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https://github.com/BelfrySCAD/BOSL2.git
synced 2024-12-29 00:09:41 +00:00
vnf doc tweaks and cleanup
remove vnf args for chaining vnf_merge pass through if you give just one vnf vnf_vertex_array no longer calls merge vnf_tri_array removes degenerate faces and no longer calls merge (with cleanup)
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1 changed files with 93 additions and 82 deletions
175
vnf.scad
175
vnf.scad
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@ -16,17 +16,17 @@
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// You can construct a `polyhedron()` in parts by describing each part in a self-contained VNF, then
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// merge the various VNFs to get the completed polyhedron vertex list and faces.
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// Constant: EMPTY_VNF
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// Description:
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// The empty VNF data structure. Equal to `[[],[]]`.
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/// Constant: EMPTY_VNF
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/// Description:
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/// The empty VNF data structure. Equal to `[[],[]]`.
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EMPTY_VNF = [[],[]]; // The standard empty VNF with no vertices or faces.
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// Function: vnf_vertex_array()
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// Usage:
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// vnf = vnf_vertex_array(points, [caps], [cap1], [cap2], [style], [reverse], [col_wrap], [row_wrap], [vnf]);
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// vnf = vnf_vertex_array(points, [caps], [cap1], [cap2], [style], [reverse], [col_wrap], [row_wrap]);
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// Description:
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// Creates a VNF structure from a vertex list, by dividing the vertices into columns and rows,
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// Creates a VNF structure from a rectangular vertex list, by dividing the vertices into columns and rows,
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// adding faces to tile the surface. You can optionally have faces added to wrap the last column
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// back to the first column, or wrap the last row to the first. Endcaps can be added to either
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// the first and/or last rows. The style parameter determines how the quadrilaterals are divided into
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@ -34,17 +34,18 @@ EMPTY_VNF = [[],[]]; // The standard empty VNF with no vertices or faces.
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// is the uniform subdivision in the other (alternate) direction. The "min_edge" style picks the shorter edge to
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// subdivide for each quadrilateral, so the division may not be uniform across the shape. The "quincunx" style
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// adds a vertex in the center of each quadrilateral and creates four triangles, and the "convex" and "concave" styles
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// chooses the locally convex/concave subdivision.
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// chooses the locally convex/concave subdivision. Degenerate faces
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// are not included in the output, but if this results in unused vertices they will still appear in the output.
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// Arguments:
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// points = A list of vertices to divide into columns and rows.
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// ---
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// caps = If true, add endcap faces to the first AND last rows.
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// cap1 = If true, add an endcap face to the first row.
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// cap2 = If true, add an endcap face to the last row.
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// col_wrap = If true, add faces to connect the last column to the first.
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// row_wrap = If true, add faces to connect the last row to the first.
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// reverse = If true, reverse all face normals.
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// style = The style of subdividing the quads into faces. Valid options are "default", "alt", "min_edge", "quincunx","convex" and "concave".
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// vnf = If given, add all the vertices and faces to this existing VNF structure.
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// style = The style of subdividing the quads into faces. Valid options are "default", "alt", "min_edge", "quincunx", "convex" and "concave".
