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dovetail $slop fix
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2 changed files with 60 additions and 36 deletions
44
joiners.scad
44
joiners.scad
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@ -634,16 +634,25 @@ module dovetail(gender, width, height, slide, h, w, angle, slope, thickness, tap
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assert(count3<=1 || (radius==0 && chamfer==0), "Do not specify both chamfer and radius");
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assert(count3<=1 || (radius==0 && chamfer==0), "Do not specify both chamfer and radius");
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slope = is_def(slope) ? slope :
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slope = is_def(slope) ? slope :
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is_def(angle) ? 1/tan(angle) : 6;
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is_def(angle) ? 1/tan(angle) : 6;
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extra_slop = gender == "female" ? 2*get_slop() : 0;
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height_slop = gender == "female" ? get_slop() : 0;
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width = w + extra_slop;
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height = h + extra_slop;
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back_width = u_add(back_width, extra_slop);
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front_offset = is_def(taper) ? -extra * tan(taper) :
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// This adjustment factor doesn't seem to be exactly right, but don't know how to get it right
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is_def(back_width) ? extra * (back_width-width)/slide/2 : 0;
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size = is_def(chamfer) && chamfer>0 ? chamfer :
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wfactor=rot(atan(tan(angle)*cos(taper)),p=zrot(taper, RIGHT), v=[-sin(taper),cos(taper),0]).x;
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is_def(radius) && radius>0 ? radius : 0;
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// adjust width for increased height adjust for normal to dovetail surface
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width_slop = 2*height_slop/slope + 2* height_slop / wfactor;
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width = w + width_slop;
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height = h + height_slop;
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back_width = u_add(back_width, width_slop);
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front_offset = is_def(taper) ? -extra * tan(taper)
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: is_def(back_width) ? extra * (back_width-width)/slide/2
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: 0;
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size = is_def(chamfer) && chamfer>0 ? chamfer
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: is_def(radius) && radius>0 ? radius
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: 0;
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type = is_def(chamfer) && chamfer>0 ? "chamfer" : "circle";
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type = is_def(chamfer) && chamfer>0 ? "chamfer" : "circle";
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fullsize = round ? [size,size] :
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fullsize = round ? [size,size] :
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@ -653,21 +662,26 @@ module dovetail(gender, width, height, slide, h, w, angle, slope, thickness, tap
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move(
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move(
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[0,-slide/2-extra,0],
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[0,-slide/2-extra,0],
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p=[
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p=[
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[0 , 0, height],
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[0, 0, height],
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[width/2-front_offset , 0, height],
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[width/2 - front_offset, 0, height],
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[width/2 - height/slope - front_offset, 0, 0 ],
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[width/2 - height/slope - front_offset, 0, 0 ],
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[width/2 - front_offset + height, 0, 0]
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[width/2 - front_offset + height, 0, 0 ]
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]
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]
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),
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),
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method=type, cut = fullsize, closed=false
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method=type, cut = fullsize, closed=false
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);
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);
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smallend_points = concat(select(smallend_half, 1, -2), [down(extra,p=select(smallend_half, -2))]);
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smallend_points = concat(select(smallend_half, 1, -2), [down(extra,p=select(smallend_half, -2))]);
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offset = is_def(taper) ? -(slide+extra) * tan(taper) :
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offset = is_def(taper) ? -(slide+extra) * tan(taper)
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is_def(back_width) ? (back_width-width) / 2 : 0;
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: is_def(back_width) ? (back_width-width) / 2
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: 0;
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bigend_points = move([offset,slide+2*extra,0], p=smallend_points);
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bigend_points = move([offset,slide+2*extra,0], p=smallend_points);
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//adjustment = $overlap * (gender == "male" ? -1 : 1); // Adjustment for default overlap in attach()
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//adjustment = $overlap * (gender == "male" ? -1 : 1); // Adjustment for default overlap in attach()
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adjustment = 0; // Default overlap is assumed to be zero
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adjustment = 0; // Default overlap is assumed to be zero
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// This code computes the true normal from which the exact width factor can be obtained
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// as the x component. Comparing to wfactor above shows small discrepancy
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// pts = [smallend_points[0], smallend_points[1], bigend_points[1],bigend_points[0]];
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// n = -polygon_normal(pts);
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attachable(anchor,spin,orient, size=[width+2*offset, slide, height]) {
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attachable(anchor,spin,orient, size=[width+2*offset, slide, height]) {
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down(height/2+adjustment) {
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down(height/2+adjustment) {
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@ -26,7 +26,8 @@ well.
