Merge master.

This commit is contained in:
Revar Desmera 2020-02-13 18:06:15 -08:00
commit 3500f01e8f
8 changed files with 654 additions and 8 deletions

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@ -382,6 +382,138 @@ module attach(from, to=undef, overlap=undef, norot=false)
}
// Module: edge_profile()
// Usage:
// edge_profile([edges], [except], [convexity]) ...
// Description:
// Takes a 2D mask shape and attaches it to the selected edges, with the appropriate orientation
// and extruded length to be `diff()`ed away, to give the edge a matching profile.
// Arguments:
// edges = Edges to mask. See the docs for [`edges()`](edges.scad#edges) to see acceptable values. Default: All edges.
// except = Edges to explicitly NOT mask. See the docs for [`edges()`](edges.scad#edges) to see acceptable values. Default: No edges.
// convexity = Max number of times a line could intersect the perimeter of the mask shape. Default: 10
// Side Effects:
// Sets `$tags = "mask"` for all children.
// Example:
// diff("mask")
// cube([50,60,70],center=true)
// edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
// mask2d_roundover(r=10, inset=2);
module edge_profile(edges=EDGES_ALL, except=[], convexity=10) {
assert($parent_size != undef, "No object to attach to!");
edges = edges(edges, except=except);
vecs = [
for (i = [0:3], axis=[0:2])
if (edges[axis][i]>0)
EDGE_OFFSETS[axis][i]
];
for (vec = vecs) {
vcount = (vec.x?1:0) + (vec.y?1:0) + (vec.z?1:0);
assert(vcount == 2, "Not an edge vector!");
anch = find_anchor(vec, $parent_size.z, point2d($parent_size), size2=$parent_size2, shift=$parent_shift, offset=$parent_offset, anchors=$parent_anchors, geometry=$parent_geom, two_d=$parent_2d);
$attach_to = undef;
$attach_anchor = anch;
$attach_norot = true;
$tags = "mask";
length = sum(vmul($parent_size, [for (x=vec) x?0:1]))+0.1;
rotang =
vec.z<0? [90,0,180+vang(point2d(vec))] :
vec.z==0 && sign(vec.x)==sign(vec.y)? 135+vang(point2d(vec)) :
vec.z==0 && sign(vec.x)!=sign(vec.y)? [0,180,45+vang(point2d(vec))] :
[-90,0,180+vang(point2d(vec))];
translate(anch[1]) {
rot(rotang) {
linear_extrude(height=length, center=true, convexity=convexity) {
children();
}
}
}
}
}
// Module: edge_mask()
// Usage:
// edge_mask([edges], [except]) ...
// Description:
// Takes a 3D mask shape, and attaches it to the given edges, with the
// appropriate orientation to be `diff()`ed away.
// Arguments:
// edges = Edges to mask. See the docs for [`edges()`](edges.scad#edges) to see acceptable values. Default: All edges.
// except = Edges to explicitly NOT mask. See the docs for [`edges()`](edges.scad#edges) to see acceptable values. Default: No edges.
// Side Effects:
// Sets `$tags = "mask"` for all children.
// Example:
// diff("mask")
// cube([50,60,70],center=true)
// edge_mask([TOP,"Z"],except=[BACK,TOP+LEFT])
// rounding_mask_z(l=71,r=10);
module edge_mask(edges=EDGES_ALL, except=[]) {
assert($parent_size != undef, "No object to attach to!");
edges = edges(edges, except=except);
vecs = [
for (i = [0:3], axis=[0:2])
if (edges[axis][i]>0)
EDGE_OFFSETS[axis][i]
];
for (vec = vecs) {
vcount = (vec.x?1:0) + (vec.y?1:0) + (vec.z?1:0);
assert(vcount == 2, "Not an edge vector!");
anch = find_anchor(vec, $parent_size.z, point2d($parent_size), size2=$parent_size2, shift=$parent_shift, offset=$parent_offset, anchors=$parent_anchors, geometry=$parent_geom, two_d=$parent_2d);
$attach_to = undef;
$attach_anchor = anch;
$attach_norot = true;
$tags = "mask";
rotang =
vec.z<0? [90,0,180+vang(point2d(vec))] :
vec.z==0 && sign(vec.x)==sign(vec.y)? 135+vang(point2d(vec)) :
vec.z==0 && sign(vec.x)!=sign(vec.y)? [0,180,45+vang(point2d(vec))] :
[-90,0,180+vang(point2d(vec))];
translate(anch[1]) rot(rotang) children();
}
}
// Module: corner_mask()
// Usage:
// corner_mask([corners], [except]) ...
