diff --git a/rounding.scad b/rounding.scad index a5f550f..739054d 100644 --- a/rounding.scad +++ b/rounding.scad @@ -137,7 +137,7 @@ include // // Usage: // rounded_path = round_corners(path, [method], [radius=], [cut=], [joint=], [closed=], [verbose=]); -// +// Synopsis: Round or chamfer the corners of a path (clipping them off). // Description: // Takes a 2D or 3D path as input and rounds each corner // by a specified amount. The rounding at each point can be different and some points can have zero @@ -597,6 +597,7 @@ function _rounding_offsets(edgespec,z_dir=1) = // Function: smooth_path() // Usage: // smoothed = smooth_path(path, [tangents], [size=|relsize=], [splinesteps=], [closed=], [uniform=]); +// Synopsis: Create smoothed path that passes through all the points of a given path. // Description: // Smooths the input path using a cubic spline. Every segment of the path will be replaced by a cubic curve // with `splinesteps` points. The cubic interpolation will pass through every input point on the path @@ -692,6 +693,7 @@ function _scalar_to_vector(value,length,varname) = // Function: path_join() // Usage: // joined_path = path_join(paths, [joint], [k=], [relocate=], [closed=]); +// Synopsis: Join paths end to end with optional rounding. // Description: // Connect a sequence of paths together into a single path with optional continuous curvature rounding // applied at the joints. By default the first path is taken as specified and subsequent paths are @@ -880,6 +882,7 @@ function _path_join(paths,joint,k=0.5,i=0,result=[],relocate=true,closed=false) // Usage: as function // path = offset_stroke(path, [width], closed=false, [rounded=], [chamfer=], [start=], [end=], [check_valid=], [quality=],...); // region = offset_stroke(path, [width], closed=true, [rounded=], [chamfer=], [start=], [end=], [check_valid=], [quality=],...); +// Synopsis: Draws a line along a path with options to specify angles and roundings at the ends. // Description: // Uses `offset()` to compute a stroke for the input path. Unlike `stroke`, the result does not need to be // centered on the input path. The corners can be rounded, pointed, or chamfered, and you can make the ends @@ -1256,6 +1259,7 @@ module offset_stroke(path, width=1, rounded=true, start, end, check_valid=true, // offset_sweep(path, [height|length|h|l|], [bottom], [top], [offset=], [convexity=],...) [ATTACHMENTS]; // Usage: most common function arguments. See Arguments list below for more. // vnf = offset_sweep(path, [height|h|l|length], [bottom], [top], [offset=], ...); +// Synopsis: Make a solid from a polygon with offset that changes along its length. // Description: // Takes a 2d path as input and extrudes it upwards and/or downward. Each layer in the extrusion is produced using `offset()` to expand or shrink the previous layer. When invoked as a function returns a VNF; when invoked as a module produces geometry. // Using the `top` and/or `bottom` arguments you can specify a sequence of offsets values, or you can use several built-in offset profiles that @@ -1720,6 +1724,7 @@ function os_mask(mask, out=false, extra,check_valid, quality, offset) = // Module: convex_offset_extrude() // Usage: Basic usage. See below for full options // convex_offset_extrude(height, [bottom], [top], ...) 2D-CHILDREN; +// Synopsis: Make a solid from geometry where offset changes along the object's length. // Description: // Extrudes 2d children with layers formed from the convex hull of the offset of each child according to a sequence of offset values. // Like `offset_sweep` this module can use built-in offset profiles to provide treatments such as roundovers or chamfers but unlike `offset_sweep()` it @@ -1951,6 +1956,7 @@ function _rp_compute_patches(top, bot, rtop, rsides, ktop, ksides, concave) = // Function&Module: rounded_prism() // Usage: as a module // rounded_prism(bottom, [top], [height=|h=|length=|l=], [joint_top=], [joint_bot=], [joint_sides=], [k=], [k_top=], [k_bot=], [k_sides=], [splinesteps=], [debug=], [convexity=],...) [ATTACHMENTS]; +// Synopsis: Make a rounded 3d object by connecting two polygons with the same vertex count. // Usage: as a function // vnf = rounded_prism(bottom, [top], [height=|h=|length=|l=], [joint_top=], [joint_bot=], [joint_sides=], [k=], [k_top=], [k_bot=], [k_sides=], [splinesteps=], [debug=]); // Description: @@ -2264,6 +2270,7 @@ function _circle_mask(r) = // Module: bent_cutout_mask() // Usage: // bent_cutout_mask(r|radius, thickness, path); +// Synopsis: Create a mask for making a round-edged cutout in a cylindrical shell. // Description: // Creates a mask for cutting a round-edged hole out of a vertical cylindrical shell. The specified radius // is the center radius of the cylindrical shell. The path needs to be sampled finely enough @@ -2492,6 +2499,7 @@ Access to the derivative smoothing parameter? // join_prism(polygon, base, aux=, fillet=, [base_T=], [aux_T=], [scale=], [prism_end_T=], [short=], ...) [ATTACHMENTS]; // Usage: As function // vnf = join_prism( ... ); +// Synopsis: Join an arbitrary prism to a plane, sphere, cylinder or another arbitrary prism with a fillet. // Description: // This function creates a smooth fillet between one or both ends of an arbitrary prism and various other shapes: a plane, a sphere, a cylinder, // or another arbitrary prism. The fillet is a continuous curvature rounding with a specified width/height. This module is very general