diff --git a/attachments.scad b/attachments.scad index 4ac6b1f..983ccdf 100644 --- a/attachments.scad +++ b/attachments.scad @@ -76,7 +76,6 @@ _ANCHOR_TYPES = ["intersect","hull"]; // motors have anchors for `"screw1"`, `"screw2"`, etc. to refer to the various screwholes on the // stepper motor shape. The names, positions, directions, and spins of these anchors are // specific to the object, and are documented when they exist. -// . // SubSection: Spin // Spin is specified with the `spin` argument in most shape modules. Specifying a scalar `spin` // when creating an object will rotate the object counter-clockwise around the Z axis by the given @@ -84,14 +83,12 @@ _ANCHOR_TYPES = ["intersect","hull"]; // axes by the number of degrees in each component of the vector. Spin is always applied after // anchoring, and before orientation. Since spin is applied after anchoring it is not what // you might think of intuitively as spinning the shape. To do that, apply `zrot()` to the shape before anchoring. -// . // SubSection: Orient // Orientation is specified with the `orient` argument in most shape modules. Specifying `orient` // when creating an object will rotate the object such that the top of the object will be pointed // at the vector direction given in the `orient` argument. Orientation is always applied after // anchoring and spin. The constants `UP`, `DOWN`, `FRONT`, `BACK`, `LEFT`, and `RIGHT` can be // added together to form the directional vector for this. ie: `LEFT+BACK` -// . // SubSection: Specifying Directions // You can use direction vectors to specify anchors for objects or to specify edges, faces, and // corners of cubes. You can simply specify these direction vectors numerically, but another