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example fix
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@ -1125,6 +1125,8 @@ function linear_sweep(
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// [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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// [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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// ];
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// h = 20;
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// r = 15;
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// ang = len(img[0])/len(img)*h/(2*PI*r)*360;
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// rotate_sweep([[r,-h/2],[r,h/2]], texture=img,
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// tex_reps=1,angle=ang, closed=false);
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