// Description:
// Takes a 3D mask shape, and attaches it to the given corners, with the appropriate
// orientation to be `diff()`ed away. The 3D corner mask shape should be designed to
// mask away the X+Y+Z+ octant.
// Arguments:
// corners = Edges to mask. See the docs for [`corners()`](edges.scad#corners) to see acceptable values. Default: All corners.
// except = Edges to explicitly NOT mask. See the docs for [`corners()`](edges.scad#corners) to see acceptable values. Default: No corners.
// Side Effects:
// Sets `$tags = "mask"` for all children.
// Example:
// diff("mask")
// cube(100, center=true)
// corner_mask([TOP,FRONT],LEFT+FRONT+TOP)
// difference() {
// translate(-0.01*[1,1,1]) cube(20);
// translate([20,20,20]) sphere(r=20);
// }
module corner_mask(corners=CORNERS_ALL, except=[]) {
assert($parent_size != undef, "No object to attach to!");
corners = corners(corners, except=except);
vecs = [for (i = [0:7]) if (corners[i]>0) CORNER_OFFSETS[i]];
for (vec = vecs) {
vcount = (vec.x?1:0) + (vec.y?1:0) + (vec.z?1:0);
assert(vcount == 3, "Not an edge vector!");
anch = find_anchor(vec, $parent_size.z, point2d($parent_size), size2=$parent_size2, shift=$parent_shift, offset=$parent_offset, anchors=$parent_anchors, geometry=$parent_geom, two_d=$parent_2d);
$attach_to = undef;
$attach_anchor = anch;
$attach_norot = true;
$tags = "mask";
rotang = vec.z<0?
[ 0,0,180+vang(point2d(vec))-45] :
[180,0,-90+vang(point2d(vec))-45];
translate(anch[1]) rot(rotang) children();
}
}
// Module: tags()
// Usage:
// tags(tags) ...

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@ -73,6 +73,14 @@ function is_int(n) = is_num(n) && n == round(n);
function is_integer(n) = is_num(n) && n == round(n);
// Function: is_nan()
// Usage:
// is_nan(x);
// Description:
// Returns true if a given value `x` is nan, a floating point value representing "not a number".
function is_nan(x) = (x!=x);
// Section: Handling `undef`s.

View file

@ -33,6 +33,21 @@
// cuboid(size=size,chamfer=chamfer,edges=edges);
// fwd(size/2) text3d(lbl2, size=txtsize);
// }
// module corner_cube(size=20, txtsize=3, corners="ALL") {
// corner_set = _corner_set(corners);
// lbl = is_string(corners)? [str("\"",corners,"\"")] : concat(
// corners.z>0? ["TOP"] : corners.z<0? ["BTM"] : [],
// corners.y>0? ["BACK"] : corners.y<0? ["FWD"] : [],
// corners.x>0? ["RIGHT"] : corners.x<0? ["LEFT"] : []
// );
// lbl2 = [for (i=idx(lbl)) i<len(lbl)-1? str(lbl[i],"+") : lbl[i]];
// for (i=[0:7]) if (corner_set[i]>0)
// translate(CORNER_OFFSETS[i]*size/2)
// color("red")
// cube(1, center=true);
// fwd(size/2) text3d(lbl2, size=txtsize);
// color("yellow",0.7) cuboid(size=size);
// }
// Section: Sets of Edges
@ -225,6 +240,151 @@ EDGE_OFFSETS = [ // Array of XYZ offsets to the center of each edge.
];
// Section: Corner Sets
// Constants for specifying corners.
CORNERS_NONE = [0,0,0,0,0,0,0,0]; // No corners.
CORNERS_ALL = [1,1,1,1,1,1,1,1]; // All corners.
// Section: Corner Helpers
// Function: is_corner_array()
// Usage:
// is_corner_array(v)
// Description:
// Returns true if the given value has the form of a corner array.
function is_corner_array(v) = is_vector(v) && len(v)==8 && all([for (x=v) x==1||x==0]);
// Function: normalize_corners()
// Usage:
// normalize_corners(v);
// Description:
// Normalizes all values in a corner array to be `1`, if it was originally greater than `0`,
// or `0`, if it was originally less than or equal to `0`.
function normalize_corners(v) = [for (x=v) x>0? 1 : 0];
function _corner_set(v) =
is_corner_array(v)? v : [
for (i=[0:7]) let(
v2 = CORNER_OFFSETS[i]
) (
is_string(v)? (
v=="ALL"? true : // Return all corners.
v=="NONE"? false : // Return no corners.
let(valid_values = ["ALL", "NONE"])
assert(
in_list(v, valid_values),
str(v, " must be a vector, corner array, or one of ", valid_values)
) v
) :
all([for (i=[0:2]) !v[i] || (v[i]==v2[i])])
)? 1 : 0
];
// Function: corners()
// Usage:
// corners(v)
// corners(v, except)
// Description:
// Takes a list of corner set descriptors, and returns a normalized corners array
// that represents all those given corners. If the `except` argument is given
// a list of corner set descriptors, then all those corners will be removed
// from the returned corners array. If either argument only has a single corner
// set descriptor, you do not have to pass it in a list.
// Each corner set descriptor can be any of:
// - A vector pointing towards an edge indicating both corners at the ends of that edge.
// - A vector pointing towards a face, indicating all the corners of that face.
// - A vector pointing towards a corner, indicating just that corner.
// - The string `"ALL"`, indicating all corners.
// - The string `"NONE"`, indicating no corners at all.
// - A raw corners array, where each corner is represented by a 1 or a 0. The corner ordering is:
// ```
// [X-Y-Z-, X+Y-Z-, X-Y+Z-, X+Y+Z-, X-Y-Z+, X+Y-Z+, X-Y+Z+, X+Y+Z+]
// ```
// Figure(3DBig): Edge Vectors
// ydistribute(55) {
// xdistribute(35) {
// corner_cube(corners=BOT+RIGHT);
// corner_cube(corners=BOT+BACK);
// corner_cube(corners=BOT+LEFT);
// corner_cube(corners=BOT+FRONT);
// }
// xdistribute(35) {
// corner_cube(corners=FWD+RIGHT);
// corner_cube(corners=BACK+RIGHT);
// corner_cube(corners=BACK+LEFT);
// corner_cube(corners=FWD+LEFT);
// }
// xdistribute(35) {
// corner_cube(corners=TOP+RIGHT);
// corner_cube(corners=TOP+BACK);
// corner_cube(corners=TOP+LEFT);
// corner_cube(corners=TOP+FRONT);
// }
// }
// Figure(3DBig): Corner Vector Edge Sets
// ydistribute(55) {
// xdistribute(35) {
// corner_cube(corners=FRONT+LEFT+TOP);
// corner_cube(corners=FRONT+RIGHT+TOP);
// corner_cube(corners=FRONT+LEFT+BOT);
// corner_cube(corners=FRONT+RIGHT+BOT);
// }
// xdistribute(35) {
// corner_cube(corners=TOP+LEFT+BACK);
// corner_cube(corners=TOP+RIGHT+BACK);
// corner_cube(corners=BOT+LEFT+BACK);
// corner_cube(corners=BOT+RIGHT+BACK);
// }
// }
// Figure(3D): Face Vector Edge Sets
// ydistribute(55) {
// xdistribute(35) {
// corner_cube(corners=LEFT);
// corner_cube(corners=FRONT);
// corner_cube(corners=RIGHT);
// }
// xdistribute(35) {
// corner_cube(corners=TOP);
// corner_cube(corners=BACK);
// corner_cube(corners=BOTTOM);
// }
// }
// Figure(3D): Named Edge Sets
// xdistribute(35) {
// corner_cube(corners="ALL");
// corner_cube(corners="NONE");
// }
// Example: Just the front-top-right corner
// corners(FRONT+TOP+RIGHT)
// Example: All corners surrounding either the front or top faces
// corners([FRONT,TOP])
// Example: All corners around the bottom face, except any that are also on the front
// corners(BTM, except=FRONT)
// Example: All corners except those around the bottom face.
// corners("ALL", except=BOTTOM)
// Example: All corners around the bottom or front faces, except those on the bottom-front edge.
// corners([BOTTOM,FRONT], except=BOTTOM+FRONT)
function corners(v, except=[]) =
(is_string(v) || is_vector(v) || is_corner_array(v))? corners([v], except=except) :
(is_string(except) || is_vector(except) || is_corner_array(except))? corners(v, except=[except]) :
except==[]? normalize_corners(sum([for (x=v) _corner_set(x)])) :
let(
a = normalize_corners(sum([for (x=v) _corner_set(x)])),
b = normalize_corners(sum([for (x=except) _corner_set(x)]))
) normalize_corners(a - b);
CORNER_OFFSETS = [ // Array of XYZ offsets to each corner.
[-1,-1,-1], [ 1,-1,-1], [-1, 1,-1], [ 1, 1,-1],
[-1,-1, 1], [ 1,-1, 1], [-1, 1, 1], [ 1, 1, 1]
];
// Function: corner_edge_count()
// Description: Counts how many given edges intersect at a specific corner.
// Arguments:

View file

@ -411,10 +411,21 @@ module rounding_mask(l=undef, r=undef, r1=undef, r2=undef, anchor=CENTER, spin=0
r2 = get_radius(r1=r2, r=r, dflt=1);
sides = quantup(segs(max(r1,r2)),4);
orient_and_anchor([2*r1, 2*r1, l], orient, anchor, spin=spin, size2=[2*r2,2*r2], chain=true) {
linear_extrude(height=l+0.1, convexity=4, center=true, scale=r2/r1) {
difference() {
square(2*r1, center=true);
xspread(2*r1) yspread(2*r1) circle(r=r1, $fn=sides);
if (r1<r2) {
zflip() {
linear_extrude(height=l, convexity=4, center=true, scale=r1/r2) {
difference() {
square(2*r2, center=true);
xspread(2*r2) yspread(2*r2) circle(r=r2, $fn=sides);
}
}
}
} else {
linear_extrude(height=l, convexity=4, center=true, scale=r2/r1) {
difference() {
square(2*r1, center=true);
xspread(2*r1) yspread(2*r1) circle(r=r1, $fn=sides);
}
}
}
children();

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@ -14,6 +14,10 @@ PHI = (1+sqrt(5))/2; // The golden ratio phi.
EPSILON = 1e-9; // A really small value useful in comparing FP numbers. ie: abs(a-b)<EPSILON
INF = 1/0; // The value `inf`, useful for comparisons.
NAN = acos(2); // The value `nan`, useful for comparisons.
// Section: Simple math
@ -424,14 +428,16 @@ function lcm(a,b=[]) =
// Description:
// Returns the sum of all entries in the given list.
// If passed an array of vectors, returns a vector of sums of each part.
// If passed an empty list, the value of `dflt` will be returned.
// Arguments:
// v = The list to get the sum of.
// dflt = The default value to return if `v` is an empty list. Default: 0
// Example:
// sum([1,2,3]); // returns 6.
// sum([[1,2,3], [3,4,5], [5,6,7]]); // returns [9, 12, 15]
function sum(v, _i=0, _acc) =
_i>=len(v)? _acc :
sum(v, _i=_i+1, _acc=is_undef(_acc)? v[_i] : _acc+v[_i]);
function sum(v, dflt=0, _i=0, _acc) =
_i>=len(v)? (len(v)? _acc : dflt) :
sum(v, dflt=dflt, _i=_i+1, _acc=is_undef(_acc)? v[_i] : _acc+v[_i]);
// Function: cumsum()

View file

@ -1010,5 +1010,331 @@ module supershape(step=0.5,m1=4,m2=undef,n1,n2=undef,n3=undef,a=1,b=undef, r=und
polygon(supershape(step=step,m1=m1,m2=m2,n1=n1,n2=n2,n3=n3,a=a,b=b, r=r,d=d, anchor=anchor, spin=spin));
// Section: 2D Masking Shapes
// Function&Module: mask2d_roundover()
// Usage:
// mask2d_roundover(r|d, [inset], [excess]);
// Description:
// Creates a 2D roundover/bead mask shape that is useful for extruding into a 3D mask for a 90º edge.
// This 2D mask is designed to be differenced away from the edge of a shape that is in the first (X+Y+) quadrant.
// If called as a function, this just returns a 2D path of the outline of the mask shape.
// Arguments:
// r = Radius of the roundover.
// d = Diameter of the roundover.
// inset = Optional bead inset size. Default: 0
// excess = Extra amount of mask shape to creates on the X- and Y- sides of the shape.
// Example(2D): 2D Roundover Mask
// mask2d_roundover(r=10);
// Example(2D): 2D Bead Mask
// mask2d_roundover(r=10,inset=2);
// Example: Masking by Edge Attachment
// diff("mask")
// cube([50,60,70],center=true)
// edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
// mask2d_roundover(r=10, inset=2);
module mask2d_roundover(r, d, excess, inset=0) {
polygon(mask2d_roundover(r=r,d=d,excess=excess,inset=inset));
}
function mask2d_roundover(r, d, excess, inset=0) =
assert(is_num(r)||is_num(d))
assert(is_undef(excess)||is_num(excess))
assert(is_num(inset)||(is_vector(inset)&&len(inset)==2))
let(
inset = is_list(inset)? inset : [inset,inset],
excess = default(excess,$overlap),
r = get_radius(r=r,d=d,dflt=1),
steps = quantup(segs(r),4)/4,
step = 90/steps
) [
[-excess,-excess], [-excess, r+inset.y],
for (i=[0:1:steps]) [r,r] + inset + polar_to_xy(r,180+i*step),
[r+inset.x,-excess]
];
// Function&Module: mask2d_cove()
// Usage:
// mask2d_cove(r|d, [inset], [excess]);
// Description:
// Creates a 2D cove mask shape that is useful for extruding into a 3D mask for a 90º edge.
// This 2D mask is designed to be differenced away from the edge of a shape that is in the first (X+Y+) quadrant.
// If called as a function, this just returns a 2D path of the outline of the mask shape.
// Arguments:
// r = Radius of the cove.
// d = Diameter of the cove.
// inset = Optional amount to inset code from corner. Default: 0
// excess = Extra amount of mask shape to creates on the X- and Y- sides of the shape.
// Example(2D): 2D Cove Mask
// mask2d_cove(r=10);
// Example(2D): 2D Inset Cove Mask
// mask2d_cove(r=10,inset=3);
// Example: Masking by Edge Attachment
// diff("mask")
// cube([50,60,70],center=true)
// edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
// mask2d_cove(r=10, inset=2);
module mask2d_cove(r, d, inset=0, excess) {
polygon(mask2d_cove(r=r,d=d,excess=excess,inset=inset));
}
function mask2d_cove(r, d, inset=0, excess) =
assert(is_num(r)||is_num(d))
assert(is_undef(excess)||is_num(excess))
assert(is_num(inset)||(is_vector(inset)&&len(inset)==2))
let(
inset = is_list(inset)? inset : [inset,inset],
excess = default(excess,$overlap),
r = get_radius(r=r,d=d,dflt=1),
steps = quantup(segs(r),4)/4,
step = 90/steps
) [
[-excess,-excess], [-excess, r+inset.y],
for (i=[0:1:steps]) inset + polar_to_xy(r,90-i*step),
[r+inset.x,-excess]
];
// Function&Module: mask2d_chamfer()
// Usage:
// mask2d_chamfer(x|y|edge, [angle], [inset], [excess]);
// Description:
// Creates a 2D chamfer mask shape that is useful for extruding into a 3D mask for a 90º edge.
// This 2D mask is designed to be differenced away from the edge of a shape that is in the first (X+Y+) quadrant.
// If called as a function, this just returns a 2D path of the outline of the mask shape.
// Arguments:
// x = The width of the chamfer.
// y = The height of the chamfer.
// edge = The length of the edge of the chamfer.
// angle = The angle of the chamfer edge, away from vertical. Default: 45.
// inset = Optional amount to inset code from corner. Default: 0
// excess = Extra amount of mask shape to creates on the X- and Y- sides of the shape.
// Example(2D): 2D Chamfer Mask
// mask2d_chamfer(x=10);
// Example(2D): 2D Chamfer Mask by Width.
// mask2d_chamfer(x=10, angle=30);
// Example(2D): 2D Chamfer Mask by Height.
// mask2d_chamfer(y=10, angle=30);
// Example(2D): 2D Inset Chamfer Mask
// mask2d_chamfer(x=10, inset=2);
// Example: Masking by Edge Attachment
// diff("mask")
// cube([50,60,70],center=true)
// edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
// mask2d_chamfer(x=10, inset=2);
module mask2d_chamfer(x, y, edge, angle=45, excess, inset=0) {
polygon(mask2d_chamfer(x=x, y=y, edge=edge, angle=angle, excess=excess, inset=inset));
}
function mask2d_chamfer(x, y, edge, angle=45, excess, inset=0) =
assert(num_defined([x,y,edge])==1)
assert(is_num(first_defined([x,y,edge])))
assert(is_num(angle))
assert(is_undef(excess)||is_num(excess))
assert(is_num(inset)||(is_vector(inset)&&len(inset)==2))
let(
inset = is_list(inset)? inset : [inset,inset],
excess = default(excess,$overlap),
x = !is_undef(x)? x :
!is_undef(y)? adj_ang_to_opp(adj=y,ang=angle) :
hyp_ang_to_opp(hyp=edge,ang=angle),
y = opp_ang_to_adj(opp=x,ang=angle)
) [
[-excess, -excess], [-excess, y+inset.y],
[inset.x, y+inset.y], [x+inset.x, inset.y],
[x+inset.x, -excess]
];
// Function&Module: mask2d_rabbet()
// Usage:
// mask2d_rabbet(size, [excess]);
// Description:
// Creates a 2D rabbet mask shape that is useful for extruding into a 3D mask for a 90º edge.
// This 2D mask is designed to be differenced away from the edge of a shape that is in the first (X+Y+) quadrant.
// If called as a function, this just returns a 2D path of the outline of the mask shape.
// Arguments:
// size = The size of the rabbet, either as a scalar or an [X,Y] list.
// inset = Optional amount to inset code from corner. Default: 0
// excess = Extra amount of mask shape to creates on the X- and Y- sides of the shape.