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Anchoring allows you to align a specified part of an object or point
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Anchoring allows you to align a specified part of an object or point
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on an object with the origin. The alignment point can be the center
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on an object with the origin. The alignment point can be the center
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of a side, the center of an edge, a corner, or some other
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of a side, the center of an edge, a corner, or some other
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distinguished point on the object. This is done by passing a vector into the `anchor=` argument. For roughly cubical
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distinguished point on the object. This is done by passing a vector
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or text string into the `anchor=` argument. For roughly cubical
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or prismoidal shapes, that vector points in the general direction of the side, edge, or
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or prismoidal shapes, that vector points in the general direction of the side, edge, or
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corner that will be aligned to. For example, a vector of [1,0,-1] refers to the lower-right
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corner that will be aligned to. For example, a vector of [1,0,-1] refers to the lower-right
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edge of the shape. Each vector component should be -1, 0, or 1:
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edge of the shape. Each vector component should be -1, 0, or 1:
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@ -56,14 +57,14 @@ Constant | Direction | Value
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-------- | --------- | -----------
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-------- | --------- | -----------
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`LEFT` | X- | `[-1, 0, 0]`
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`LEFT` | X- | `[-1, 0, 0]`
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`RIGHT` | X+ | `[ 1, 0, 0]`
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`RIGHT` | X+ | `[ 1, 0, 0]`
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`FRONT`/`FORWARD`/`FWD` | Y- | `[ 0,-1, 0]`
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`FRONT`/`FORWARD`/`FWD` | Y− | `[ 0, −1, 0]`
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`BACK` | Y+ | `[ 0, 1, 0]`
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`BACK` | Y+ | `[ 0, 1, 0]`
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`BOTTOM`/`BOT`/`DOWN` | Z- (Y- in 2D) | `[ 0, 0,-1]` (`[0,-1]` in 2D.)
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`BOTTOM`/`BOT`/`DOWN` | Z− (Y− in 2D) | `[ 0, 0, −1]` (`[0, −1]` in 2D.)
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`TOP`/`UP` | Z+ (Y+ in 2D) | `[ 0, 0, 1]` (`[0,-1]` in 2D.)
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`TOP`/`UP` | Z+ (Y+ in 2D) | `[ 0, 0, 1]` (`[0, 1]` in 2D.)
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`CENTER`/`CTR` | Centered | `[ 0, 0, 0]`
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`CENTER`/`CTR` | Centered | `[ 0, 0, 0]`
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If you want a vector pointing towards the bottom-left edge, just add the `BOTTOM` and `LEFT` vector
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If you want a vector pointing towards the bottom−left edge, just add the `BOTTOM` and `LEFT` vector
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constants together like `BOTTOM + LEFT`. This will result in a vector of `[-1,0,-1]`. You can pass
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constants together like `BOTTOM + LEFT`. This will result in a vector of `[−1,0,−1]`. You can pass
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that to the `anchor=` argument for a clearly understandable anchoring:
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that to the `anchor=` argument for a clearly understandable anchoring:
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```openscad-3D
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```openscad-3D
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@ -78,9 +79,9 @@ cube([40,30,50], anchor=FRONT);
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---
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---
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For cylindrical type attachables, the Z component of the vector will be -1, 0, or 1, referring
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For cylindrical type attachables, the Z component of the vector will be −1, 0, or 1, referring
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to the bottom rim, the middle side, or the top rim of the cylindrical or conical shape.
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to the bottom rim, the middle side, or the top rim of the cylindrical or conical shape.
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The X and Y components can be any value, pointing towards the circular perimeter of the cone.
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The X and Y components can be any value, pointing towards the circular perimeter of the cone.
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These combined let you point at any place on the bottom or top rims, or at an arbitrary
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These combined let you point at any place on the bottom or top rims, or at an arbitrary
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side wall:
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side wall:
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@ -122,20 +123,29 @@ sphere(r=50, anchor=spherical_to_xyz(1,-30,60));
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---
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---
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Some attachable shapes may provide specific named anchors for shape-specific anchoring. These
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Some attachable shapes may provide specific named anchors for shape-specific anchoring. These
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will be given as strings and will be specific to that type of attachable. For example, the
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will be given as strings and will be specific to that type of
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`teardrop()` attachable has a named anchor called "cap":
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attachable. When named anchors are supported, they are listed in a
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"Named Anchors" section of the documentation for the module. The
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`teardrop()` attachable, for example, has a named anchor called "cap" and in 2D the
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`star()` attachable has anchors labeled by tip number:
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```openscad-3D
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```openscad-3D
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include <BOSL2/std.scad>
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include <BOSL2/std.scad>
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teardrop(d=100, l=20, anchor="cap");
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teardrop(d=100, l=20, anchor="cap");
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```
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```
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```openscad-2D
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include <BOSL2/std.scad>
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star(n=7, od=30, id=20, anchor="tip2");
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```
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---
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---
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Some shapes, for backwards compatibility reasons, can take a `center=` argument. This just
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Some shapes, for backwards compatibility reasons, can take a `center=` argument. This just
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overrides the `anchor=` argument. A `center=true` argument is the same as `anchor=CENTER`.
