mirror of
https://github.com/BelfrySCAD/BOSL2.git
synced 2024-12-28 15:59:45 +00:00
doc fixes
This commit is contained in:
parent
e8c400517e
commit
2c54188c24
4 changed files with 33 additions and 17 deletions
31
beziers.scad
31
beziers.scad
|
@ -887,15 +887,19 @@ function is_bezier_patch(x) =
|
|||
// Description:
|
||||
// Returns a flat rectangular bezier patch of degree `N`, centered on the XY plane.
|
||||
// Arguments:
|
||||
// size = 2D XY size of the patch.
|
||||
// size = scalar or 2-vector giving the X and Y dimensions of the patch.
|
||||
// ---
|
||||
// N = Degree of the patch to generate. Since this is flat, a degree of 1 should usually be sufficient.
|
||||
// orient = The orientation to rotate the edge patch into. Given as an [X,Y,Z] rotation angle list.
|
||||
// trans = Amount to translate patch, after rotating to `orient`.
|
||||
// N = Degree of the patch to generate. Since this is flat, a degree of 1 should usually be sufficient. Default: 1
|
||||
// orient = A direction vector. Point the patch normal in this direction.
|
||||
// spin = Spin angle to apply to the patch
|
||||
// trans = Amount to translate patch, after orient and spin.
|
||||
// Example(3D):
|
||||
// patch = bezier_patch_flat(size=[100,100], N=3);
|
||||
// patch = bezier_patch_flat(size=[100,100]);
|
||||
// debug_bezier_patches([patch], size=1, showcps=true);
|
||||
function bezier_patch_flat(size=[100,100], N=4, spin=0, orient=UP, trans=[0,0,0]) =
|
||||
function bezier_patch_flat(size, N=1, spin=0, orient=UP, trans=[0,0,0]) =
|
||||
assert(N>0)
|
||||
let(size = force_list(size,2))
|
||||
assert(is_vector(size,2))
|
||||
let(
|
||||
patch = [
|
||||
for (x=[0:1:N]) [
|
||||
|
@ -994,6 +998,7 @@ function _bezier_rectangle(patch, splinesteps=16, style="default") =
|
|||
// It can be a scalar, which gives a uniform grid, or
|
||||
// it can be [USTEPS, VSTEPS], which gives difference spacing in the U and V parameters.
|
||||
// Note that the surface you produce may be disconnected and is not necessarily a valid manifold in OpenSCAD.
|
||||
// You must also ensure that the patches mate exactly along their edges, or the VNF will be invalid.
|
||||
// Arguments:
|
||||
// patches = The bezier patch or list of bezier patches to convert into a vnf.
|
||||
// splinesteps = Number of segments on the border of the bezier surface. You can specify [USTEPS,VSTEPS]. Default: 16
|
||||
|
@ -1010,21 +1015,23 @@ function _bezier_rectangle(patch, splinesteps=16, style="default") =
|
|||
// vnf = bezier_vnf(patch, splinesteps=16);
|
||||
// vnf_polyhedron(vnf);
|
||||
// Example(3D,FlatSpin,VPD=444): Combining multiple patches
|
||||
// patch = [
|
||||
// patch = 100*[
|
||||
// // u=0,v=0 u=1,v=0
|
||||
// [[0, 0,0], [33, 0, 0], [67, 0, 0], [100, 0,0]],
|
||||
// [[0, 33,0], [33, 33, 33], [67, 33, 33], [100, 33,0]],
|
||||
// [[0, 67,0], [33, 67, 33], [67, 67, 33], [100, 67,0]],
|
||||
// [[0,100,0], [33,100, 0], [67,100, 0], [100,100,0]],
|
||||
// [[0, 0,0], [1/3, 0, 0], [2/3, 0, 0], [1, 0,0]],
|
||||
// [[0,1/3,0], [1/3,1/3,1/3], [2/3,1/3,1/3], [1,1/3,0]],
|
||||
// [[0,2/3,0], [1/3,2/3,1/3], [2/3,2/3,1/3], [1,2/3,0]],
|
||||
// [[0, 1,0], [1/3, 1, 0], [2/3, 1, 0], [1, 1,0]],
|
||||
// // u=0,v=1 u=1,v=1
|
||||
// ];
|
||||
// fpatch = bezier_patch_flat([100,100]);
|
||||
// tpatch = translate([-50,-50,50], patch);
|
||||
// flatpatch = translate([0,0,50], fpatch);
|
||||
// vnf = bezier_vnf([
|
||||
// tpatch,
|
||||
// xrot(90, tpatch),
|
||||
// xrot(-90, tpatch),
|
||||
// xrot(180, tpatch),
|
||||
// yrot(90, tpatch),
|
||||
// yrot(90, flatpatch),
|
||||
// yrot(-90, tpatch)]);
|
||||
// vnf_polyhedron(vnf);
|
||||
// Example(3D):
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
// stroke(path, [width], [closed], [endcaps], [endcap_width], [endcap_length], [endcap_extent], [trim]);
|
||||
// stroke(path, [width], [closed], [endcap1], [endcap2], [endcap_width1], [endcap_width2], [endcap_length1], [endcap_length2], [endcap_extent1], [endcap_extent2], [trim1], [trim2]);
|
||||
// Topics: Paths (2D), Paths (3D), Drawing Tools
|
||||
// See Also: offset_stroke(), path_sweep()
|
||||
// Description:
|
||||
// Draws a 2D or 3D path with a given line width. Joints and each endcap can be replaced with
|
||||
// various marker shapes, and can be assigned different colors. If passed a region instead of
|
||||
|
@ -28,7 +29,13 @@
|
|||
// given with a region or list of paths, then each path is drawn without the closing line segment.
|
||||
// To facilitate debugging, stroke() accepts "paths" that have a single point. These are drawn with
|
||||
// the style of endcap1, but have their own scale parameter, `singleton_scale`, which defaults to 2
|
||||
// so that singleton dots with endcap "round" are clearly visible.
|
||||
// so that singleton dots with endcap "round" are clearly visible.
|
||||
// .
|
||||
// In 2d the stroke module works by creating a sequence of rectangles (or trapezoids if line width varies) and
|
||||
// filling in the gaps with rounded wedges. This is fast and produces a good result. In 3d the modules
|
||||
// creates a cylinders (or cones) and fills the gaps with rounded wedges made using rotate_extrude. This process will be slow for
|
||||
// long paths due to the 3d unions, and the faces on sequential cylinders may not line up. In many cases, {{path_sweep()}} will be
|
||||
// a better choice, both running faster and producing superior output, when working in three dimensions.
|
||||
// Figure(Med,NoAxes,2D,VPR=[0,0,0],VPD=250): Endcap Types
|
||||
// cap_pairs = [
|
||||
// ["butt", "chisel" ],
|
||||
|
|
|
@ -802,12 +802,14 @@ function list_remove_values(list,values=[],all=false) =
|
|||
|
||||
// Function: idx()
|
||||
// Usage:
|
||||
// rng = idx(list, [s=], [e=], [step=]);
|
||||
// range = idx(list, [s=], [e=], [step=]);
|
||||
// for(i=idx(list, [s=], [e=], [step=])) ...
|
||||
// Topics: List Handling, Iteration
|
||||
// See Also: pair(), triplet(), combinations(), permutations()
|
||||
// See Also: count()
|
||||
// Description:
|
||||
// Returns the range of indexes for the given list.
|
||||
// Returns the range that gives the indices for a given list. This makes is a little bit
|
||||
// easier to loop over a list by index, when you need the index numbers and looping of list values isn't enough.
|
||||
// Note that the return is a **range** not a list.
|
||||
// Arguments:
|
||||
// list = The list to returns the index range of.
|
||||
// ---
|
||||
|
|
|
@ -426,7 +426,7 @@ Torx values: https://www.stanleyengineeredfastening.com/-/media/web/sef/resourc
|
|||
// screw("1/4-20,3/8", head="hex",orient=UP,anchor=BOTTOM,tolerance="1A");
|
||||
// down(INCH*1/20*1.395) nut("1/4-20", thickness=8, nutwidth=0.5*INCH, tolerance="1B");
|
||||
// }
|
||||
// Example: Here is a screw with nonstadard threading and a weird head size, which we create by modifying the screw structure:
|
||||
// Example: Here is a screw with nonstandard threading and a weird head size, which we create by modifying the screw structure:
|
||||
// spec = screw_info("M6x2,12",head="socket");
|
||||
// newspec = struct_set(spec,["head_size",20,"head_height",3]);
|
||||
// screw(newspec);
|
||||
|
|
Loading…
Reference in a new issue