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Textures integration bugfixes.
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60a565381a
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3 changed files with 13 additions and 13 deletions
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@ -181,9 +181,9 @@ module pco1810_cap(wall=2, texture="none", anchor=BOTTOM, spin=0, orient=UP)
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difference() {
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union() {
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if (texture == "knurled") {
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textured_cylinder(d=w, h=h, texture="diamonds", tex_size=[3,3], style="concave", anchor=BOT);
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cyl(d=w, h=h, texture="diamonds", tex_size=[3,3], tex_style="concave", anchor=BOT);
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} else if (texture == "ribbed") {
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textured_cylinder(d=w, h=h, texture="ribs", tex_size=[3,3], style="min_edge", anchor=BOT);
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cyl(d=w, h=h, texture="ribs", tex_size=[3,3], tex_style="min_edge", anchor=BOT);
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} else {
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cyl(d=w, l=tamper_ring_h+wall, anchor=BOTTOM);
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}
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@ -362,9 +362,9 @@ module pco1881_cap(wall=2, texture="none", anchor=BOTTOM, spin=0, orient=UP)
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difference() {
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union() {
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if (texture == "knurled") {
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textured_cylinder(d=w, h=11.2+wall, texture="diamonds", tex_size=[3,3], style="concave", anchor=BOT);
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cyl(d=w, h=11.2+wall, texture="diamonds", tex_size=[3,3], tex_style="concave", anchor=BOT);
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} else if (texture == "ribbed") {
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textured_cylinder(d=w, h=11.2+wall, texture="ribs", tex_size=[3,3], style="min_edge", anchor=BOT);
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cyl(d=w, h=11.2+wall, texture="ribs", tex_size=[3,3], tex_style="min_edge", anchor=BOT);
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} else {
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cyl(d=w, l=11.2+wall, anchor=BOTTOM);
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}
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@ -567,9 +567,9 @@ module generic_bottle_cap(
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// thickness so the wall+texture are the specified wall thickness. That
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// seems wrong so this does specified thickness+texture
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if (texture == "knurled") {
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textured_cylinder(d=w + 1.5*diamMagMult, l=h, texture="diamonds", tex_size=[3,3], style="concave", anchor=BOT);
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cyl(d=w + 1.5*diamMagMult, l=h, texture="diamonds", tex_size=[3,3], tex_style="concave", anchor=BOT);
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} else if (texture == "ribbed") {
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textured_cylinder(d=w + 1.5*diamMagMult, l=h, texture="ribs", tex_size=[3,3], style="min_edge", anchor=BOT);
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cyl(d=w + 1.5*diamMagMult, l=h, texture="ribs", tex_size=[3,3], tex_style="min_edge", anchor=BOT);
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} else {
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cyl(d = w, l = h, anchor = BOTTOM);
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}
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@ -1266,7 +1266,7 @@ function cylinder(h, r1, r2, center, l, r, d, d1, d2, anchor, spin=0, orient=UP)
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// Example: Texturing with VNF tile "vnf_dots"
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// cyl(h=40, r1=20, r2=15, rounding=9,
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// texture="vnf_dots", tex_size=[5,5],
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// samples=6);
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// tex_samples=6);
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//
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// Example: Texturing with VNF tile "vnf_bricks"
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// cyl(h=50, r1=25, r2=20, shift=[0,10], rounding1=-10,
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@ -1279,12 +1279,12 @@ function cylinder(h, r1, r2, center, l, r, d, d1, d2, anchor, spin=0, orient=UP)
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//
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// Example: Taper Texure at Extreme Ends
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// cyl(d1=25, d2=20, h=30, rounding=5,
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// texture="trunc_ribs", taper=0,
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// texture="trunc_ribs", tex_taper=0,
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// tex_size=[5,1]);
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//
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// Example: Taper Texture over First and Last 10%
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// cyl(d1=25, d2=20, h=30, rounding=5,
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// texture="trunc_ribs", taper=10,
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// texture="trunc_ribs", tex_taper=10,
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// tex_size=[5,1]);
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function cyl(
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@ -3072,7 +3072,7 @@ module interior_fillet(l=1.0, r, ang=90, overlap=0.01, d, anchor=CENTER, spin=0,
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#subsection-anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis. See [spin](attachments.scad#subsection-spin). Default: `0`
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// orient = Vector to rotate top towards. See [orient](attachments.scad#subsection-orient). Default: `UP`
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// See Also: heightfield(), cylindrical_heightfield(), textured_revolution(), textured_cylinder(), textured_linear_sweep()
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// See Also: heightfield(), cylindrical_heightfield()
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// Example:
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// heightfield(size=[100,100], bottom=-20, data=[
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// for (y=[-180:4:180]) [
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@ -3210,7 +3210,7 @@ function heightfield(data, size=[100,100], bottom=-20, maxz=100, xrange=[-1:0.04
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#subsection-anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis. See [spin](attachments.scad#subsection-spin). Default: `0`
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// orient = Vector to rotate top towards. See [orient](attachments.scad#subsection-orient). Default: `UP`
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// See Also: heightfield(), cylindrical_heightfield(), textured_revolution(), textured_cylinder(), textured_linear_sweep()
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// See Also: heightfield(), cylindrical_heightfield()
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// Example(VPD=400;VPR=[55,0,150]):
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// cylindrical_heightfield(l=100, r=30, base=5, data=[
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// for (y=[-180:4:180]) [
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@ -876,7 +876,7 @@ function rotate_sweep(
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)
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assert(min_x>=0, "Input region must exist entirely in the X+ half-plane.")
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!is_undef(texture)? _textured_revolution(
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region,
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shape,
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texture=texture,
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tex_size=tex_size,
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counts=tex_counts,
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@ -935,7 +935,7 @@ module rotate_sweep(
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steps = segs(max_x);
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if (!is_undef(texture)) {
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_textured_revolution(
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region,
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shape,
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texture=texture,
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tex_size=tex_size,
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counts=tex_counts,
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