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Updated README
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README.md
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README.md
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A library for OpenSCAD, filled with useful tools, shapes, masks, math and manipulators, designed to make OpenSCAD easier to use.
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- **NOTE:** BOSL2 IS PRE-ALPHA CODE. THE CODE IS STILL BEING REORGANIZED.
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- **NOTE:** BOSL2 IS BETA CODE. THE CODE IS STILL BEING REORGANIZED.
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- **NOTE2:** CODE WRITTEN FOR BOSLv1 PROBABLY WON'T WORK WITH BOSL2!
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[![Join the chat at https://gitter.im/revarbat/BOSL2](https://badges.gitter.im/revarbat/BOSL2.svg)](https://gitter.im/revarbat/BOSL2?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [**BOSL2 Docs**](https://github.com/revarbat/BOSL2/wiki)
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- Mac OS X: `$HOME/Documents/OpenSCAD/libraries/`
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5. Restart OpenSCAD.
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## Terminology
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For purposes of the BOSL2 library, the following terms apply:
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- **Left**: Towards X-
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- **Right**: Towards X+
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- **Front**/**Forward**: Towards Y-
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- **Back**/**Behind**: Towards Y+
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- **Bottom**/**Down**/**Below**: Towards Z-
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- **Top**/**Up**/**Above**: Towards Z+
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## Common Arguments:
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Args | What it is
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-------- | ----------------------------------------
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rounding | Radius of rounding for interior or exterior edges.
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chamfer | Size of chamfers/bevels for interior or exterior edges.
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orient | Axis a part should be oriented along. Given as an XYZ triplet of rotation angles. It is recommended that you use the `ORIENT_` constants from `constants.scad`. Default is usually `ORIENT_Z` for vertical orientation.
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anchor | Side of the object that should be anchored to the origin. Given as a vector towards the side of the part to align with the origin. It is recommended that you use the directional constants from `constants.scad`. Default is usually `CENTER` for centered.
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## Examples
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A lot of the features of this library are to allow shorter, easier-to-read, intent-based coding. For example:
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------------------------------- | -------------------------------
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`up(5)` | `translate([0,0,5])`
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`xrot(30,cp=[0,10,20])` | `translate([0,10,20]) rotate([30,0,0]) translate([0,-10,-20])`
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`xspread(20,n=3)` | `for (dx=[-20,0,20]) translate([dx,0,0])`
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`zring(n=6,r=20)` | `for (zr=[0:5]) rotate([0,0,zr*60]) translate([20,0,0])`
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`xcopies(20,n=3)` | `for (dx=[-20,0,20]) translate([dx,0,0])`
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`zrot_copies(n=6,r=20)` | `for (zr=[0:5]) rotate([0,0,zr*60]) translate([20,0,0])`
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`skew_xy(xa=30,ya=45)` | `multmatrix([[1,0,tan(30),0],[0,1,tan(45),0],[0,0,1,0],[0,0,0,1]])`
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[`BOSL2/shapes.scad`](https://github.com/revarbat/BOSL2/wiki/shapes.scad) Examples | Raw OpenSCAD Equivalent
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`fillet_hole_mask(r=30,fillet=5);` | `difference() {cube([70,70,10], center=true); translate([0,0,-5]) rotate_extrude(convexity=4) translate([30,0,0]) circle(r=5);}`
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## The Library Files
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The library files are as follows:
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### Basics (Imported via std.scad)
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- [`transforms.scad`](transforms.scad): Commonly used transformations shortcuts.
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- [`distributors.scad`](distributors.scad): Modules and Functions to distribute items.
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- [`mutators.scad`](mutators.scad): Modules and Functions to mutate items.
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- [`attachments.scad`](attachments.scad): Modules and functions to enable attachments.
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- [`primitives.scad`](primitives.scad): Attachment aware replacements for built-in shapes.
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- [`shapes.scad`](shapes.scad): Common useful 3D shapes and structured objects.
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- [`shapes2d.scad`](shapes2d.scad): Common useful 2D shapes and drawing helpers.
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- [`masks.scad`](masks.scad): Shapes that are useful for masking with `difference()` and `intersect()`.
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### Math (Imported via std.scad)
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- [`math.scad`](math.scad): Useful math helper functions.
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- [`vectors.scad`](vectors.scad): Functions for vector math.
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- [`arrays.scad`](arrays.scad): Functions to manipulate lists and arrays.
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- [`quaternions.scad`](quaternions.scad): Functions to work with quaternion rotations.
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- [`affine.scad`](affine.scad): Functions for affine transformation matrix math.
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- [`coords.scad`](coords.scad): Functions for coordinate system conversions and transformations.
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### Geometry (Imported via std.scad)
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- [`geometry.scad`](geometry.scad): Functions to find line intersections, circles from 3 points, etc.
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- [`edges.scad`](edges.scad): Constants and functions to specify edges and corners.
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- [`vnf.scad`](vnf.scad): Vertices 'n' Faces structure to make creating `polyhedron()`s easier.
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- [`paths.scad`](paths.scad): Functions and modules to work with arbitrary 3D paths.
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- [`regions.scad`](regions.scad): Perform offsets and boolean geometry on 2D paths and regions.
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### Common (Imported via std.scad)
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- [`common.scad`](common.scad): Useful helpers for argument processing.
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- [`constants.scad`](constants.scad): Useful constants for vectors, edges, etc.
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- [`errors.scad`](errors.scad): Routines to help print out warnings and errors.
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- [`version.scad`](version.scad): Ways to parse and compare semantic versions.
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### Processes
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- [`beziers.scad`](beziers.scad): Functions and modules to work with bezier curves.
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- [`threading.scad`](threading.scad): Modules to make triangular and trapezoidal threaded rods and nuts.
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- [`rounding.scad`](rounding.scad): Functions to help rounding corners in a path.
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- [`knurling.scad`](knurling.scad): Masks and shapes to help with knurling.
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- [`partitions.scad`](partitions.scad): Modules to help partition large objects into smaller assembled parts.
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- [`rounding.scad`](rounding.scad): Functions and modules to create rounded paths and boxes.
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- [`skin.scad`](skin.scad): Functions to skin surfaces between 2D cross-section paths.
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- [`hull.scad`](hull.scad): Functions to create 2D and 3D convex hulls.
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- [`triangulation.scad`](triangulation.scad): Functions to triangulate `polyhedron()` faces.
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- [`debug.scad`](debug.scad): Modules to help debug `polygons()`s and `polyhedron()`s
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### Data Structures
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- [`strings.scad`](strings.scad): String manipulation functions.
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- [`stacks.scad`](stacks.scad): Functions to manipulate stack data structures.
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- [`queues.scad`](queues.scad): Functions to manipulate queue data structures.
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- [`structs.scad`](structs.scad): Structure/Dictionary creation and manipulation functions.
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### Miscellaneous Parts
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- [`polyhedra.scad`](polyhedra.scad): Modules to create various regular and stellated polyhedra.
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- [`walls.scad`](walls.scad): Modules to create walls and structural elements for 3D printing.
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- [`cubetruss.scad`](cubetruss.scad): Modules to create modular open-framed trusses and joiners.
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- [`gears.scad`](gears.scad): Modules and functions to make gears, racks, worm, and worm gears.
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- [`joiners.scad`](joiners.scad): Modules to make joiner shapes for connecting separately printed objects.
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- [`sliders.scad`](sliders.scad): Modules for creating simple sliders and rails.
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- [`metric_screws.scad`](metric_screws.scad): Functions and modules to make metric screws, nuts, and screwholes.
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- [`linear_bearings.scad`](linear_bearings.scad): Modules to make mounts for LMxUU style linear bearings.
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- [`nema_steppers.scad`](nema_steppers.scad): Modules to make mounting holes for NEMA motors.
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- [`phillips_drive.scad`](phillips_drive.scad): Modules to create Phillips screwdriver tips.
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- [`torx_drive.scad`](torx_drive.scad): Functions and Modules to create Torx bit drive holes.
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- [`wiring.scad`](wiring.scad): Modules to render routed bundles of wires.
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- [`hingesnaps.scad`](hingesnaps.scad): Modules to make foldable, snap-locking parts.
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- [`bottlecaps.scad`](bottlecaps.scad): Modules to make standard beverage bottle caps and necks.
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- [`modular_hose.scad`](modular_hose.scad): Modules to make module hose segments and ends.
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## Documentation
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The full library docs can be found at https://github.com/revarbat/BOSL2/wiki
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