Cleaning up textures docs.

This commit is contained in:
Revar Desmera 2022-10-13 00:15:50 -07:00
parent b80360a189
commit 0e34b6799b
2 changed files with 13 additions and 4 deletions

View file

@ -1155,10 +1155,15 @@ function cylinder(h, r1, r2, center, l, r, d, d1, d2, anchor, spin=0, orient=UP)
// cyl(l|h, r|d, rounding2=, ...); // cyl(l|h, r|d, rounding2=, ...);
// cyl(l|h, r|d, rounding1=, rounding2=, ...); // cyl(l|h, r|d, rounding1=, rounding2=, ...);
// //
// Usage: Textured Cylinders
// cyl(l|h, r|d, texture=, [tex_size=]|[tex_counts=], [tex_scale=], [tex_rot=], [tex_samples=], [tex_style=], [tex_taper=], [tex_inset=], ...);
// cyl(l|h, r1=, r2=, texture=, [tex_size=]|[tex_counts=], [tex_scale=], [tex_rot=], [tex_samples=], [tex_style=], [tex_taper=], [tex_inset=], ...);
// cyl(l|h, d1=, d2=, texture=, [tex_size=]|[tex_counts=], [tex_scale=], [tex_rot=], [tex_samples=], [tex_style=], [tex_taper=], [tex_inset=], ...);
//
// Topics: Cylinders, Textures, Rounding, Chamfers // Topics: Cylinders, Textures, Rounding, Chamfers
// //
// Description: // Description:
// Creates cylinders in various anchorings and orientations, with optional rounding and chamfers. // Creates cylinders in various anchorings and orientations, with optional rounding, chamfers, or textures.
// You can use `h` and `l` interchangably, and all variants allow specifying size by either `r`|`d`, // You can use `h` and `l` interchangably, and all variants allow specifying size by either `r`|`d`,
// or `r1`|`d1` and `r2`|`d2`. Note: the chamfers and rounding cannot be cumulatively longer than // or `r1`|`d1` and `r2`|`d2`. Note: the chamfers and rounding cannot be cumulatively longer than
// the cylinder's length. // the cylinder's length.

View file

@ -508,6 +508,8 @@ function skin(profiles, slices, refine=1, method="direct", sampling, caps, close
// Function&Module: linear_sweep() // Function&Module: linear_sweep()
// Usage: // Usage:
// linear_sweep(region, [height], [center=], [slices=], [twist=], [scale=], [style=], [convexity=]) [ATTACHMENTS]; // linear_sweep(region, [height], [center=], [slices=], [twist=], [scale=], [style=], [convexity=]) [ATTACHMENTS];
// Usage: With Texturing
// linear_sweep(region, [height], [center=], texture=, [tex_size=]|[tex_counts=], [tex_scale=], [style=], [tex_samples=], ...) [ATTACHMENTS];
// Description: // Description:
// If called as a module, creates a polyhedron that is the linear extrusion of the given 2D region or polygon. // If called as a module, creates a polyhedron that is the linear extrusion of the given 2D region or polygon.
// If called as a function, returns a VNF that can be used to generate a polyhedron of the linear extrusion // If called as a function, returns a VNF that can be used to generate a polyhedron of the linear extrusion
@ -767,12 +769,14 @@ function linear_sweep(
// Function&Module: rotate_sweep() // Function&Module: rotate_sweep()
// Usage: As Function // Usage: As Function
// vnf = rotate_sweep(shape, angle, ...); // vnf = rotate_sweep(shape, [angle], ...);
// Usage: As Module // Usage: As Module
// rotate_sweep(shape, angle, ...) [ATTACHMENTS]; // rotate_sweep(shape, [angle], ...) [ATTACHMENTS];
// Usage: With Texturing
// rotate_sweep(shape, texture=, [tex_size=]|[tex_counts=], [tex_scale=], [tex_samples=], [tex_rot=], [tex_inset=], ...) [ATTACHMENTS];
// Topics: Extrusion, Sweep, Revolution // Topics: Extrusion, Sweep, Revolution
// Description: // Description:
// Takes a polygon or [region](regions.scad) and sweeps it in a rotation around the Z axis. // Takes a polygon or [region](regions.scad) and sweeps it in a rotation around the Z axis, with optional texturing.
// When called as a function, returns a [VNF](vnf.scad). // When called as a function, returns a [VNF](vnf.scad).
// When called as a module, creates the sweep as geometry. // When called as a module, creates the sweep as geometry.
// Arguments: // Arguments: