Added Installation section to README

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Revar Desmera 2019-05-05 11:58:18 -07:00
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# BOSL2
[![Join the chat at https://gitter.im/revarbat/BOSL2](https://badges.gitter.im/revarbat/BOSL2.svg)](https://gitter.im/revarbat/BOSL2?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
**The Belfry OpenScad Library, v2** [![Join the chat at https://gitter.im/revarbat/BOSL2](https://badges.gitter.im/revarbat/BOSL2.svg)](https://gitter.im/revarbat/BOSL2?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [**BOSL2 Docs**](https://github.com/revarbat/BOSL2/wiki)
The Belfry OpenScad Library, v2 - A library of tools, shapes, and helpers to make OpenScad easier to use.
A library for OpenSCAD, filled with useful tools, shapes, masks, math and manipulators, designed to make OpenSCAD easier to use.
This library is a set of useful tools, shapes and manipulators that I developed while working on various
projects, including large ones like the Snappy-Reprap printed 3D printer.
- **NOTE:** BOSL2 IS PRE-ALPHA CODE. THE CODE IS STILL BEING REORGANIZED.
- **NOTE2:** CODE WRITTEN FOR BOSLv1 PROBABLY WON'T WORK WITH BOSL2!
## Installation
1. Download the .zip or .tar.gz release file for this library.
2. Unpack it. It should create a `BOSL-v2.0` directory with the library files within it.
3. Rename the directory to `BOSL2`.
4. Move the `BOSL2` directory into the apropriate OpenSCAD library directory for your platform:
- Windows: `My Documents\OpenSCAD\libraries\`
- Linux: `$HOME/.local/share/OpenSCAD/libraries/`
- Mac OS X: `$HOME/Documents/OpenSCAD/libraries/`
5. Restart OpenSCAD.
## Terminology
For purposes of the BOSL2 library, the following terms apply:
- **Left**: Towards X-
- **Right**: Towards X+
@ -17,8 +28,6 @@ For purposes of the BOSL2 library, the following terms apply:
- **Bottom**/**Down**/**Below**: Towards Z-
- **Top**/**Up**/**Above**: Towards Z+
- **Axis-Positive**: Towards the positive end of the axis the object is oriented on. IE: X+, Y+, or Z+.
- **Axis-Negative**: Towards the negative end of the axis the object is oriented on. IE: X-, Y-, or Z-.
## Common Arguments: