0].
//
// Side Effects:
// `$pos` is set to the relative centerpoint of each child copy, and can be used to modify each child individually.
// `$idx` is set to the index number of each child being copied.
//
// Examples:
// zspread(20) sphere(3);
// zspread(20, n=3) sphere(3);
// zspread(spacing=15, l=50) sphere(3);
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// zspread(n=4, l=30, sp=[10,0,0]) sphere(3);
// Example:
// zspread(10, n=3) {
// cube(size=[1,3,1],center=true);
// cube(size=[3,1,1],center=true);
// }
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module zspread(spacing=undef, n=undef, l=undef, sp=undef)
{
spread(l=l*UP, spacing=spacing*UP, n=n, p1=sp) children();
}
// Module: distribute()
//
// Description:
// Spreads out each individual child along the direction `dir`.
// Every child is placed at a different position, in order.
// This is useful for laying out groups of disparate objects
// where you only really care about the spacing between them.
//
// Usage:
// distribute(spacing, dir, [sizes]) ...
// distribute(l, dir, [sizes]) ...
//
// Arguments:
// spacing = Spacing to add between each child. (Default: 10.0)
// sizes = Array containing how much space each child will need.
// dir = Vector direction to distribute copies along.
// l = Length to distribute copies along.
//
// Side Effect:
// `$pos` is set to the relative centerpoint of each child copy, and can be used to modify each child individually.
// `$idx` is set to the index number of each child being copied.
//
// Example:
// distribute(sizes=[100, 30, 50], dir=UP) {
// sphere(r=50);
// cube([10,20,30], center=true);
// cylinder(d=30, h=50, center=true);
// }
module distribute(spacing=undef, sizes=undef, dir=RIGHT, l=undef)
{
gaps = ($children < 2)? [0] :
!is_undef(sizes)? [for (i=[0:$children-2]) sizes[i]/2 + sizes[i+1]/2] :
[for (i=[0:$children-2]) 0];
spc = !is_undef(l)? ((l - sum(gaps)) / ($children-1)) : default(spacing, 10);
gaps2 = [for (gap = gaps) gap+spc];
spos = dir * -sum(gaps2)/2;
for (i=[0:$children-1]) {
totspc = sum(concat([0], slice(gaps2, 0, i)));
$pos = spos + totspc * dir;
$idx = i;
translate($pos) children(i);
}
}
// Module: xdistribute()
//
// Description:
// Spreads out each individual child along the X axis.
// Every child is placed at a different position, in order.
// This is useful for laying out groups of disparate objects
// where you only really care about the spacing between them.
//
// Usage:
// xdistribute(spacing, [sizes]) ...
// xdistribute(l, [sizes]) ...
//
// Arguments:
// spacing = spacing between each child. (Default: 10.0)
// sizes = Array containing how much space each child will need.
// l = Length to distribute copies along.
//
// Side Effect:
// `$pos` is set to the relative centerpoint of each child copy, and can be used to modify each child individually.
// `$idx` is set to the index number of each child being copied.
//
// Example:
// xdistribute(sizes=[100, 10, 30], spacing=40) {
// sphere(r=50);
// cube([10,20,30], center=true);
// cylinder(d=30, h=50, center=true);
// }
module xdistribute(spacing=10, sizes=undef, l=undef)
{
dir = RIGHT;
gaps = ($children < 2)? [0] :
!is_undef(sizes)? [for (i=[0:$children-2]) sizes[i]/2 + sizes[i+1]/2] :
[for (i=[0:$children-2]) 0];
spc = !is_undef(l)? ((l - sum(gaps)) / ($children-1)) : default(spacing, 10);
gaps2 = [for (gap = gaps) gap+spc];
spos = dir * -sum(gaps2)/2;
for (i=[0:$children-1]) {
totspc = sum(concat([0], slice(gaps2, 0, i)));
$pos = spos + totspc * dir;
$idx = i;
translate($pos) children(i);
}
}
// Module: ydistribute()
//
// Description:
// Spreads out each individual child along the Y axis.
// Every child is placed at a different position, in order.
// This is useful for laying out groups of disparate objects
// where you only really care about the spacing between them.
//
// Usage:
// ydistribute(spacing, [sizes])
// ydistribute(l, [sizes])
//
// Arguments:
// spacing = spacing between each child. (Default: 10.0)
// sizes = Array containing how much space each child will need.
// l = Length to distribute copies along.
//
// Side Effect:
// `$pos` is set to the relative centerpoint of each child copy, and can be used to modify each child individually.
// `$idx` is set to the index number of each child being copied.
//
// Example:
// ydistribute(sizes=[30, 20, 100], spacing=40) {
// cylinder(d=30, h=50, center=true);
// cube([10,20,30], center=true);
// sphere(r=50);
// }
module ydistribute(spacing=10, sizes=undef, l=undef)
{
dir = BACK;
gaps = ($children < 2)? [0] :
!is_undef(sizes)? [for (i=[0:$children-2]) sizes[i]/2 + sizes[i+1]/2] :
[for (i=[0:$children-2]) 0];
spc = !is_undef(l)? ((l - sum(gaps)) / ($children-1)) : default(spacing, 10);
gaps2 = [for (gap = gaps) gap+spc];
spos = dir * -sum(gaps2)/2;
for (i=[0:$children-1]) {
totspc = sum(concat([0], slice(gaps2, 0, i)));
$pos = spos + totspc * dir;
$idx = i;
translate($pos) children(i);
}
}
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// Module: zdistribute()
//
// Description:
// Spreads out each individual child along the Z axis.
// Every child is placed at a different position, in order.
// This is useful for laying out groups of disparate objects
// where you only really care about the spacing between them.
//
// Usage:
// zdistribute(spacing, [sizes])
// zdistribute(l, [sizes])
//
// Arguments:
// spacing = spacing between each child. (Default: 10.0)
// sizes = Array containing how much space each child will need.
// l = Length to distribute copies along.
//
// Side Effect:
// `$pos` is set to the relative centerpoint of each child copy, and can be used to modify each child individually.
// `$idx` is set to the index number of each child being copied.
