Updated README

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Garth Minette 2021-04-13 15:10:56 -07:00
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A library for OpenSCAD, filled with useful tools, shapes, masks, math and manipulators, designed to make OpenSCAD easier to use.
- **NOTE:** BOSL2 IS PRE-ALPHA CODE. THE CODE IS STILL BEING REORGANIZED.
- **NOTE:** BOSL2 IS BETA CODE. THE CODE IS STILL BEING REORGANIZED.
- **NOTE2:** CODE WRITTEN FOR BOSLv1 PROBABLY WON'T WORK WITH BOSL2!
[![Join the chat at https://gitter.im/revarbat/BOSL2](https://badges.gitter.im/revarbat/BOSL2.svg)](https://gitter.im/revarbat/BOSL2?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [**BOSL2 Docs**](https://github.com/revarbat/BOSL2/wiki)
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- Mac OS X: `$HOME/Documents/OpenSCAD/libraries/`
5. Restart OpenSCAD.
## Terminology
For purposes of the BOSL2 library, the following terms apply:
- **Left**: Towards X-
- **Right**: Towards X+
- **Front**/**Forward**: Towards Y-
- **Back**/**Behind**: Towards Y+
- **Bottom**/**Down**/**Below**: Towards Z-
- **Top**/**Up**/**Above**: Towards Z+
## Common Arguments:
Args | What it is
-------- | ----------------------------------------
rounding | Radius of rounding for interior or exterior edges.
chamfer | Size of chamfers/bevels for interior or exterior edges.
orient | Axis a part should be oriented along. Given as an XYZ triplet of rotation angles. It is recommended that you use the `ORIENT_` constants from `constants.scad`. Default is usually `ORIENT_Z` for vertical orientation.
anchor | Side of the object that should be anchored to the origin. Given as a vector towards the side of the part to align with the origin. It is recommended that you use the directional constants from `constants.scad`. Default is usually `CENTER` for centered.
## Examples
A lot of the features of this library are to allow shorter, easier-to-read, intent-based coding. For example:
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------------------------------- | -------------------------------
`up(5)` | `translate([0,0,5])`
`xrot(30,cp=[0,10,20])` | `translate([0,10,20]) rotate([30,0,0]) translate([0,-10,-20])`
`xspread(20,n=3)` | `for (dx=[-20,0,20]) translate([dx,0,0])`
`zring(n=6,r=20)` | `for (zr=[0:5]) rotate([0,0,zr*60]) translate([20,0,0])`
`xcopies(20,n=3)` | `for (dx=[-20,0,20]) translate([dx,0,0])`
`zrot_copies(n=6,r=20)` | `for (zr=[0:5]) rotate([0,0,zr*60]) translate([20,0,0])`
`skew_xy(xa=30,ya=45)` | `multmatrix([[1,0,tan(30),0],[0,1,tan(45),0],[0,0,1,0],[0,0,0,1]])`
[`BOSL2/shapes.scad`](https://github.com/revarbat/BOSL2/wiki/shapes.scad) Examples | Raw OpenSCAD Equivalent
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`fillet_hole_mask(r=30,fillet=5);` | `difference() {cube([70,70,10], center=true); translate([0,0,-5]) rotate_extrude(convexity=4) translate([30,0,0]) circle(r=5);}`
## The Library Files
The library files are as follows:
### Basics (Imported via std.scad)
- [`transforms.scad`](transforms.scad): Commonly used transformations shortcuts.
- [`distributors.scad`](distributors.scad): Modules and Functions to distribute items.
- [`mutators.scad`](mutators.scad): Modules and Functions to mutate items.
- [`attachments.scad`](attachments.scad): Modules and functions to enable attachments.
- [`primitives.scad`](primitives.scad): Attachment aware replacements for built-in shapes.
- [`shapes.scad`](shapes.scad): Common useful 3D shapes and structured objects.
- [`shapes2d.scad`](shapes2d.scad): Common useful 2D shapes and drawing helpers.
- [`masks.scad`](masks.scad): Shapes that are useful for masking with `difference()` and `intersect()`.
### Math (Imported via std.scad)
- [`math.scad`](math.scad): Useful math helper functions.
- [`vectors.scad`](vectors.scad): Functions for vector math.
- [`arrays.scad`](arrays.scad): Functions to manipulate lists and arrays.
- [`quaternions.scad`](quaternions.scad): Functions to work with quaternion rotations.
- [`affine.scad`](affine.scad): Functions for affine transformation matrix math.
- [`coords.scad`](coords.scad): Functions for coordinate system conversions and transformations.
### Geometry (Imported via std.scad)
- [`geometry.scad`](geometry.scad): Functions to find line intersections, circles from 3 points, etc.
- [`edges.scad`](edges.scad): Constants and functions to specify edges and corners.
- [`vnf.scad`](vnf.scad): Vertices 'n' Faces structure to make creating `polyhedron()`s easier.
- [`paths.scad`](paths.scad): Functions and modules to work with arbitrary 3D paths.
- [`regions.scad`](regions.scad): Perform offsets and boolean geometry on 2D paths and regions.
### Common (Imported via std.scad)
- [`common.scad`](common.scad): Useful helpers for argument processing.
- [`constants.scad`](constants.scad): Useful constants for vectors, edges, etc.
- [`errors.scad`](errors.scad): Routines to help print out warnings and errors.
- [`version.scad`](version.scad): Ways to parse and compare semantic versions.
### Processes
- [`beziers.scad`](beziers.scad): Functions and modules to work with bezier curves.
- [`threading.scad`](threading.scad): Modules to make triangular and trapezoidal threaded rods and nuts.
- [`rounding.scad`](rounding.scad): Functions to help rounding corners in a path.
- [`knurling.scad`](knurling.scad): Masks and shapes to help with knurling.
- [`partitions.scad`](partitions.scad): Modules to help partition large objects into smaller assembled parts.
- [`rounding.scad`](rounding.scad): Functions and modules to create rounded paths and boxes.
- [`skin.scad`](skin.scad): Functions to skin surfaces between 2D cross-section paths.
- [`hull.scad`](hull.scad): Functions to create 2D and 3D convex hulls.
- [`triangulation.scad`](triangulation.scad): Functions to triangulate `polyhedron()` faces.
- [`debug.scad`](debug.scad): Modules to help debug `polygons()`s and `polyhedron()`s
### Data Structures
- [`strings.scad`](strings.scad): String manipulation functions.
- [`stacks.scad`](stacks.scad): Functions to manipulate stack data structures.
- [`queues.scad`](queues.scad): Functions to manipulate queue data structures.
- [`structs.scad`](structs.scad): Structure/Dictionary creation and manipulation functions.
### Miscellaneous Parts
- [`polyhedra.scad`](polyhedra.scad): Modules to create various regular and stellated polyhedra.
- [`walls.scad`](walls.scad): Modules to create walls and structural elements for 3D printing.
- [`cubetruss.scad`](cubetruss.scad): Modules to create modular open-framed trusses and joiners.
- [`gears.scad`](gears.scad): Modules and functions to make gears, racks, worm, and worm gears.
- [`joiners.scad`](joiners.scad): Modules to make joiner shapes for connecting separately printed objects.
- [`sliders.scad`](sliders.scad): Modules for creating simple sliders and rails.
- [`metric_screws.scad`](metric_screws.scad): Functions and modules to make metric screws, nuts, and screwholes.
- [`linear_bearings.scad`](linear_bearings.scad): Modules to make mounts for LMxUU style linear bearings.
- [`nema_steppers.scad`](nema_steppers.scad): Modules to make mounting holes for NEMA motors.
- [`phillips_drive.scad`](phillips_drive.scad): Modules to create Phillips screwdriver tips.
- [`torx_drive.scad`](torx_drive.scad): Functions and Modules to create Torx bit drive holes.
- [`wiring.scad`](wiring.scad): Modules to render routed bundles of wires.
- [`hingesnaps.scad`](hingesnaps.scad): Modules to make foldable, snap-locking parts.
- [`bottlecaps.scad`](bottlecaps.scad): Modules to make standard beverage bottle caps and necks.
- [`modular_hose.scad`](modular_hose.scad): Modules to make module hose segments and ends.
## Documentation
The full library docs can be found at https://github.com/revarbat/BOSL2/wiki