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// Example(3D):
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// vnf = vnf_vertex_array(
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// points=[
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@ -104,12 +105,12 @@ function vnf_vertex_array(
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col_wrap=false,
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row_wrap=false,
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reverse=false,
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style="default",
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vnf=EMPTY_VNF
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style="default"
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) =
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assert(!(any([caps,cap1,cap2]) && !col_wrap), "col_wrap must be true if caps are requested")
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assert(!(any([caps,cap1,cap2]) && row_wrap), "Cannot combine caps with row_wrap")
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assert(in_list(style,["default","alt","quincunx", "convex","concave", "min_edge"]))
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assert(is_matrix(points[0], n=3),"Point array has the wrong shape or points are not 3d")
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assert(is_consistent(points), "Non-rectangular or invalid point array")
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let(
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pts = flatten(points),
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@ -117,7 +118,7 @@ function vnf_vertex_array(
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rows = len(points),
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cols = len(points[0])
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)
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rows<=1 || cols<=1 ? vnf :
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rows<=1 || cols<=1 ? EMPTY_VNF :
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let(
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cap1 = first_defined([cap1,caps,false]),
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cap2 = first_defined([cap2,caps,false]),
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@ -134,66 +135,61 @@ function vnf_vertex_array(
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i4 = ((r+0)%rows)*cols + ((c+1)%cols)
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)
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mean([pts[i1], pts[i2], pts[i3], pts[i4]])
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],
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allfaces = [
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if (cap1) count(cols,reverse=!reverse),
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if (cap2) count(cols,(rows-1)*cols, reverse=reverse),
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for (r = [0:1:rowcnt-1], c=[0:1:colcnt-1])
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each
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let(
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i1 = ((r+0)%rows)*cols + ((c+0)%cols),
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i2 = ((r+1)%rows)*cols + ((c+0)%cols),
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i3 = ((r+1)%rows)*cols + ((c+1)%cols),
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i4 = ((r+0)%rows)*cols + ((c+1)%cols),
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faces =
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style=="quincunx"?
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let(i5 = pcnt + r*colcnt + c)
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[[i1,i5,i2],[i2,i5,i3],[i3,i5,i4],[i4,i5,i1]]
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: style=="alt"?
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[[i1,i4,i2],[i2,i4,i3]]
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: style=="min_edge"?
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let(
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d42=norm(pts[i4]-pts[i2]),
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d13=norm(pts[i1]-pts[i3]),
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shortedge = d42<=d13 ? [[i1,i4,i2],[i2,i4,i3]]
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: [[i1,i3,i2],[i1,i4,i3]]
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)
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shortedge
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: style=="convex"?
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let( // Find normal for 3 of the points. Is the other point above or below?
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n = (reverse?-1:1)*cross(pts[i2]-pts[i1],pts[i3]-pts[i1]),
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convexfaces = n==0 ? [[i1,i4,i3]]
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: n*pts[i4] > n*pts[i1] ? [[i1,i4,i2],[i2,i4,i3]]
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: [[i1,i3,i2],[i1,i4,i3]]
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)
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convexfaces
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: style=="concave"?
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let( // Find normal for 3 of the points. Is the other point above or below?
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n = (reverse?-1:1)*cross(pts[i2]-pts[i1],pts[i3]-pts[i1]),
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concavefaces = n==0 ? [[i1,i4,i3]]
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: n*pts[i4] <= n*pts[i1] ? [[i1,i4,i2],[i2,i4,i3]]
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: [[i1,i3,i2],[i1,i4,i3]]
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)
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concavefaces
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: [[i1,i3,i2],[i1,i4,i3]],
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// remove degenerate faces
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culled_faces= [for(face=faces)
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if (norm(verts[face[0]]-verts[face[1]])>EPSILON &&
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norm(verts[face[1]]-verts[face[2]])>EPSILON &&
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norm(verts[face[2]]-verts[face[0]])>EPSILON)
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face
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],
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rfaces = reverse? [for (face=culled_faces) reverse(face)] : culled_faces
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)
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rfaces,
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]
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)
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vnf_merge(cleanup=false, [
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vnf,
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[
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verts,
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[
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for (r = [0:1:rowcnt-1], c=[0:1:colcnt-1])
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each
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let(
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i1 = ((r+0)%rows)*cols + ((c+0)%cols),
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i2 = ((r+1)%rows)*cols + ((c+0)%cols),
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i3 = ((r+1)%rows)*cols + ((c+1)%cols),
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i4 = ((r+0)%rows)*cols + ((c+1)%cols),
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faces =
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style=="quincunx"?