//
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// Example:
// zdistribute(sizes=[30, 20, 100], spacing=40) {
// cylinder(d=30, h=50, center=true);
// cube([10,20,30], center=true);
// sphere(r=50);
// }
module zdistribute(spacing=10, sizes=undef, l=undef)
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{
dir = UP;
gaps = ($children < 2)? [0] :
!is_undef(sizes)? [for (i=[0:$children-2]) sizes[i]/2 + sizes[i+1]/2] :
[for (i=[0:$children-2]) 0];
spc = !is_undef(l)? ((l - sum(gaps)) / ($children-1)) : default(spacing, 10);
gaps2 = [for (gap = gaps) gap+spc];
spos = dir * -sum(gaps2)/2;
for (i=[0:$children-1]) {
totspc = sum(concat([0], slice(gaps2, 0, i)));
$pos = spos + totspc * dir;
$idx = i;
translate($pos) children(i);
}
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}
// Module: grid2d()
//
// Description:
// Makes a square or hexagonal grid of copies of children.
//
// Usage:
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// grid2d(size, spacing, [stagger], [scale], [in_poly]) ...
// grid2d(size, cols, rows, [stagger], [scale], [in_poly]) ...
// grid2d(spacing, cols, rows, [stagger], [scale], [in_poly]) ...
// grid2d(spacing, in_poly, [stagger], [scale]) ...
// grid2d(cols, rows, in_poly, [stagger], [scale]) ...
//
// Arguments:
// size = The [X,Y] size to spread the copies over.
// spacing = Distance between copies in [X,Y] or scalar distance.
// cols = How many columns of copies to make. If staggered, count both staggered and unstaggered columns.
// rows = How many rows of copies to make. If staggered, count both staggered and unstaggered rows.
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// stagger = If true, make a staggered (hexagonal) grid. If false, make square grid. If `"alt"`, makes alternate staggered pattern. Default: false
// scale = [X,Y] scaling factors to reshape grid.
// in_poly = If given a list of polygon points, only creates copies whose center would be inside the polygon. Polygon can be concave and/or self crossing.
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
//
// Side Effects:
// `$pos` is set to the relative centerpoint of each child copy, and can be used to modify each child individually.
// `$col` is set to the integer column number for each child.
// `$row` is set to the integer row number for each child.
//
// Examples:
// grid2d(size=50, spacing=10, stagger=false) cylinder(d=10, h=1);
// grid2d(spacing=10, rows=7, cols=13, stagger=true) cylinder(d=6, h=5);
// grid2d(spacing=10, rows=7, cols=13, stagger="alt") cylinder(d=6, h=5);
// grid2d(size=50, rows=11, cols=11, stagger=true) cylinder(d=5, h=1);
//
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// Example:
// poly = [[-25,-25], [25,25], [-25,25], [25,-25]];
// grid2d(spacing=5, stagger=true, in_poly=poly)
// zrot(180/6) cylinder(d=5, h=1, $fn=6);
// %polygon(poly);
//
// Example:
// // Makes a grid of hexagon pillars whose tops are all
// // angled to reflect light at [0,0,50], if they were shiny.
// hexregion = [for (a = [0:60:359.9]) 50.01*[cos(a), sin(a)]];
// grid2d(spacing=10, stagger=true, in_poly=hexregion) {
// // Note: You must use for(var=[val]) or let(var=val)
// // to set vars from $pos or other special vars in this scope.
// let (ref_v = (normalize([0,0,50]-point3d($pos)) + UP)/2)
// half_of(v=-ref_v, cp=[0,0,5])
// zrot(180/6)
// cylinder(h=20, d=10/cos(180/6)+0.01, $fn=6);
// }
module grid2d(size=undef, spacing=undef, cols=undef, rows=undef, stagger=false, scale=[1,1,1], in_poly=undef, anchor=CENTER, spin=0, orient=UP)
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{
assert_in_list("stagger", stagger, [false, true, "alt"]);
scl = vmul(scalar_vec3(scale, 1), (stagger!=false? [0.5, sin(60), 0] : [1,1,0]));
if (!is_undef(size)) {
siz = scalar_vec3(size);
if (!is_undef(spacing)) {
spc = vmul(scalar_vec3(spacing), scl);
maxcols = ceil(siz[0]/spc[0]);
maxrows = ceil(siz[1]/spc[1]);
grid2d(spacing=spacing, cols=maxcols, rows=maxrows, stagger=stagger, scale=scale, in_poly=in_poly, anchor=anchor, spin=spin, orient=orient) children();
} else {
spc = [siz[0]/cols, siz[1]/rows, 0];
grid2d(spacing=spc, cols=cols, rows=rows, stagger=stagger, scale=scale, in_poly=in_poly, anchor=anchor, spin=spin, orient=orient) children();
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}
} else {
spc = is_list(spacing)? spacing : vmul(scalar_vec3(spacing), scl);
bounds = !is_undef(in_poly)? pointlist_bounds(in_poly) : undef;
bnds = !is_undef(bounds)? [for (a=[0:1]) 2*max(vabs([ for (i=[0,1]) bounds[i][a] ]))+1 ] : undef;
mcols = !is_undef(cols)? cols : (!is_undef(spc) && !is_undef(bnds))? quantup(ceil(bnds[0]/spc[0])-1, 4)+1 : undef;
mrows = !is_undef(rows)? rows : (!is_undef(spc) && !is_undef(bnds))? quantup(ceil(bnds[1]/spc[1])-1, 4)+1 : undef;
siz = vmul(spc, [mcols-1, mrows-1, 0]);
staggermod = (stagger == "alt")? 1 : 0;
if (stagger == false) {
orient_and_anchor(siz, orient, anchor, spin=spin) {
for (row = [0:mrows-1]) {
for (col = [0:mcols-1]) {
pos = [col*spc[0], row*spc[1]] - point2d(siz/2);
if (is_undef(in_poly) || point_in_polygon(pos, in_poly)>=0) {
$col = col;
$row = row;
$pos = pos;
translate(pos) rot(orient,reverse=true) children();
}
}
}
}
} else {
// stagger == true or stagger == "alt"
orient_and_anchor(siz, orient, anchor, spin=spin) {
cols1 = ceil(mcols/2);
cols2 = mcols - cols1;
for (row = [0:mrows-1]) {
rowcols = ((row%2) == staggermod)? cols1 : cols2;
if (rowcols > 0) {
for (col = [0:rowcols-1]) {
rowdx = (row%2 != staggermod)? spc[0] : 0;
pos = [2*col*spc[0]+rowdx, row*spc[1]] - point2d(siz/2);
if (is_undef(in_poly) || point_in_polygon(pos, in_poly)>=0) {
$col = col * 2 + ((row%2!=staggermod)? 1 : 0);
$row = row;
$pos = pos;
translate(pos) rot(orient,reverse=true) children();
}
}
}
}
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}
}
}
}
// Module: grid3d()
//
// Description:
// Makes a 3D grid of duplicate children.
//
// Usage:
// grid3d(n, spacing) ...
// grid3d(n=[Xn,Yn,Zn], spacing=[dX,dY,dZ]) ...
// grid3d([xa], [ya], [za]) ...
//
// Arguments:
// xa = array or range of X-axis values to offset by. (Default: [0])
// ya = array or range of Y-axis values to offset by. (Default: [0])
// za = array or range of Z-axis values to offset by. (Default: [0])
// n = Optional number of copies to have per axis.
// spacing = spacing of copies per axis. Use with `n`.
//
// Side Effect:
// `$pos` is set to the relative centerpoint of each child copy, and can be used to modify each child individually.
// `$idx` is set to the [Xidx,Yidx,Zidx] index values of each child copy, when using `count` and `n`.
//
// Examples(FlatSpin):
// grid3d(xa=[0:25:50],ya=[0,40],za=[-20:40:20]) sphere(r=5);
// grid3d(n=[3, 4, 2], spacing=[60, 50, 40]) sphere(r=10);
// Examples:
// grid3d(ya=[-60:40:60],za=[0,70]) sphere(r=10);
// grid3d(n=3, spacing=30) sphere(r=10);
// grid3d(n=[3, 1, 2], spacing=30) sphere(r=10);
// grid3d(n=[3, 4], spacing=[80, 60]) sphere(r=10);
// Examples:
// grid3d(n=[10, 10, 10], spacing=50) color($idx/9) cube(50, center=true);
module grid3d(xa=[0], ya=[0], za=[0], n=undef, spacing=undef)
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{
n = scalar_vec3(n, 1);
spacing = scalar_vec3(spacing, undef);
if (!is_undef(n) && !is_undef(spacing)) {
for (xi = [0:n.x-1]) {
for (yi = [0:n.y-1]) {
for (zi = [0:n.z-1]) {
$idx = [xi,yi,zi];
$pos = vmul(spacing, $idx - (n-[1,1,1])/2);
translate($pos) children();
}
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}
}
} else {
for (xoff = xa, yoff = ya, zoff = za) {
$pos = [xoff, yoff, zoff];
translate($pos) children();
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}
}
}
//////////////////////////////////////////////////////////////////////
// Section: Rotational Distributors
//////////////////////////////////////////////////////////////////////
// Module: rot_copies()
//
// Description:
// Given a number of XYZ rotation angles, or a list of angles and an axis `v`,
// rotates copies of the children to each of those angles.
//
// Usage:
// rot_copies(rots, [cp], [sa], [delta], [subrot]) ...
// rot_copies(rots, v, [cp], [sa], [delta], [subrot]) ...
// rot_copies(n, [v], [cp], [sa], [delta], [subrot]) ...
//
// Arguments:
// rots = A list of [X,Y,Z] rotation angles in degrees. If `v` is given, this will be a list of scalar angles in degrees to rotate around `v`.
// v = If given, this is the vector to rotate around.
// cp = Centerpoint to rotate around.
// n = Optional number of evenly distributed copies, rotated around the ring.
// sa = Starting angle, in degrees. For use with `n`. Angle is in degrees counter-clockwise.
// delta = [X,Y,Z] amount to move away from cp before rotating. Makes rings of copies.
// subrot = If false, don't sub-rotate children as they are copied around the ring.
//
// Side Effects:
// `$ang` is set to the rotation angle (or XYZ rotation triplet) of each child copy, and can be used to modify each child individually.
// `$idx` is set to the index value of each child copy.
//
// Example:
// #cylinder(h=20, r1=5, r2=0);
// rot_copies([[45,0,0],[0,45,90],[90,-45,270]]) cylinder(h=20, r1=5, r2=0);
//
// Example:
// rot_copies([45, 90, 135], v=DOWN+BACK)
// yrot(90) cylinder(h=20, r1=5, r2=0);
// color("red",0.333) yrot(90) cylinder(h=20, r1=5, r2=0);
//
// Example:
// rot_copies(n=6, v=DOWN+BACK)
// yrot(90) cylinder(h=20, r1=5, r2=0);
// color("red",0.333) yrot(90) cylinder(h=20, r1=5, r2=0);
//
// Example:
// rot_copies(n=6, v=DOWN+BACK, delta=[10,0,0])
// yrot(90) cylinder(h=20, r1=5, r2=0);
// color("red",0.333) yrot(90) cylinder(h=20, r1=5, r2=0);
//
// Example:
// rot_copies(n=6, v=UP+FWD, delta=[10,0,0], sa=45)
// yrot(90) cylinder(h=20, r1=5, r2=0);
// color("red",0.333) yrot(90) cylinder(h=20, r1=5, r2=0);
//
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// Example:
// rot_copies(n=6, v=DOWN+BACK, delta=[20,0,0], subrot=false)
// yrot(90) cylinder(h=20, r1=5, r2=0);
// color("red",0.333) yrot(90) cylinder(h=20, r1=5, r2=0);
module rot_copies(rots=[], v=undef, cp=[0,0,0], count=undef, n=undef, sa=0, offset=0, delta=[0,0,0], subrot=true)
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{
cnt = first_defined([count, n]);
sang = sa + offset;
angs = !is_undef(cnt)? (cnt<=0? [] : [for (i=[0:cnt-1]) i/cnt*360+sang]) : rots;
if (cp != [0,0,0]) {
translate(cp) rot_copies(rots=rots, v=v, n=cnt, sa=sang, delta=delta, subrot=subrot) children();
} else if (subrot) {
for ($idx = [0:len(angs)-1]) {
$ang = angs[$idx];
rotate(a=$ang,v=v) translate(delta) rot(a=sang,v=v,reverse=true) children();
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}
} else {
for ($idx = [0:len(angs)-1]) {
$ang = angs[$idx];
rotate(a=$ang,v=v) translate(delta) rot(a=$ang,v=v,reverse=true) children();
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}
}
}
// Module: xrot_copies()
//
// Description:
// Given an array of angles, rotates copies of the children
// to each of those angles around the X axis.
//
// Usage:
// xrot_copies(rots, [r], [cp], [sa], [subrot]) ...
// xrot_copies(n, [r], [cp], [sa], [subrot]) ...
//
// Arguments:
// rots = Optional array of rotation angles, in degrees, to make copies at.
// cp = Centerpoint to rotate around.
// n = Optional number of evenly distributed copies to be rotated around the ring.
// sa = Starting angle, in degrees. For use with `n`. Angle is in degrees counter-clockwise from Y+, when facing the origin from X+. First unrotated copy is placed at that angle.
// r = Radius to move children back, away from cp, before rotating. Makes rings of copies.
// subrot = If false, don't sub-rotate children as they are copied around the ring.
//
// Side Effects:
// `$ang` is set to the rotation angle of each child copy, and can be used to modify each child individually.
//
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// Example:
// xrot_copies([180, 270, 315])
// cylinder(h=20, r1=5, r2=0);
// color("red",0.333) cylinder(h=20, r1=5, r2=0);
//
// Example:
// xrot_copies(n=6)
// cylinder(h=20, r1=5, r2=0);
// color("red",0.333) cylinder(h=20, r1=5, r2=0);
//
// Example:
// xrot_copies(n=6, r=10)
// xrot(-90) cylinder(h=20, r1=5, r2=0);
// color("red",0.333) xrot(-90) cylinder(h=20, r1=5, r2=0);
//
// Example:
// xrot_copies(n=6, r=10, sa=45)
// xrot(-90) cylinder(h=20, r1=5, r2=0);
// color("red",0.333) xrot(-90) cylinder(h=20, r1=5, r2=0);
//
// Example:
// xrot_copies(n=6, r=20, subrot=false)
// xrot(-90) cylinder(h=20, r1=5, r2=0, center=true);
// color("red",0.333) xrot(-90) cylinder(h=20, r1=5, r2=0, center=true);
module xrot_copies(rots=[], cp=[0,0,0], n=undef, count=undef, sa=0, offset=0, r=0, subrot=true)
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{
cnt = first_defined([count, n]);
sang = sa + offset;
rot_copies(rots=rots, v=RIGHT, cp=cp, n=cnt, sa=sang, delta=[0, r, 0], subrot=subrot) children();
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}
// Module: yrot_copies()
//
// Description:
// Given an array of angles, rotates copies of the children
// to each of those angles around the Y axis.
//
// Usage:
// yrot_copies(rots, [r], [cp], [sa], [subrot]) ...
// yrot_copies(n, [r], [cp], [sa], [subrot]) ...
//
// Arguments:
// rots = Optional array of rotation angles, in degrees, to make copies at.
// cp = Centerpoint to rotate around.
// n = Optional number of evenly distributed copies to be rotated around the ring.
// sa = Starting angle, in degrees. For use with `n`. Angle is in degrees counter-clockwise from X-, when facing the origin from Y+.
// r = Radius to move children left, away from cp, before rotating. Makes rings of copies.
// subrot = If false, don't sub-rotate children as they are copied around the ring.
//
// Side Effects:
// `$ang` is set to the rotation angle of each child copy, and can be used to modify each child individually.
//
// Example:
// yrot_copies([180, 270, 315])
// cylinder(h=20, r1=5, r2=0);
// color("red",0.333) cylinder(h=20, r1=5, r2=0);
//
// Example:
// yrot_copies(n=6)
// cylinder(h=20, r1=5, r2=0);
// color("red",0.333) cylinder(h=20, r1=5, r2=0);
//
// Example:
// yrot_copies(n=6, r=10)
// yrot(-90) cylinder(h=20, r1=5, r2=0);
// color("red",0.333) yrot(-90) cylinder(h=20, r1=5, r2=0);
//
// Example:
// yrot_copies(n=6, r=10, sa=45)
// yrot(-90) cylinder(h=20, r1=5, r2=0);
// color("red",0.333) yrot(-90) cylinder(h=20, r1=5, r2=0);
//
// Example:
// yrot_copies(n=6, r=20, subrot=false)
// yrot(-90) cylinder(h=20, r1=5, r2=0, center=true);
// color("red",0.333) yrot(-90) cylinder(h=20, r1=5, r2=0, center=true);
module yrot_copies(rots=[], cp=[0,0,0], n=undef, count=undef, sa=0, offset=0, r=0, subrot=true)
{
cnt = first_defined([count, n]);
sang = sa + offset;
rot_copies(rots=rots, v=BACK, cp=cp, n=cnt, sa=sang, delta=[-r, 0, 0], subrot=subrot) children();
}
// Module: zrot_copies()
//
// Description:
// Given an array of angles, rotates copies of the children
// to each of those angles around the Z axis.
//
// Usage:
// zrot_copies(rots, [r], [cp], [sa], [subrot]) ...
// zrot_copies(n, [r], [cp], [sa], [subrot]) ...
//
// Arguments:
// rots = Optional array of rotation angles, in degrees, to make copies at.
// cp = Centerpoint to rotate around.
// n = Optional number of evenly distributed copies to be rotated around the ring.
// sa = Starting angle, in degrees. For use with `n`. Angle is in degrees counter-clockwise from X+, when facing the origin from Z+.
// r = Radius to move children right, away from cp, before rotating. Makes rings of copies.
// subrot = If false, don't sub-rotate children as they are copied around the ring.
//
// Side Effects:
// `$ang` is set to the rotation angle of each child copy, and can be used to modify each child individually.