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overrides the `anchor=` argument. A `center=true` argument is the same as `anchor=CENTER`.
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A `center=false` argument can mean `anchor=[-1,-1,-1]` for a cube, or `anchor=BOTTOM` for a
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A `center=false` argument chooses the anchor to match the behavior of
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cylinder, to make them behave just like the builtin versions:
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the builtin version: for a cube it is the same as `anchor=[-1,-1,-1]` but for a
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cylinder, it is the same as `anchor=BOTTOM`.
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```openscad-3D
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```openscad-3D
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include <BOSL2/std.scad>
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include <BOSL2/std.scad>
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@ -150,7 +160,7 @@ cube([50,40,30],center=false);
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---
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---
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Most 2D shapes provided by BOSL2 are also anchorable. The built-in `square()` and `circle()`
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Most 2D shapes provided by BOSL2 are also anchorable. The built-in `square()` and `circle()`
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modules have been overridden to enable attachability and anchoring. The `anchor=` options for 2D
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modules have been overridden to make them attachable.. The `anchor=` options for 2D
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shapes treat 2D vectors as expected. Special handling occurs with 3D
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shapes treat 2D vectors as expected. Special handling occurs with 3D
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vectors: if the Y coordinate is zero and the Z coordinate is nonzero,
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vectors: if the Y coordinate is zero and the Z coordinate is nonzero,
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then the Z coordinate is used to replace the Y coordinate. This is
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then the Z coordinate is used to replace the Y coordinate. This is
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@ -202,9 +212,9 @@ include <BOSL2/std.scad>
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cube([20,20,40], center=true, spin=45);
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cube([20,20,40], center=true, spin=45);
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```
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```
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You can even spin around each of the three axes in one pass, by giving 3 angles (in degrees) to
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You can also spin around other axes, or multiple axes at once, by giving 3 angles (in degrees) to
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`spin=` as a vector, like [Xang,Yang,Zang]. Similarly to `rotate()`, the axes will be spun in
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`spin=` as a vector, like [Xang,Yang,Zang]. Similarly to `rotate()`,
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the order given, X-axis spin, then Y-axis, then Z-axis:
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the rotations apply in the order given, X-axis spin, then Y-axis, then Z-axis:
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```openscad-3D
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```openscad-3D
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include <BOSL2/std.scad>
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include <BOSL2/std.scad>
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@ -213,14 +223,14 @@ cube([20,20,40], center=true, spin=[10,20,30]);
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This example shows a cylinder which has been anchored at its FRONT,
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This example shows a cylinder which has been anchored at its FRONT,
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with a rotated copy in gray. The rotation is performed around the
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with a rotated copy in gray. The rotation is performed around the
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origin, but the cylinder is off the origin, so the rotation *does*
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origin, but the cylinder is off the origin, so the rotation **does**
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have an effect on the cylinder, even though the cylinder has
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have an effect on the cylinder, even though the cylinder has
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rotational symmetry.
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rotational symmetry.
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```openscad-3D
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```openscad-3D
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include <BOSL2/std.scad>
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include <BOSL2/std.scad>
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cylinder(h=40,d=20,anchor=FRONT+BOT);
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cylinder(h=40,d=20,anchor=FRONT+BOT);
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%cylinder(h=40.1,d=20,anchor=FRONT+BOT,spin=40);
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%cylinder(h=40.2,d=20,anchor=FRONT+BOT,spin=40);
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```
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```
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@ -295,12 +305,12 @@ square([40,30], anchor=BACK+LEFT, spin=30);
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Positioning is a powerful method for placing an object relative to
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Positioning is a powerful method for placing an object relative to
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another object. You do this by making the second object a child of
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another object. You do this by making the second object a child of
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the first object. By default, the child's anchor point will be
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the first object. By default, the child's anchor point will be
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aligned with the center of the parent. Note that the cylinder is this example
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aligned with the center of the parent. The default anchor for `cyl()`
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is centered on the cube, not on the Z axis.
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is CENTER, and in this case, the cylinder is centered on the cube's center
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```openscad-3D
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```openscad-3D
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include <BOSL2/std.scad>
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include <BOSL2/std.scad>
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cube(50)
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up(13) cube(50)
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cyl(d=25,l=75);
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cyl(d=25,l=75);
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```
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```
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