BOSL2/attachments.scad

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//////////////////////////////////////////////////////////////////////
// LibFile: attachments.scad
// This is the file that handles attachments and orientation of children.
// To use, add the following lines to the beginning of your file:
// ```
// include <BOSL2/std.scad>
// ```
//////////////////////////////////////////////////////////////////////
// Section: Functions
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// Function: anchorpt()
// Usage:
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// anchor(name, pos, [dir], [rot])
// Description:
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// Creates a anchor data structure.
// Arguments:
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// name = The string name of the anchor. Lowercase. Words separated by single dashes. No spaces.
// pos = The [X,Y,Z] position of the anchor.
// dir = A vector pointing in the direction parts should project from the anchor position.
// rot = If needed, the angle to rotate the part around the direction vector.
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function anchorpt(name, pos=[0,0,0], dir=UP, rot=0) = [name, pos, dir, rot];
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// Function: find_anchor()
// Usage:
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// find_anchor(anchor, h, size, [size2], [shift], [edges], [corners]);
// Description:
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// Returns anchor data for the given vector or anchor name.
// Arguments:
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// anchor = Vector or named anchor string.
// h = Height of the region.
// size = The [X,Y] size of the bottom of the cubical region.
// size2 = The [X,Y] size of the top of the cubical region.
// shift = The [X,Y] amount to shift the center of the top with respect to the center of the bottom.
// geometry = One of "cube", "cylinder", or "sphere" to denote the overall geometry of the shape. Cones are "cylinder", and prismoids are "cube" for this purpose. Default: "cube"
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// extra_anchors = A list of extra non-standard named anchors.
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// two_d = If true, object will be treated as 2D.
function find_anchor(anchor, h, size, size2=undef, shift=[0,0], extra_anchors=[], geometry="cube", two_d=false) =
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is_string(anchor)? (
let(found = search([anchor], extra_anchors, num_returns_per_match=1)[0])
assert(found!=[], str("Unknown anchor: ",anchor))
extra_anchors[found]
) : (
let(
size = point2d(size),
size2 = (size2!=undef)? point2d(size2) : size,
shift = point2d(shift),
oang = (
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two_d? 0 :
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anchor == UP? 0 :
anchor == DOWN? 0 :
(norm([anchor.x,anchor.y]) < EPSILON)? 0 :
atan2(anchor.y, anchor.x)+90
)
)
geometry=="sphere"? let(
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phi = (anchor==UP||anchor==CENTER)? 0 : anchor==DOWN? 180 : 90 + (45 * anchor.z),
theta = anchor==CENTER? 90 : atan2(anchor.y, anchor.x),
vec = spherical_to_xyz(1, theta, phi),
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pos = anchor==CENTER? CENTER : vmul(vec, (point3d(size)+h*UP)/2)
) [anchor, pos, vec, oang] : let (
xyal = (
geometry=="cylinder"? (
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let(xy = point2d(anchor))
norm(xy)>0? xy/norm(xy) : [0,0]
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) : point2d(anchor)
),
botpt = point3d(vmul(size/2,xyal))+DOWN*h/2,
toppt = point3d(vmul(size2/2,xyal)+shift)+UP*h/2,
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pos = lerp(botpt, toppt, (anchor.z+1)/2),
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sidevec = two_d? point3d(xyal) : rotate_points3d([point3d(xyal)], from=UP, to=toppt-botpt)[0],
vec = (
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two_d? sidevec :
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anchor==CENTER? UP :
norm([anchor.x,anchor.y]) < EPSILON? anchor :
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norm(size)+norm(size2) < EPSILON? anchor :
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abs(anchor.z) < EPSILON? sidevec :
anchor.z>0? (UP+sidevec)/2 :
(DOWN+sidevec)/2
)
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) [anchor, pos, vec, oang]
);
function _str_char_split(s,delim,n=0,acc=[],word="") =
(n>=len(s))? concat(acc, [word]) :
(s[n]==delim)?
_str_char_split(s,delim,n+1,concat(acc,[word]),"") :
_str_char_split(s,delim,n+1,acc,str(word,s[n]));
// Section: Modules
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// Module: orient_and_anchor()
//
// Description:
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// Takes a vertically oriented shape, and re-orients and anchors it.
// This is useful for making a custom shape available in various
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// orientations and anchor without extra translate()s and rotate()s.
// Children should be vertically (Z-axis) oriented, and centered.
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// Non-vector anchor points should be named via the `anchors` arg.
// Named anchors are translated pre-rotation.
//
// Usage:
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// orient_and_anchor(size, [orient], [anchor], [center], [noncentered], [orig_orient], [orig_anchor], [anchors], [chain]) ...
//
// Arguments:
// size = The [X,Y,Z] size of the part.
// size2 = The [X,Y] size of the top of the part.
// shift = The [X,Y] offset of the top of the part, compared to the bottom of the part.
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// orient = The axis to orient to. Use `ORIENT_` constants from `constants.scad`.
// anchor = The side of the part that will be anchored to the origin.
// center = If given, overrides `anchor`. If true, centers vertically. If false, `anchor` will be set to the value in `noncentered`.
// noncentered = The value to set `anchor` to if `center` == `false`. Default: `BOTTOM`.
// orig_orient = The original orientation of the part. Default: `ORIENT_Z`.
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// orig_anchor = The original anchor of the part. Default: `CENTER`.
// geometry = One of "cube", "cylinder", or "sphere" to denote the overall geometry of the shape. Cones are "cylinder", and prismoids are "cube" for this purpose. Default: "cube"
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// anchors = A list of extra, non-standard optional anchors.
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// two_d = If true, object will be treated as 2D.
// chain = If true, allow attachable children.
//
// Side Effects:
// `$parent_size` is set to the parent object's cubical region size.
// `$parent_size2` is set to the parent object's top [X,Y] size.
// `$parent_shift` is set to the parent object's `shift` value, if any.
// `$parent_geom` is set to the parent object's `geometry` value.
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// `$parent_orient` is set to the parent object's `orient` value.
// `$parent_anchor` is set to the parent object's `anchor` value.
// `$parent_anchors` is set to the parent object's list of non-standard extra anchors.
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// `$parent_2d` is set to the parent object's `two_d` value.
//
// Example:
// #cylinder(d=5, h=10);
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// orient_and_anchor([5,5,10], orient=ORIENT_Y, anchor=BACK, orig_anchor=UP) cylinder(d=5, h=10);
module orient_and_anchor(
size=undef, orient=ORIENT_Z, anchor=CENTER,
center=undef, noncentered=BOTTOM,
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orig_orient=ORIENT_Z, orig_anchor=CENTER,
size2=undef, shift=[0,0],
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anchors=[], chain=false,
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geometry="cube", two_d=false
) {
size2 = point2d(default(size2, size));
shift = point2d(shift);
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anchor = !is_undef(center)? (center? CENTER : noncentered) : anchor;
m = matrix4_mult(concat(
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(orig_anchor==CENTER)? [] : [
// If original anchor is not centered, center it.
let(anch = find_anchor(orig_anchor, size.z, size, size2=size2, shift=shift, geometry=geometry, two_d=two_d))
matrix4_translate(anch[1])
],
(orig_orient==ORIENT_Z)? [] : [
// If original orientation is not upright, rotate it upright.
matrix4_zrot(-orig_orient.z),
matrix4_yrot(-orig_orient.y),
matrix4_xrot(-orig_orient.x)
],
($attach_to!=undef)? (
let(
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anch = find_anchor($attach_to, size.z, size, size2=size2, shift=shift, geometry=geometry, two_d=two_d),
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ang = vector_angle(anch[2], DOWN),
axis = vector_axis(anch[2], DOWN),
ang2 = (anch[2]==UP || anch[2]==DOWN)? 0 : 180-anch[3],
axis2 = rotate_points3d([axis],[0,0,ang2])[0]
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) concat(
[matrix4_translate(-anch[1])],
$attach_norot? [] : [
matrix4_zrot(ang2),
matrix4_rot_by_axis(axis2, ang)
]
)
) : concat(
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(anchor==CENTER)? [] : [
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let(anch = find_anchor(anchor, size.z, size, size2=size2, shift=shift, extra_anchors=anchors, geometry=geometry, two_d=two_d))
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matrix4_translate(-anch[1])
],
(orient==ORIENT_Z)? [] : [
matrix4_xrot(orient.x),
matrix4_yrot(orient.y),
matrix4_zrot(orient.z)
]
)
));
$attach_to = undef;
$parent_size = size;
$parent_size2 = size2;
$parent_shift = shift;
$parent_geom = geometry;
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$parent_orient = orient;
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$parent_2d = two_d;
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$parent_anchor = anchor;
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$parent_anchors = anchors;
tags = _str_char_split($tags, " ");
s_tags = $tags_shown;
h_tags = $tags_hidden;
shown = !s_tags || any([for (tag=tags) in_list(tag, s_tags)]);
hidden = any([for (tag=tags) in_list(tag, h_tags)]);
multmatrix(m) {
if ($children>1 && chain) {
if(shown && !hidden) color($color) for (i=[0:$children-2]) children(i);
children($children-1);
} else {
if(shown && !hidden) color($color) children();
}
}
}
// Module: attach()
// Usage:
// attach(name, [overlap], [norot]) ...
// attach(name, to, [overlap]) ...
// Description:
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// Attaches children to a parent object at an anchor point and orientation.
// Arguments:
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// name = The name of the parent anchor point to attach to.
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// to = Optional name of the child anchor point. If given, orients the child such that the named anchors align together rotationally.
// overlap = Amount to sink child into the parent. Equivalent to `down(X)` after the attach.
// norot = If true, don't rotate children when attaching to the anchor point. Only translate to the anchor point.