//
// Example:
// zrot_copies([180, 270, 315])
// yrot(90) cylinder(h=20, r1=5, r2=0);
// color("red",0.333) yrot(90) cylinder(h=20, r1=5, r2=0);
//
// Example:
// zrot_copies(n=6)
// yrot(90) cylinder(h=20, r1=5, r2=0);
// color("red",0.333) yrot(90) cylinder(h=20, r1=5, r2=0);
//
// Example:
// zrot_copies(n=6, r=10)
// yrot(90) cylinder(h=20, r1=5, r2=0);
// color("red",0.333) yrot(90) cylinder(h=20, r1=5, r2=0);
//
// Example:
// zrot_copies(n=6, r=20, sa=45)
// yrot(90) cylinder(h=20, r1=5, r2=0, center=true);
// color("red",0.333) yrot(90) cylinder(h=20, r1=5, r2=0, center=true);
//
// Example:
// zrot_copies(n=6, r=20, subrot=false)
// yrot(-90) cylinder(h=20, r1=5, r2=0, center=true);
// color("red",0.333) yrot(-90) cylinder(h=20, r1=5, r2=0, center=true);
module zrot_copies(rots=[], cp=[0,0,0], n=undef, count=undef, sa=0, offset=0, r=0, subrot=true)
{
cnt = first_defined([count, n]);
sang = sa + offset;
rot_copies(rots=rots, v=UP, cp=cp, n=cnt, sa=sang, delta=[r, 0, 0], subrot=subrot) children();
}
// Module: xring()
// Description:
// Distributes `n` copies of the given children on a circle of radius `r`
// around the X axis. If `rot` is true, each copy is rotated in place to keep
// the same side towards the center. The first, unrotated copy will be at the
// starting angle `sa`.
// Usage:
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// xring(n, r, [sa], [cp], [rot]) ...
// Arguments:
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// n = Number of copies of children to distribute around the circle. (Default: 2)
// r = Radius of ring to distribute children around. (Default: 0)
// sa = Start angle for first (unrotated) copy. (Default: 0)
// cp = Centerpoint of ring. Default: [0,0,0]
// rot = If true, rotate each copy to keep the same side towards the center of the ring. Default: true.
// Side Effects:
// `$ang` is set to the rotation angle of each child copy, and can be used to modify each child individually.
// `$idx` is set to the index value of each child copy.
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// Examples:
// xring(n=6, r=10) xrot(-90) cylinder(h=20, r1=5, r2=0);
// xring(n=6, r=10, sa=45) xrot(-90) cylinder(h=20, r1=5, r2=0);
// xring(n=6, r=20, rot=false) cylinder(h=20, r1=6, r2=0, center=true);
module xring(n=2, r=0, sa=0, cp=[0,0,0], rot=true)
{
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xrot_copies(count=n, r=r, sa=sa, cp=cp, subrot=rot) children();
}
// Module: yring()
//
// Description:
// Distributes `n` copies of the given children on a circle of radius `r`
// around the Y axis. If `rot` is true, each copy is rotated in place to keep
// the same side towards the center. The first, unrotated copy will be at the
// starting angle `sa`.
//
// Usage:
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// yring(n, r, [sa], [cp], [rot]) ...
//
// Arguments:
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// n = Number of copies of children to distribute around the circle. (Default: 2)
// r = Radius of ring to distribute children around. (Default: 0)
// sa = Start angle for first (unrotated) copy. (Default: 0)
// cp = Centerpoint of ring. Default: [0,0,0]
// rot = If true, rotate each copy to keep the same side towards the center of the ring. Default: true.
//
// Side Effects:
// `$ang` is set to the rotation angle of each child copy, and can be used to modify each child individually.
// `$idx` is set to the index value of each child copy.
//
// Examples:
// yring(n=6, r=10) yrot(-90) cylinder(h=20, r1=5, r2=0);
// yring(n=6, r=10, sa=45) yrot(-90) cylinder(h=20, r1=5, r2=0);
// yring(n=6, r=20, rot=false) cylinder(h=20, r1=6, r2=0, center=true);
module yring(n=2, r=0, sa=0, cp=[0,0,0], rot=true)
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{
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yrot_copies(count=n, r=r, sa=sa, cp=cp, subrot=rot) children();
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}
// Module: zring()
//
// Description:
// Distributes `n` copies of the given children on a circle of radius `r`
// around the Z axis. If `rot` is true, each copy is rotated in place to keep
// the same side towards the center. The first, unrotated copy will be at the
// starting angle `sa`.
//
// Usage:
// zring(r, n, [sa], [cp], [rot]) ...
//
// Arguments:
// n = Number of copies of children to distribute around the circle. (Default: 2)
// r = Radius of ring to distribute children around. (Default: 0)
// sa = Start angle for first (unrotated) copy. (Default: 0)
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// cp = Centerpoint of ring. Default: [0,0,0]
// rot = If true, rotate each copy to keep the same side towards the center of the ring. Default: true.
//
// Side Effects:
// `$ang` is set to the relative angle from `cp` of each child copy, and can be used to modify each child individually.
// `$idx` is set to the index value of each child copy.
//
// Examples:
// zring(n=6, r=10) yrot(90) cylinder(h=20, r1=5, r2=0);
// zring(n=6, r=10, sa=45) yrot(90) cylinder(h=20, r1=5, r2=0);
// zring(n=6, r=20, rot=false) yrot(90) cylinder(h=20, r1=6, r2=0, center=true);
module zring(n=2, r=0, sa=0, cp=[0,0,0], rot=true)
{
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zrot_copies(count=n, r=r, sa=sa, cp=cp, subrot=rot) children();
}
// Module: arc_of()
//
// Description:
// Evenly distributes n duplicate children around an ovoid arc on the XY plane.
//
// Usage:
// arc_of(r|d, n, [sa], [ea], [rot]
// arc_of(rx|dx, ry|dy, n, [sa], [ea], [rot]
//
// Arguments:
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// n = number of copies to distribute around the circle. (Default: 6)
// r = radius of circle (Default: 1)
// rx = radius of ellipse on X axis. Used instead of r.
// ry = radius of ellipse on Y axis. Used instead of r.
// d = diameter of circle. (Default: 2)
// dx = diameter of ellipse on X axis. Used instead of d.
// dy = diameter of ellipse on Y axis. Used instead of d.
// rot = whether to rotate the copied children. (Default: false)
// sa = starting angle. (Default: 0.0)
// ea = ending angle. Will distribute copies CCW from sa to ea. (Default: 360.0)
//
// Side Effects:
// `$ang` is set to the rotation angle of each child copy, and can be used to modify each child individually.
// `$pos` is set to the relative centerpoint of each child copy, and can be used to modify each child individually.
// `$idx` is set to the index value of each child copy.
//
// Example:
// #cube(size=[10,3,3],center=true);
// arc_of(d=40, n=5) cube(size=[10,3,3],center=true);
//
// Example:
// #cube(size=[10,3,3],center=true);
// arc_of(d=40, n=5, sa=45, ea=225) cube(size=[10,3,3],center=true);
//
// Example:
// #cube(size=[10,3,3],center=true);
// arc_of(r=15, n=8, rot=false) cube(size=[10,3,3],center=true);
//
// Example:
// #cube(size=[10,3,3],center=true);
// arc_of(rx=20, ry=10, n=8) cube(size=[10,3,3],center=true);
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module arc_of(
n=6,
r=undef, rx=undef, ry=undef,
d=undef, dx=undef, dy=undef,
sa=0, ea=360,
rot=true
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) {
rx = get_radius(rx, r, dx, d, 1);
ry = get_radius(ry, r, dy, d, 1);
sa = posmod(sa, 360);
ea = posmod(ea, 360);
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n = (abs(ea-sa)<0.01)?(n+1):n;
delt = (((ea<=sa)?360.0:0)+ea-sa)/(n-1);
for ($idx = [0:n-1]) {
$ang = sa + ($idx * delt);
$pos =[rx*cos($ang), ry*sin($ang), 0];
translate($pos) {
zrot(rot? atan2(ry*sin($ang), rx*cos($ang)) : 0) {
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children();
}
}
}
}
// Module: ovoid_spread()
//
// Description:
// Spreads children semi-evenly over the surface of a sphere.
//
// Usage:
// ovoid_spread(r|d, n, [cone_ang], [scale], [perp]) ...
//
// Arguments:
// r = Radius of the sphere to distribute over
// d = Diameter of the sphere to distribute over
// n = How many copies to evenly spread over the surface.
// cone_ang = Angle of the cone, in degrees, to limit how much of the sphere gets covered. For full sphere coverage, use 180. Measured pre-scaling. Default: 180
// scale = The [X,Y,Z] scaling factors to reshape the sphere being covered.
// perp = If true, rotate children to be perpendicular to the sphere surface. Default: true
//
// Side Effects:
// `$pos` is set to the relative post-scaled centerpoint of each child copy, and can be used to modify each child individually.
// `$theta` is set to the theta angle of the child from the center of the sphere.
// `$phi` is set to the pre-scaled phi angle of the child from the center of the sphere.
// `$rad` is set to the pre-scaled radial distance of the child from the center of the sphere.
// `$idx` is set to the index number of each child being copied.
//
// Example:
// ovoid_spread(n=250, d=100, cone_ang=45, scale=[3,3,1])
// cylinder(d=10, h=10, center=false);
//
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// Example:
// ovoid_spread(n=500, d=100, cone_ang=180)
// color(normalize(point3d(vabs($pos))))
// cylinder(d=8, h=10, center=false);
module ovoid_spread(r=undef, d=undef, n=100, cone_ang=90, scale=[1,1,1], perp=true)
{
r = get_radius(r=r, d=d, dflt=50);
cnt = ceil(n / (cone_ang/180));
// Calculate an array of [theta,phi] angles for `n` number of
// points, almost evenly spaced across the surface of a sphere.
// This approximation is based on the golden spiral method.
theta_phis = [for (x=[0:n-1]) [180*(1+sqrt(5))*(x+0.5)%360, acos(1-2*(x+0.5)/cnt)]];
for ($idx = [0:len(theta_phis)-1]) {
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tp = theta_phis[$idx];
xyz = spherical_to_xyz(r, tp[0], tp[1]);
$pos = vmul(xyz,scale);
$theta = tp[0];
$phi = tp[1];
$rad = r;
translate($pos) {
if (perp) {
rot(from=UP, to=xyz) children();
} else {
children();
}
}
}
}
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//////////////////////////////////////////////////////////////////////
// Section: Reflectional Distributors
//////////////////////////////////////////////////////////////////////
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// Module: mirror_copy()
//
// Description:
// Makes a copy of the children, mirrored across the given plane.
//
// Usage:
// mirror_copy(v, [cp], [offset]) ...
//
// Arguments:
// v = The normal vector of the plane to mirror across.
// offset = distance to offset away from the plane.
// cp = A point that lies on the mirroring plane.
//
// Side Effects:
// `$orig` is true for the original instance of children. False for the copy.
// `$idx` is set to the index value of each copy.
//
// Example:
// mirror_copy([1,-1,0]) zrot(-45) yrot(90) cylinder(d1=10, d2=0, h=20);
// color("blue",0.25) zrot(-45) cube([0.01,15,15], center=true);
//
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// Example:
// mirror_copy([1,1,0], offset=5) rot(a=90,v=[-1,1,0]) cylinder(d1=10, d2=0, h=20);
// color("blue",0.25) zrot(45) cube([0.01,15,15], center=true);
//
// Example:
// mirror_copy(UP+BACK, cp=[0,-5,-5]) rot(from=UP, to=BACK+UP) cylinder(d1=10, d2=0, h=20);
// color("blue",0.25) translate([0,-5,-5]) rot(from=UP, to=BACK+UP) cube([15,15,0.01], center=true);
module mirror_copy(v=[0,0,1], offset=0, cp=[0,0,0])
{
nv = v/norm(v);
off = nv*offset;
if (cp == [0,0,0]) {
translate(off) {
$orig = true;
$idx = 0;
children();
}
mirror(nv) translate(off) {
$orig = false;
$idx = 1;
children();
}
} else {
translate(off) children();
translate(cp) mirror(nv) translate(-cp) translate(off) children();
}
}
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// Module: xflip_copy()
//
// Description:
// Makes a copy of the children, mirrored across the X axis.
//
// Usage:
// xflip_copy([cp], [offset]) ...
//
// Arguments:
// offset = Distance to offset children right, before copying.
// cp = A point that lies on the mirroring plane.
//
// Side Effects:
// `$orig` is true for the original instance of children. False for the copy.
// `$idx` is set to the index value of each copy.
//
// Example:
// xflip_copy() yrot(90) cylinder(h=20, r1=4, r2=0);
// color("blue",0.25) cube([0.01,15,15], center=true);
//
// Example:
// xflip_copy(offset=5) yrot(90) cylinder(h=20, r1=4, r2=0);
// color("blue",0.25) cube([0.01,15,15], center=true);
//
// Example:
// xflip_copy(cp=[-5,0,0]) yrot(90) cylinder(h=20, r1=4, r2=0);
// color("blue",0.25) left(5) cube([0.01,15,15], center=true);
module xflip_copy(offset=0, cp=[0,0,0])
{
mirror_copy(v=[1,0,0], offset=offset, cp=cp) children();
}
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// Module: yflip_copy()
//
// Description:
// Makes a copy of the children, mirrored across the Y axis.
//
// Usage:
// yflip_copy([cp], [offset]) ...
//
// Arguments:
// offset = Distance to offset children back, before copying.
// cp = A point that lies on the mirroring plane.
//
// Side Effects:
// `$orig` is true for the original instance of children. False for the copy.
// `$idx` is set to the index value of each copy.
//
// Example:
// yflip_copy() xrot(-90) cylinder(h=20, r1=4, r2=0);
// color("blue",0.25) cube([15,0.01,15], center=true);
//
// Example:
// yflip_copy(offset=5) xrot(-90) cylinder(h=20, r1=4, r2=0);
// color("blue",0.25) cube([15,0.01,15], center=true);
//
// Example:
// yflip_copy(cp=[0,-5,0]) xrot(-90) cylinder(h=20, r1=4, r2=0);
// color("blue",0.25) fwd(5) cube([15,0.01,15], center=true);
module yflip_copy(offset=0, cp=[0,0,0])
{
mirror_copy(v=[0,1,0], offset=offset, cp=cp) children();
}
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// Module: zflip_copy()
//
// Description:
// Makes a copy of the children, mirrored across the Z axis.
//
// Usage:
// zflip_copy([cp], [offset]) ...
// `$idx` is set to the index value of each copy.
//
// Arguments:
// offset = Distance to offset children up, before copying.
// cp = A point that lies on the mirroring plane.
//
// Side Effects:
// `$orig` is true for the original instance of children. False for the copy.
//
// Example:
// zflip_copy() cylinder(h=20, r1=4, r2=0);
// color("blue",0.25) cube([15,15,0.01], center=true);
//
// Example:
// zflip_copy(offset=5) cylinder(h=20, r1=4, r2=0);
// color("blue",0.25) cube([15,15,0.01], center=true);
//
// Example:
// zflip_copy(cp=[0,0,-5]) cylinder(h=20, r1=4, r2=0);
// color("blue",0.25) down(5) cube([15,15,0.01], center=true);
module zflip_copy(offset=0, cp=[0,0,0])
{
mirror_copy(v=[0,0,1], offset=offset, cp=cp) children();
}
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//////////////////////////////////////////////////////////////////////
// Section: Mutators
//////////////////////////////////////////////////////////////////////
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// Module: half_of()
//
// Usage:
// half_of(v, [cp], [s]) ...
//
// Description:
// Slices an object at a cut plane, and masks away everything that is on one side.
//
// Arguments:
// v = Normal of plane to slice at. Keeps everything on the side the normal points to. Default: [0,0,1] (UP)
// cp = If given as a scalar, moves the cut plane along the normal by the given amount. If given as a point, specifies a point on the cut plane. This can be used to shift where it slices the object at. Default: [0,0,0]
// s = Mask size to use. Use a number larger than twice your object's largest axis. If you make this too large, it messes with centering your view. Default: 100
// planar = If true, this becomes a 2D operation. When planar, a `v` of `UP` or `DOWN` becomes equivalent of `BACK` and `FWD` respectively.
//
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// Examples:
// half_of(DOWN+BACK, cp=[0,-10,0]) cylinder(h=40, r1=10, r2=0, center=false);
// half_of(DOWN+LEFT, s=200) sphere(d=150);
// Example(2D):
// half_of([1,1], planar=true) circle(d=50);
module half_of(v=UP, cp=[0,0,0], s=100, planar=false)
{
cp = is_num(cp)? cp*normalize(v) : cp;
if (cp != [0,0,0]) {
translate(cp) half_of(v=v, s=s, planar=planar) translate(-cp) children();
} else if (planar) {
v = (v==UP)? BACK : (v==DOWN)? FWD : v;
ang = atan2(v.y, v.x);
difference() {
children();
rotate(ang+90) {
back(s/2) square(s, center=true);
}
}
} else {
difference() {
children();
rot(from=UP, to=-v) {
up(s/2) cube(s, center=true);
}
}
}
}
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// Module: left_half()
//
// Usage:
// left_half([s], [x]) ...
// left_half(planar=true, [s], [x]) ...
//
// Description:
// Slices an object at a vertical Y-Z cut plane, and masks away everything that is right of it.
//
// Arguments:
// s = Mask size to use. Use a number larger than twice your object's largest axis. If you make this too large, it messes with centering your view. Default: 100
// x = The X coordinate of the cut-plane. Default: 0
// planar = If true, this becomes a 2D operation.
//
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// Examples:
// left_half() sphere(r=20);
// left_half(x=-8) sphere(r=20);
// Example(2D):
// left_half(planar=true) circle(r=20);
module left_half(s=100, x=0, planar=false)
{
dir = LEFT;
difference() {
children();
translate([x,0,0]-dir*s/2) {
if (planar) {
square(s, center=true);
} else {
cube(s, center=true);
}
}
}
}
// Module: right_half()
//
// Usage:
// right_half([s], [x]) ...
// right_half(planar=true, [s], [x]) ...
//
// Description:
// Slices an object at a vertical Y-Z cut plane, and masks away everything that is left of it.
//
// Arguments:
// s = Mask size to use. Use a number larger than twice your object's largest axis. If you make this too large, it messes with centering your view. Default: 100
// x = The X coordinate of the cut-plane. Default: 0
// planar = If true, this becomes a 2D operation.
//
// Examples(FlatSpin):
// right_half() sphere(r=20);
// right_half(x=-5) sphere(r=20);
// Example(2D):
// right_half(planar=true) circle(r=20);
module right_half(s=100, x=0, planar=false)
{
dir = RIGHT;
difference() {
children();
translate([x,0,0]-dir*s/2) {
if (planar) {
square(s, center=true);
} else {
cube(s, center=true);
}
}
}
}
// Module: front_half()
//
// Usage:
// front_half([s], [y]) ...
// front_half(planar=true, [s], [y]) ...
//
// Description:
// Slices an object at a vertical X-Z cut plane, and masks away everything that is behind it.
//
// Arguments:
// s = Mask size to use. Use a number larger than twice your object's largest axis. If you make this too large, it messes with centering your view. Default: 100
// y = The Y coordinate of the cut-plane. Default: 0
// planar = If true, this becomes a 2D operation.
//
// Examples(FlatSpin):
// front_half() sphere(r=20);
// front_half(y=5) sphere(r=20);
// Example(2D):
// front_half(planar=true) circle(r=20);
module front_half(s=100, y=0, planar=false)
{
dir = FWD;
difference() {
children();
translate([0,y,0]-dir*s/2) {
if (planar) {
square(s, center=true);
} else {
cube(s, center=true);
}
}
}
}
// Module: back_half()
//
// Usage:
// back_half([s], [y]) ...
// back_half(planar=true, [s], [y]) ...
//
// Description:
// Slices an object at a vertical X-Z cut plane, and masks away everything that is in front of it.
//
// Arguments:
// s = Mask size to use. Use a number larger than twice your object's largest axis. If you make this too large, it messes with centering your view. Default: 100
// y = The Y coordinate of the cut-plane. Default: 0
// planar = If true, this becomes a 2D operation.
//
// Examples:
// back_half() sphere(r=20);
// back_half(y=8) sphere(r=20);
// Example(2D):
// back_half(planar=true) circle(r=20);
module back_half(s=100, y=0, planar=false)
{
dir = BACK;
difference() {
children();
translate([0,y,0]-dir*s/2) {
if (planar) {
square(s, center=true);
} else {
cube(s, center=true);
}
}
}
}
// Module: bottom_half()
//
// Usage:
// bottom_half([s], [z]) ...
//
// Description:
// Slices an object at a horizontal X-Y cut plane, and masks away everything that is above it.
//
// Arguments:
// s = Mask size to use. Use a number larger than twice your object's largest axis. If you make this too large, it messes with centering your view. Default: 100
// z = The Z coordinate of the cut-plane. Default: 0
//
// Examples:
// bottom_half() sphere(r=20);
// bottom_half(z=-10) sphere(r=20);
module bottom_half(s=100, z=0)
{
dir = DOWN;
difference() {
children();
translate([0,0,z]-dir*s/2) {
cube(s, center=true);
}
}
}
// Module: top_half()
//
// Usage:
// top_half([s], [z]) ...
//
// Description:
// Slices an object at a horizontal X-Y cut plane, and masks away everything that is below it.
//
// Arguments:
// s = Mask size to use. Use a number larger than twice your object's largest axis. If you make this too large, it messes with centering your view. Default: 100
// z = The Z coordinate of the cut-plane. Default: 0
//
// Examples(Spin):
// top_half() sphere(r=20);
// top_half(z=5) sphere(r=20);
module top_half(s=100, z=0)
{
dir = UP;
difference() {
children();
translate([0,0,z]-dir*s/2) {
cube(s, center=true);
}
}
}
// Module: chain_hull()
//
// Usage:
// chain_hull() ...
//
// Description:
// Performs hull operations between consecutive pairs of children,
// then unions all of the hull results. This can be a very slow
// operation, but it can provide results that are hard to get
// otherwise.
//
// Example:
// chain_hull() {
// cube(5, center=true);
// translate([30, 0, 0]) sphere(d=15);
// translate([60, 30, 0]) cylinder(d=10, h=20);
// translate([60, 60, 0]) cube([10,1,20], center=false);
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// }
module chain_hull()
{
union() {
if ($children == 1) {
children();
} else if ($children > 1) {
for (i =[1:$children-1]) {
hull() {
children(i-1);
children(i);
}
}
}
}
}
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//////////////////////////////////////////////////////////////////////
// Section: 2D Mutators
//////////////////////////////////////////////////////////////////////
// Module: round2d()
// Usage:
// round2d(r) ...
// round2d(or) ...
// round2d(ir) ...
// round2d(or, ir) ...
// Description:
// Rounds an arbitrary 2d objects. Giving `r` rounds all concave and
// convex corners. Giving just `ir` rounds just concave corners.
// Giving just `or` rounds convex corners. Giving both `ir` and `or`
// can let you round to different radii for concave and convex corners.
// The 2d object must not have any parts narrower than twice the `or`
// radius. Such parts will disappear.
// Arguments:
// r = Radius to round all concave and convex corners to.
// or = Radius to round only outside (convex) corners to. Use instead of `r`.
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// ir = Radius to round only inside (concave) corners to. Use instead of `r`.
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// Examples(2D):
// round2d(r=10) {square([40,100], center=true); square([100,40], center=true);}
// round2d(or=10) {square([40,100], center=true); square([100,40], center=true);}
// round2d(ir=10) {square([40,100], center=true); square([100,40], center=true);}
// round2d(or=16,ir=8) {square([40,100], center=true); square([100,40], center=true);}
module round2d(r, or, ir)
{
or = get_radius(r1=or, r=r, dflt=0);
ir = get_radius(r1=ir, r=r, dflt=0);
offset(or) offset(-ir-or) offset(delta=ir) children();
}
// Module: shell2d()
// Usage:
// shell2d(thickness, [or], [ir], [fill], [round])
// Description:
// Creates a hollow shell from 2d children, with optional rounding.
// Arguments:
// thickness = Thickness of the shell. Positive to expand outward, negative to shrink inward, or a two-element list to do both.
// or = Radius to round convex corners/pointy bits on the outside of the shell.
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// ir = Radius to round concave corners on the outside of the shell.
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// round = Radius to round convex corners/pointy bits on the inside of the shell.
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// fill = Radius to round concave corners on the inside of the shell.
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// Examples(2D):
// shell2d(10) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(-10) {square([40,100], center=true); square([100,40], center=true);}
// shell2d([-10,10]) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,or=10) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,ir=10) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,round=10) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,fill=10) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(8,or=16,ir=8,round=16,fill=8) {square([40,100], center=true); square([100,40], center=true);}
module shell2d(thickness, or=0, ir=0, fill=0, round=0)
{
thickness = is_num(thickness)? (
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thickness<0? [thickness,0] : [0,thickness]
) : (thickness[0]>thickness[1])? (
[thickness[1],thickness[0]]
) : thickness;
difference() {
round2d(or=or,ir=ir)
offset(delta=thickness[1])
children();
round2d(or=fill,ir=round)
offset(delta=thickness[0])
children();
}
}
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// vim: noexpandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap