From 1d7e1b4a2ad5125dddb23e6a9551c5af7a221549 Mon Sep 17 00:00:00 2001 From: Adrian Mariano Date: Mon, 1 Apr 2024 23:10:07 -0400 Subject: [PATCH] doc fix --- skin.scad | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/skin.scad b/skin.scad index fd6c4ef..ce9ba10 100644 --- a/skin.scad +++ b/skin.scad @@ -2806,7 +2806,7 @@ function associate_vertices(polygons, split, curpoly=0) = // are based on rectangular tiling, this means adding textures to curved shapes may result in distortion of the basic texture unit. For example, if you // texture a cone, the scale of the texture will be larger at the wide end of the cone and smaller at the narrower end of the cone. // . -// You can specify a texture using to method: a height field or a VNF. For each method you also must specify the scale of the texture, which +// You can specify a texture using two methods: a height field or a VNF. For each method you also must specify the scale of the texture, which // gives the size of the rectangular unit in your object that will correspond to one texture tile. Note that this scale does not preserve // aspect ratio: you can stretch the texture as desired. // Subsection: Height Field Texture Maps @@ -2959,10 +2959,10 @@ function associate_vertices(polygons, split, curpoly=0) = // extra points can be introduced in the interior of faces leading to unexpected irregularities in the textures, which appear // as extra triangles. These artifacts can be minimized by making the VNF texture's faces as large as possible rather than using // a triangulated VNF, but depending on the specific VNF texture, it may be impossible to entirely eliminate them. -// Figure(3D,Big,NoAxes,VPR=[140.9,0,345.7],VPT=[9.48289,-0.88709,5.7837],VPD=39.5401): The left shows a normal bricks_vnf texture. The right shows a texture that was first passed through {{vnf_triangulate()}}. Note the extra triangle artifacts visible across the brick faces. +// Figure(3D,Big,NoAxes,VPR=[140.9,0,345.7],VPT=[9.48289,-0.88709,5.7837],VPD=39.5401): The left shows a normal bricks_vnf texture. The right shows a texture that was first passed through {{vnf_triangulate()}}. Note the extra triangle artifacts visible at the ends on the brick faces. // tex = texture("bricks_vnf"); -// cyl(d=10,h=15,texture=tex, tex_reps=[4,2],tex_samples=5); -// up(7)fwd(-3)right(15)cyl(d=10,h=15,texture=vnf_triangulate(tex), tex_reps=[4,2],tex_samples=5); +// cyl(d=10,h=15,texture=tex, tex_reps=[4,2],tex_samples=5,rounding=2); +// up(7)fwd(-3)right(15)cyl(d=10,h=15,texture=vnf_triangulate(tex), tex_reps=[4,2],tex_samples=5,rounding=2); // Function: texture()