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change Text: to Continues:
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1 changed files with 10 additions and 9 deletions
19
skin.scad
19
skin.scad
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@ -762,7 +762,7 @@ module spiral_sweep(poly, h, r, turns=1, higbee, center, r1, r2, d, d1, d2, higb
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// T = path_sweep(tri,path,transforms=true);
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// color("red")for(i=[0:20:80]) stroke(apply(T[i],path3d(tri)),width=.1,closed=true);
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// color("blue")stroke(reverse(path3d(arc(r=5,N=101,angle=[-20-15,65]))),width=.1,endcap2="arrow2");
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// Text:
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// Continues:
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// If your shape is too large for the curves in the path you can create a situation where the shapes cross each
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// other. This results in an invalid polyhedron, which may appear OK when previewed, but will give rise
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// to cryptic CGAL errors when rendered with a second object in your model. You may be able to use {{path_sweep2d()}}
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@ -776,7 +776,7 @@ module spiral_sweep(poly, h, r, turns=1, higbee, center, r1, r2, d, d1, d2, higb
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// T = path_sweep(tri,path,transforms=true);
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// color("red")for(i=[0:20:80]) stroke(apply(T[i],path3d(tri)),width=.1,closed=true);
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// color("blue")stroke(path3d(xscale(1.5,arc(r=5,N=81,angle=[-70,80]))),width=.1,endcap2="arrow2");
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// Text:
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// Continues:
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// When performing a path sweep, the normal vector of the shape aligns with the tangent vector of the
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// path, but this leaves an ambiguity about how the shape is rotated. For 2D paths it is easy to resolve
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// this ambiguity by aligning the Y axis in the shape to the Z axis in the swept polyhedron. We can force the
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@ -788,13 +788,14 @@ module spiral_sweep(poly, h, r, turns=1, higbee, center, r1, r2, d, d1, d2, higb
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// T = path_sweep(tri,path,transforms=true,twist=-60);
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// color("red")for(i=[0:20:80]) stroke(apply(T[i],path3d(tri)),width=.1,closed=true);
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// color("blue")stroke(path3d(arc(r=5,N=101,angle=[-20,80])),width=.1,endcap2="arrow2");
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// Text:
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// When the path is full three-dimensional, things can become more complex. You may find that the shape rotates unexpectedly
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// around its axis as it traverses the path. Several options provide
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// methods for controlling this rotation. You can choose from three different methods for selecting the rotation of your shape.
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// None of these methods will produce good, or even valid, results on all inputs, so it is important to select a suitable method.
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// You can also add (or remove) twist to the model. This twist adjustment is done uniformly in arc length by default, or you
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// can set `twist_by_length=false` to distribute the twist uniformly over the path point list.
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// Continues:
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// When the path is full three-dimensional, things can become more complex. You may find that the shape rotates
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// unexpectedly around its axis as it traverses the path. The `method` parameter allows you to specify how the shapes
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// are aligned, resulting in different twist in the resulting polyhedron. You can choose from three different methods
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// for selecting the rotation of your shape. None of these methods will produce good, or even valid, results on all
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// inputs, so it is important to select a suitable method. You can also explicitly add (or remove) twist to the
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// model. This twist adjustment is done uniformly in arc length by default, or you can set `twist_by_length=false` to
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// distribute the twist uniformly over the path point list.
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// .
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// The method is set using the parameter with that name to one of the following:
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// .
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