// Example:
// spheroid(d=20) {
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// attach(TOP) down(1.5) cyl(l=11.5, d1=10, d2=5, anchor=BOTTOM);
// attach(RIGHT, BOTTOM) down(1.5) cyl(l=11.5, d1=10, d2=5);
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// attach(FRONT, BOTTOM, overlap=1.5) cyl(l=11.5, d1=10, d2=5);
// }
module attach(name, to=undef, overlap=undef, norot=false)
{
assert($parent_size != undef, "No object to attach to!");
overlap = (overlap!=undef)? overlap : $overlap;
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anch = find_anchor(name, $parent_size.z, point2d($parent_size), size2=$parent_size2, shift=$parent_shift, extra_anchors=$parent_anchors, geometry=$parent_geom, two_d=$parent_2d);
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pos = anch[1];
vec = anch[2];
ang = anch[3];
$attach_to = to;
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$attach_anchor = anch;
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$attach_norot = norot;
if (norot || (norm(vec-UP)<1e-9 && ang==0)) {
translate(pos) translate([0,0,-overlap]) children();
} else {
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fromvec = $parent_2d? BACK : UP;
translate(pos) rot(ang,from=fromvec,to=vec) translate([0,0,-overlap]) children();
}
}
// Module: tags()
// Usage:
// tags(tags) ...
// Description:
// Marks all children with the given tags.
// Arguments:
// tags = String containing space delimited set of tags to apply.
module tags(tags)
{
$tags = tags;
children();
}
// Module: recolor()
// Usage:
// recolor(c) ...
// Description:
// Sets the color for children that can use the $color special variable.
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// Arguments:
// c = Color name or RGBA vector.
// Example:
// recolor("red") cyl(l=20, d=10);
module recolor(c)
{
$color = c;
children();
}
// Module: hide()
// Usage:
// hide(tags) ...
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// Description:
// Hides all children with the given tags.
// Example:
// hide("A") cube(50, anchor=CENTER, $tags="Main") {
// attach(LEFT, BOTTOM) cylinder(d=30, l=30, $tags="A");
// attach(RIGHT, BOTTOM) cylinder(d=30, l=30, $tags="B");
// }
module hide(tags="")
{
$tags_hidden = tags==""? [] : _str_char_split(tags, " ");
children();
}
// Module: show()
// Usage:
// show(tags) ...
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// Description:
// Shows only children with the given tags.
// Example:
// show("A B") cube(50, anchor=CENTER, $tags="Main") {
// attach(LEFT, BOTTOM) cylinder(d=30, l=30, $tags="A");
// attach(RIGHT, BOTTOM) cylinder(d=30, l=30, $tags="B");
// }
module show(tags="")
{
$tags_shown = tags==""? [] : _str_char_split(tags, " ");
children();
}
// Module: diff()
// Usage:
// diff(neg, [keep]) ...
// diff(neg, pos, [keep]) ...
// Description:
// If `neg` is given, takes the union of all children with tags
// that are in `neg`, and differences them from the union of all
// children with tags in `pos`. If `pos` is not given, then all
// items in `neg` are differenced from all items not in `neg`. If
// `keep` is given, all children with tags in `keep` are then unioned
// with the result. If `keep` is not given, all children without
// tags in `pos` or `neg` are then unioned with the result.
// Arguments:
// neg = String containing space delimited set of tag names of children to difference away.
// pos = String containing space delimited set of tag names of children to be differenced away from.
// keep = String containing space delimited set of tag names of children to keep whole.
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// Example:
// diff("neg", "pos", keep="axle")
// sphere(d=100, $tags="pos") {
// attach(CENTER) xcyl(d=40, h=120, $tags="axle");
// attach(CENTER) cube([40,120,100], anchor=CENTER, $tags="neg");
// }
module diff(neg, pos=undef, keep=undef)
{
difference() {
if (pos != undef) {
show(pos) children();
} else {
if (keep == undef) {
hide(neg) children();
} else {
hide(str(neg," ",keep)) children();
}
}
show(neg) children();
}
if (keep!=undef) {
show(keep) children();
} else if (pos!=undef) {
hide(str(pos," ",neg)) children();
}
}
// Module: intersect()
// Usage:
// intersect(a, [keep]) ...
// intersect(a, b, [keep]) ...
// Description:
// If `a` is given, takes the union of all children with tags that
// are in `a`, and intersection()s them with the union of all
// children with tags in `b`. If `b` is not given, then the union
// of all items with tags in `a` are intersection()ed with the union
// of all items without tags in `a`. If `keep` is given, then the
// result is unioned with all the children with tags in `keep`. If
// `keep` is not given, all children without tags in `a` or `b` are
// unioned with the result.
// Arguments:
// a = String containing space delimited set of tag names of children.
// b = String containing space delimited set of tag names of children.
// keep = String containing space delimited set of tag names of children to keep whole.
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// Example:
// intersect("wheel", "mask", keep="axle")
// sphere(d=100, $tags="wheel") {
// attach(CENTER) cube([40,100,100], anchor=CENTER, $tags="mask");
// attach(CENTER) xcyl(d=40, h=100, $tags="axle");
// }
module intersect(a, b=undef, keep=undef)
{
intersection() {
if (b != undef) {
show(b) children();
} else {
if (keep == undef) {
hide(a) children();
} else {
hide(str(a," ",keep)) children();
}
}
show(a) children();
}
if (keep!=undef) {
show(keep) children();
} else if (b!=undef) {
hide(str(a," ",b)) children();
}
}
// vim: noexpandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap