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Found another bug in textured_revolution(closed=false).
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f176e08307
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1 changed files with 36 additions and 43 deletions
79
skin.scad
79
skin.scad
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@ -2582,9 +2582,9 @@ function textured_linear_sweep(
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vertzs = !is_vnf(sorted_tile)? undef :
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group_sort(sorted_tile[0], idx=1),
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tpath = is_vnf(sorted_tile)
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? _find_vnf_tile_bottom_edge_path(sorted_tile,0)
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? _find_vnf_tile_edge_path(sorted_tile,0)
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: let(
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row = last(sorted_tile),
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row = sorted_tile[0],
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rlen = len(row)
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) [for (i = [0:1:rlen]) [i/rlen, row[i%rlen]]],
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tmat = scale(scale) * zrot(twist) * up(h/2),
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@ -2744,7 +2744,7 @@ module textured_linear_sweep(
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}
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}
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function _find_vnf_tile_bottom_edge_path(vnf, val) =
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function _find_vnf_tile_edge_path(vnf, val) =
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let(
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verts = vnf[0],
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faces = vnf[1],
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@ -2858,7 +2858,13 @@ function textured_revolution(
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assert(tex_size==undef || is_vector(tex_size,2))
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assert(is_bool(rot) || in_list(rot,[0,90,180,270]))
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let(
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regions = is_path(shape,2)? [[shape]] : region_parts(shape)
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regions = !is_path(shape,2)? region_parts(shape) :
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shape[0].y <= last(shape).y? [[reverse(shape)]] :
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[[shape]],
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checks = [
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for (rgn=regions, path=rgn)
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assert(all(path, function(pt) pt.x>=0))
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]
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)
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assert(closed || is_path(shape,2))
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let(
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@ -2908,6 +2914,18 @@ function textured_revolution(
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) vnft
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) _vnf_sort_vertices(utex, idx=[0,1]),
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vertzs = is_vnf(texture)? group_sort(tile[0], idx=0) : undef,
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bpath = is_vnf(tile)
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? _find_vnf_tile_edge_path(tile,0)
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: let(
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row = tile[0],
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rlen = len(row)
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) [for (i = [0:1:rlen]) [i/rlen, row[i%rlen]]],
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tpath = is_vnf(tile)
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? _find_vnf_tile_edge_path(tile,1)
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: let(
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row = last(tile),
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rlen = len(row)
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) [for (i = [0:1:rlen]) [i/rlen, row[i%rlen]]],
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counts_x = is_vector(counts,2)? counts.x :
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is_vector(tex_size,2)
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? max(1,round(angle/360*circumf/tex_size.x))
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@ -2927,7 +2945,8 @@ function textured_revolution(
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norms = xrot(90, p=path3d(rnorms)),
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vnf = is_vnf(texture)
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? vnf_join([ // VNF tile texture
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for (j = [0:1:counts_y-1]) [
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for (j = [0:1:counts_y-1])
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[
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[
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for (group = vertzs) each [
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for (vert = group) let(
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@ -2936,8 +2955,8 @@ function textured_revolution(
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uu = part - u,
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tscale =
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closed? tscale :
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!closed && j==0 && approx(vert.y,0)? 0 :
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!closed && j==counts_y-1 && approx(vert.y,1)? 0 :
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!closed && j==0 && approx(vert.y,1)? 0 :
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!closed && j==counts_y-1 && approx(vert.y,0)? 0 :
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tscale,
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base = lerp(select(bases,u), select(bases,u+1), uu),
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norm = unit(lerp(select(norms,u), select(norms,u+1), uu)),
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@ -3048,60 +3067,34 @@ function textured_revolution(
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) vnf_join([vnf2, vnf3]),
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topcap_vnf = closed? EMPTY_VNF :
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let(
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rad = last(rgn[0]).x,
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pt = last(rgn[0]),
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top_rgn = [
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for (path = rgn) let(
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ppath = is_vnf(texture)
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? [ // VNF tile texture
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for (j = [0:1:counts_x-1])
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for (vert = tile[0])
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if (vert.y == 1) let(
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ppath = [
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for (j = [0:1:counts_x-1], vert = tpath) let(
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u = (j + vert.x) / counts_x
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)
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polar_to_xy(rad, angle*u)
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]
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: let( // Heightfield texture
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texcnt = [len(texture[0]), len(texture)]
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) [
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for (i = [0:1:counts_x], ti = [0:1:texcnt.x-1])
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if (i != counts_x || ti == 0)
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let(
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u = (i + (ti / texcnt.x)) / counts_x
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)
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polar_to_xy(rad, angle*u)
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polar_to_xy(pt.x, angle*u)
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],
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path = closed? ppath : concat(ppath, [[0,0]])
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) deduplicate(path, closed=closed)
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]
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) vnf_from_region(top_rgn, up(last(rgn[0]).y), reverse=true),
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) vnf_from_region(top_rgn, up(pt.y), reverse=true),
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botcap_vnf = closed? EMPTY_VNF :
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let(
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rad = rgn[0][0].x,
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pt = rgn[0][0],
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bot_rgn = [
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for (path = rgn) let(
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ppath = is_vnf(texture)
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? [ // VNF tile texture
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for (j = [0:1:counts_x-1])
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for (vert = tile[0])
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if (vert.y == 0) let(
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ppath = [
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for (j = [0:1:counts_x-1], vert = bpath) let(
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u = (j + vert.x) / counts_x
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)
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polar_to_xy(rad, angle*u)
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]
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: let( // Heightfield texture
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texcnt = [len(texture[0]), len(texture)]
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) [
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for (i = [0:1:counts_x], ti = [0:1:texcnt.x-1])
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if (i != counts_x || ti == 0)
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let(
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u = (i + (ti / texcnt.x)) / counts_x
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)
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polar_to_xy(rad, angle*u)
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polar_to_xy(pt.x, angle*u)
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],
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path = closed? ppath : concat(ppath, [[0,0]])
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) deduplicate(path, closed=closed)
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]
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) vnf_from_region(bot_rgn, up(rgn[0][0].y), reverse=false)
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) vnf_from_region(bot_rgn, up(pt.y), reverse=false)
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) vnf_join([walls_vnf, endcap_vnf, botcap_vnf, topcap_vnf])
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]),
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skmat = down(-miny) * skew(sxz=shift.x/h, syz=shift.y/h) * up(-miny)
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