mirror of
https://github.com/BelfrySCAD/BOSL2.git
synced 2025-01-01 09:49:45 +00:00
Attachments tutorial bugfixes.
This commit is contained in:
parent
b91c594141
commit
165a454ff9
2 changed files with 7 additions and 4 deletions
|
@ -73,7 +73,10 @@ def processFile(infile, outfile=None, imgroot=""):
|
||||||
elif in_script:
|
elif in_script:
|
||||||
if line == "```":
|
if line == "```":
|
||||||
in_script = False
|
in_script = False
|
||||||
imgfile = os.path.join(imgroot, "{}_{}.png".format(fileroot, imgnum))
|
fext = "png"
|
||||||
|
if any(x in extyp for x in ("Anim", "Spin")):
|
||||||
|
fext = "gif"
|
||||||
|
imgfile = os.path.join(imgroot, "{}_{}.{}".format(fileroot, imgnum, fext))
|
||||||
imgmgr.new_request(
|
imgmgr.new_request(
|
||||||
fileroot+".md", linenum,
|
fileroot+".md", linenum,
|
||||||
imgfile, script, extyp,
|
imgfile, script, extyp,
|
||||||
|
|
|
@ -611,7 +611,7 @@ spikeball(r=50, scale=[0.75,1,1.5]);
|
||||||
If the shape just doesn't fit into any of the above categories, and you constructed it as a
|
If the shape just doesn't fit into any of the above categories, and you constructed it as a
|
||||||
[VNF](vnf.scad), you can use the VNF itself to describe the geometry with the `vnf=` argument.
|
[VNF](vnf.scad), you can use the VNF itself to describe the geometry with the `vnf=` argument.
|
||||||
|
|
||||||
There are two variations to how anchoring can work for VNFs. When `extents=true`, (the default)
|
There are two variations to how anchoring can work for VNFs. When `extent=true`, (the default)
|
||||||
then a plane is projected out from the origin, perpendicularly in the direction of the anchor,
|
then a plane is projected out from the origin, perpendicularly in the direction of the anchor,
|
||||||
to the furthest distance that intersects with the VNF shape. The anchorpoint is then the
|
to the furthest distance that intersects with the VNF shape. The anchorpoint is then the
|
||||||
center of the points that still intersect that plane.
|
center of the points that still intersect that plane.
|
||||||
|
@ -648,7 +648,7 @@ stellate_cube(25) {
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
When `extents=false`, then the anchorpoint will be the furthest intersection of the VNF with
|
When `extent=false`, then the anchorpoint will be the furthest intersection of the VNF with
|
||||||
the anchor ray from the origin. The orientation of the anchorpoint will be the normal of the
|
the anchor ray from the origin. The orientation of the anchorpoint will be the normal of the
|
||||||
face at the intersection. If the intersection is at an edge or corner, then the orientation
|
face at the intersection. If the intersection is at an edge or corner, then the orientation
|
||||||
will bisect the angles between the faces.
|
will bisect the angles between the faces.
|
||||||
|
@ -672,7 +672,7 @@ module stellate_cube(s=100, anchor=CENTER, spin=0, orient=UP) {
|
||||||
[9,10,13], [10,11,13], [11,12,13], [12,9,13]
|
[9,10,13], [10,11,13], [11,12,13], [12,9,13]
|
||||||
];
|
];
|
||||||
vnf = [verts, faces];
|
vnf = [verts, faces];
|
||||||
attachable(anchor,spin,orient, vnf=vnf, extents=false) {
|
attachable(anchor,spin,orient, vnf=vnf, extent=false) {
|
||||||
vnf_polyhedron(vnf);
|
vnf_polyhedron(vnf);
|
||||||
children();
|
children();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue