From 45a1b316cea1d24dc002cd78ca167f1496e72f5e Mon Sep 17 00:00:00 2001 From: Garth Minette Date: Tue, 21 Jun 2022 20:04:54 -0700 Subject: [PATCH] get_texture() example errors. --- skin.scad | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/skin.scad b/skin.scad index c5b22b5..dee99a3 100644 --- a/skin.scad +++ b/skin.scad @@ -2160,7 +2160,7 @@ function associate_vertices(polygons, split, curpoly=0) = // tex = get_texture("vnf_diamonds"); // textured_linear_sweep( // rect(50), tex, h=40, -// tex_size=[10,10], +// tex_size=[10,10] // ); // Example(3D): "pyramids" texture. // tex = get_texture("pyramids"); @@ -2172,7 +2172,7 @@ function associate_vertices(polygons, split, curpoly=0) = // tex = get_texture("vnf_pyramids"); // textured_linear_sweep( // rect(50), tex, h=40, -// tex_size=[10,10], +// tex_size=[10,10] // ); // Example(3D): "trunc_pyramids" texture. // tex = get_texture("trunc_pyramids"); @@ -2184,7 +2184,7 @@ function associate_vertices(polygons, split, curpoly=0) = // tex = get_texture("vnf_trunc_pyramids"); // textured_linear_sweep( // rect(50), tex, h=40, -// tex_size=[10,10], +// tex_size=[10,10] // ); // Example(3D): "hills" texture. // tex = get_texture("hills"); @@ -2196,49 +2196,49 @@ function associate_vertices(polygons, split, curpoly=0) = // tex = get_texture("vnf_dots"); // textured_linear_sweep( // rect(50), tex, h=40, -// tex_size=[10,10], +// tex_size=[10,10] // ); // Example(3D): "vnf_dimples" texture. // tex = get_texture("vnf_dimples"); // textured_linear_sweep( // rect(50), tex, h=40, -// tex_size=[10,10], +// tex_size=[10,10] // ); // Example(3D): "vnf_cones" texture. // tex = get_texture("vnf_cones"); // textured_linear_sweep( // rect(50), tex, h=40, -// tex_size=[10,10], +// tex_size=[10,10] // ); // Example(3D): "bricks" texture. // tex = get_texture("bricks"); // textured_linear_sweep( // rect(50), tex, h=40, -// tex_size=[10,10], +// tex_size=[10,10] // ); // Example(3D): "vnf_bricks" texture. // tex = get_texture("vnf_bricks"); // textured_linear_sweep( // rect(50), tex, h=40, -// tex_size=[10,10], +// tex_size=[10,10] // ); // Example(3D): "vnf_diagonal_grid" texture. // tex = get_texture("vnf_diagonal_grid"); // textured_linear_sweep( // rect(50), tex, h=40, -// tex_size=[10,10], +// tex_size=[10,10] // ); // Example(3D): "vnf_hex_grid" texture. // tex = get_texture("vnf_hex_grid"); // textured_linear_sweep( // rect(50), tex, h=40, -// tex_size=[12.5,20], +// tex_size=[12.5,20] // ); // Example(3D): "vnf_checkers" texture. // tex = get_texture("vnf_checkers"); // textured_linear_sweep( // rect(50), tex, h=40, -// tex_size=[10,10], +// tex_size=[10,10] // ); // Example(3D): "rough" texture. // tex = get_texture("rough");