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Alex Matulich 2024-12-05 18:18:45 +00:00 committed by GitHub
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@ -1929,7 +1929,7 @@ function _superformula(theta,m1,m2,n1,n2=1,n3=1,a=1,b=1) =
// Usage: As Function
// path = reuleaux_polygon(n, r|d=, ...);
// Description:
// When called as a module, reates a 2D Reuleaux Polygon; a constant width shape that is not circular. Uses "intersect" type anchoring.
// When called as a module, creates a 2D Reuleaux Polygon; a constant width shape that is not circular. Uses "intersect" type anchoring.
// When called as a function, returns a 2D path for a Reulaux Polygon.
// Arguments:
// n = Number of "sides" to the Reuleaux Polygon. Must be an odd positive number. Default: 3
@ -1988,6 +1988,74 @@ function reuleaux_polygon(n=3, r, d, anchor=CENTER, spin=0) =
// Function&Module: squircle()
// Synopsis: Creates a shape between a circle and a square, centered on the origin.
// SynTags: Geom, Path
// Topics: Shapes (2D), Paths (2D), Path Generators, Attachable
// See Also: circle(), square(), supershape()
// Usage: As Module
// squircle(squareness, size) [ATTACHMENTS];
// Usage: As Function
// path = squircle(squareness, size);
// Description:
// A squircle is a shape intermediate between a square/rectangle and a circle/ellipse. A squircle is a special case of supershape (shown in `supershape()` example 3), but this implementation uses a different method that requires just two parameters, and the vertex distribution is optimized for smoothness.
// Squircles are sometimes used to make dinner plates (more area for the same radius as a circle), keyboard buttons, and smartphone icons. Old CRT television screens also resembled squircles.
// When called as a module, creates a 2D squircle with the desired squareness. Uses "intersect" type anchoring.
// When called as a function, returns a 2D path for a squircle.
// Arguments:
// squareness = Value between 0 and 1. Controls the shape of the squircle. When `squareness=0` the shape is a circle, and when `squareness=1` the shape is a square. Default: 0.8
// size = Bounding box of the squircle, same as the `size` parameter in `square()`, can be a single number or an `[xsize,ysize]` vector. Default: [10,10]
// $fn = Number of points. Special variables `$fs` and `$fa` are ignored. If set, `$fn` must be 12 or greater, and is rounded to the nearest multiple of 4. Points are generated non-uniformly around the squircle so they are more dense sharper curves. Default if not set: 40
// Examples(2D):
// squircle(squareness=0.5, size=50);
// squircle(0.95, [80,60], $fn=64);
// Examples(2D): Standard vector anchors are based on extents
// squircle(0.8, 50) show_anchors(custom=false);
// Examples(2D): Named anchors exist for the sides and corners
// squircle(0.8, 50) show_anchors(std=false);
module squircle(squareness=0.8, size=[10,10], anchor=CENTER, spin=0) {
check = assert(squareness >= 0 && squareness <= 1);
bbox = is_num(size) ? [size,size] : point2d(size);
assert(all_positive(bbox), "All components of size must be positive.");
path = squircle(squareness, size);
anchors = [
for (i = [0:1:3]) let(
ca = 360 - i*90,
cp = polar_to_xy(squircle_radius(squareness, bbox[0], ca), ca)
) named_anchor(str("side",i), cp, unit(cp,BACK), 0),
for (i = [0:1:3]) let(
ca = 360-45 - i*90,
cp = polar_to_xy(squircle_radius(squareness, bbox[0], ca), ca)
) named_anchor(str("corner",i), cp, unit(cp,BACK), 0)
];
attachable(anchor,spin, two_d=true, path=path, extent=false, anchors=anchors) {
polygon(path);
children();
}
}
function squircle(squareness=0.8, size=[10,10]) =
assert(squareness >= 0 && squareness <= 1) [
let(
sq = sqrt(squareness), // somewhat linearize the squareness response
bbox = is_num(size) ? [size,size] : point2d(size),
aspect = bbox[1] / bbox[0],
r = 0.5 * bbox[0],
astep = $fn>=12 ? 90/round($fn/4) : 9
) for(a=[360:-astep:0.01]) let(
theta = a + sq * sin(4*a) * 30/PI, // tighter angle steps at corners
p = squircle_radius(sq, r, theta)
) [p*cos(theta), aspect*p*sin(theta)]
];
function squircle_radius(squareness, r, angle) = let(
s2a = abs(squareness*sin(2*angle))
) s2a>0 ? r*sqrt(2)/s2a * sqrt(1 - sqrt(1 - s2a*s2a)) : r;
// Section: Text
// Module: text()