// Example(2D): 2D Rabbet Mask
// mask2d_rabbet(size=10);
// Example(2D): 2D Asymmetrical Rabbet Mask
// mask2d_rabbet(size=[5,10]);
// Example: Masking by Edge Attachment
// diff("mask")
// cube([50,60,70],center=true)
// edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
// mask2d_rabbet(size=10);
module mask2d_rabbet(size, excess) {
polygon(mask2d_rabbet(size=size, excess=excess));
}
function mask2d_rabbet(size, excess) =
assert(is_num(size)||(is_vector(size)&&len(size)==2))
assert(is_undef(excess)||is_num(excess))
let(
excess = default(excess,$overlap),
size = is_list(size)? size : [size,size]
) [
[-excess, -excess], [-excess, size.y], size, [size.x, -excess]
];
// Function&Module: mask2d_dovetail()
// Usage:
// mask2d_dovetail(x|y|edge, [angle], [inset], [shelf], [excess]);
// Description:
// Creates a 2D dovetail mask shape that is useful for extruding into a 3D mask for a 90º edge.
// This 2D mask is designed to be differenced away from the edge of a shape that is in the first (X+Y+) quadrant.
// If called as a function, this just returns a 2D path of the outline of the mask shape.
// Arguments:
// x = The width of the dovetail.
// y = The height of the dovetail.
// edge = The length of the edge of the dovetail.
// angle = The angle of the chamfer edge, away from vertical. Default: 30.
// inset = Optional amount to inset code from corner. Default: 0
// shelf = The extra height to add to the inside corner of the dovetail. Default: 0
// excess = Extra amount of mask shape to creates on the X- and Y- sides of the shape.
// Example(2D): 2D Dovetail Mask
// mask2d_dovetail(x=10);
// Example(2D): 2D Dovetail Mask by Width.
// mask2d_dovetail(x=10, angle=30);
// Example(2D): 2D Dovetail Mask by Height.
// mask2d_dovetail(y=10, angle=30);
// Example(2D): 2D Inset Dovetail Mask
// mask2d_dovetail(x=10, inset=2);
// Example: Masking by Edge Attachment
// diff("mask")
// cube([50,60,70],center=true)
// edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
// mask2d_dovetail(x=10, inset=2);
module mask2d_dovetail(x, y, edge, angle=30, inset=0, shelf=0, excess) {
polygon(mask2d_dovetail(x=x, y=y, edge=edge, angle=angle, inset=inset, shelf=shelf, excess=excess));
}
function mask2d_dovetail(x, y, edge, angle=30, inset=0, shelf=0, excess) =
assert(num_defined([x,y,edge])==1)
assert(is_num(first_defined([x,y,edge])))
assert(is_num(angle))
assert(is_undef(excess)||is_num(excess))
assert(is_num(inset)||(is_vector(inset)&&len(inset)==2))
let(
inset = is_list(inset)? inset : [inset,inset],
excess = default(excess,$overlap),
x = !is_undef(x)? x :
!is_undef(y)? adj_ang_to_opp(adj=y,ang=angle) :
hyp_ang_to_opp(hyp=edge,ang=angle),
y = opp_ang_to_adj(opp=x,ang=angle)
) [
[-excess, 0], [-excess, y+inset.y+shelf],
inset+[x,y+shelf], inset+[x,y], inset, [inset.x,0]
];
// Function&Module: mask2d_ogee()
// Usage:
// mask2d_ogee(x|y|edge, [angle], [inset], [shelf], [excess]);
//
// Description:
// Creates a 2D Ogee mask shape that is useful for extruding into a 3D mask for a 90º edge.
// This 2D mask is designed to be `difference()`d away from the edge of a shape that is in the first (X+Y+) quadrant.
// Since there are a number of shapes that fall under the name ogee, the shape of this mask is given as a pattern.
// Patterns are given as TYPE, VALUE pairs. ie: `["fillet",10, "xstep",2, "step",[5,5], ...]`. See Patterns below.
// If called as a function, this just returns a 2D path of the outline of the mask shape.
//
// ### Patterns
//
// Type | Argument | Description
// -------- | --------- | ----------------
// "step" | [x,y] | Makes a line to a point `x` right and `y` down.
// "xstep" | dist | Makes a `dist` length line towards X+.
// "ystep" | dist | Makes a `dist` length line towards Y-.
// "round" | radius | Makes an arc that will mask a roundover.
// "fillet" | radius | Makes an arc that will mask a fillet.
//
// Arguments:
// pattern = A list of pattern pieces to describe the Ogee.
// excess = Extra amount of mask shape to creates on the X- and Y- sides of the shape.
//
// Example(2D): 2D Ogee Mask
// mask2d_ogee([
// "xstep",1, "ystep",1, // Starting shoulder.
// "fillet",5, "round",5, // S-curve.
// "ystep",1, "xstep",1 // Ending shoulder.
// ]);
module mask2d_ogee(pattern, excess) {
polygon(mask2d_ogee(pattern, excess=excess));
}
function mask2d_ogee(pattern, excess) =
assert(is_list(pattern))
assert(len(pattern)>0)
assert(len(pattern)%2==0,"pattern must be a list of TYPE, VAL pairs.")
assert(all([for (i = idx(pattern,step=2)) in_list(pattern[i],["step","xstep","ystep","round","fillet"])]))
let(
excess = default(excess,$overlap),
x = concat([0], cumsum([
for (i=idx(pattern,step=2)) let(
type = pattern[i],
val = pattern[i+1]
) (
type=="step"? val.x :
type=="xstep"? val :
type=="round"? val :
type=="fillet"? val :
0
)
])),
y = concat([0], cumsum([
for (i=idx(pattern,step=2)) let(
type = pattern[i],
val = pattern[i+1]
) (
type=="step"? val.y :
type=="ystep"? val :
type=="round"? val :
type=="fillet"? val :
0
)
])),
tot_x = select(x,-1),
tot_y = select(y,-1),
data = [
for (i=idx(pattern,step=2)) let(
type = pattern[i],
val = pattern[i+1],
pt = [x[i/2], tot_y-y[i/2]] + (
type=="step"? [val.x,-val.y] :
type=="xstep"? [val,0] :
type=="ystep"? [0,-val] :
type=="round"? [val,0] :
type=="fillet"? [0,-val] :
[0,0]
)
) [type, val, pt]
],
path = [
[tot_x,-excess],
[-excess,-excess],
[-excess,tot_y],
for (pat = data) each
pat[0]=="step"? [pat[2]] :
pat[0]=="xstep"? [pat[2]] :
pat[0]=="ystep"? [pat[2]] :
let(
r = pat[1],
steps = segs(abs(r)),
step = 90/steps
) [
for (i=[0:1:steps]) let(
a = pat[0]=="round"? (180+i*step) : (90-i*step)
) pat[2] + abs(r)*[cos(a),sin(a)]
]
]
) deduplicate(path);
// vim: noexpandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap

View file

@ -293,6 +293,8 @@ test_atanh();
module test_sum() {
assert(sum([]) == 0);
assert(sum([],dflt=undef) == undef);
assert(sum([1,2,3]) == 6);
assert(sum([-2,-1,0,1,2]) == 0);
assert(sum([[1,2,3], [3,4,5], [5,6,7]]) == [9,12,15]);
@ -301,6 +303,7 @@ test_sum();
module test_cumsum() {
assert(cumsum([]) == []);
assert(cumsum([1,1,1]) == [1,2,3]);
assert(cumsum([2,2,2]) == [2,4,6]);
assert(cumsum([1,2,3]) == [1,3,6]);

View file

@ -8,7 +8,7 @@
//////////////////////////////////////////////////////////////////////
BOSL_VERSION = [2,0,117];
BOSL_VERSION = [2,0,124];
// Section: BOSL Library Version Functions