Fix for Issue #1010: rotate_sweep with texture VNF produces reversed faces and reversed texture

This commit is contained in:
Revar Desmera 2023-03-08 04:55:37 -08:00
parent e3d4de3e1d
commit 2d1f2b4384

View file

@ -3685,8 +3685,12 @@ function _textured_revolution(
assert(in_list(atype, _ANCHOR_TYPES), "Anchor type must be \"hull\" or \"intersect\"")
let(
regions = !is_path(shape,2)? region_parts(shape) :
shape[0].y <= last(shape).y? [[reverse(shape)]] :
[[shape]],
closed? region_parts([shape]) :
region_parts([
[0,shape[0].y],
each shape,
[0,last(shape).y],
]),
checks = [
for (rgn=regions, path=rgn)
assert(all(path, function(pt) pt.x>=0))
@ -3747,7 +3751,7 @@ function _textured_revolution(
is_path(taper,2)? let(
retaper = [
for (t=taper)
assert(t[0]>=0 && t[0]<=100, "taper lookup indices must be betweem 0 and 100 inclusive.")
assert(t[0]>=0 && t[0]<=100, "taper lookup indices must be between 0 and 100 inclusive.")
[t[0]/100, t[1]]
],
taperout = [[-1,retaper[0][1]], each retaper, [2,last(retaper)[1]]]