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let(i5 = pcnt + r*colcnt + c)
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[[i1,i5,i2],[i2,i5,i3],[i3,i5,i4],[i4,i5,i1]]
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: style=="alt"?
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[[i1,i4,i2],[i2,i4,i3]]
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: style=="min_edge"?
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let(
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d42=norm(pts[i4]-pts[i2]),
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d13=norm(pts[i1]-pts[i3]),
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shortedge = d42<=d13 ? [[i1,i4,i2],[i2,i4,i3]]
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: [[i1,i3,i2],[i1,i4,i3]]
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)
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shortedge
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: style=="convex"?
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let( // Find normal for 3 of the points. Is the other point above or below?
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n = (reverse?-1:1)*cross(pts[i2]-pts[i1],pts[i3]-pts[i1]),
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convexfaces = n==0 ? [[i1,i4,i3]]
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: n*pts[i4] > n*pts[i1] ? [[i1,i4,i2],[i2,i4,i3]]
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: [[i1,i3,i2],[i1,i4,i3]]
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)
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convexfaces
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: style=="concave"?
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let( // Find normal for 3 of the points. Is the other point above or below?
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n = (reverse?-1:1)*cross(pts[i2]-pts[i1],pts[i3]-pts[i1]),
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concavefaces = n==0 ? [[i1,i4,i3]]
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: n*pts[i4] <= n*pts[i1] ? [[i1,i4,i2],[i2,i4,i3]]
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: [[i1,i3,i2],[i1,i4,i3]]
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)
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concavefaces
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: [[i1,i3,i2],[i1,i4,i3]],
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// remove degenerate faces
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culled_faces= [for(face=faces)
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if (norm(verts[face[0]]-verts[face[1]])>EPSILON &&
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norm(verts[face[1]]-verts[face[2]])>EPSILON &&
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norm(verts[face[2]]-verts[face[0]])>EPSILON)
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face
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],
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rfaces = reverse? [for (face=culled_faces) reverse(face)] : culled_faces
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)
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rfaces,
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if (cap1) count(cols,reverse=!reverse),
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if (cap2) count(cols,(rows-1)*cols, reverse=reverse)
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]
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]
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]);
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[verts,allfaces];
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// Function: vnf_tri_array()
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@ -202,7 +198,8 @@ function vnf_vertex_array(
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// Description:
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// Produces a vnf from an array of points where each row length can differ from the adjacent rows by up to 2 in length. This enables
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// the construction of triangular VNF patches. The resulting VNF can be wrapped along the rows by setting `row_wrap` to true.
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// You cannot wrap columns: if you need to do that you'll need to combine two VNF arrays that share edges.
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// You cannot wrap columns: if you need to do that you'll need to combine two VNF arrays that share edges. Degenerate faces
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// are not included in the output, but if this results in unused vertices they will still appear in the output.
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// Arguments:
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// points = List of point lists for each row
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// row_wrap = If true then add faces connecting the first row and last row. These rows must differ by at most 2 in length.
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@ -237,8 +234,8 @@ function vnf_vertex_array(
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// vnf = vnf_tri_array(pts);
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// vnf_wireframe(vnf,width=0.1);
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// color("red")move_copies(flatten(pts)) sphere(r=.15,$fn=9);
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function vnf_tri_array(points, row_wrap=false, reverse=false, vnf=EMPTY_VNF) =
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let(
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function vnf_tri_array(points, row_wrap=false, reverse=false) =
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let(
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lens = [for(row=points) len(row)],
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rowstarts = [0,each cumsum(lens)],
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faces =
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@ -273,8 +270,17 @@ function vnf_tri_array(points, row_wrap=false, reverse=false, vnf=EMPTY_VNF) =
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for(j=[count:1:select(lens,i+1)]) reverse ? [ j+nextrow-1, j+rowstart+1, j+rowstart]: [ j+nextrow-1, j+rowstart, j+rowstart+1],
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] :
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assert(false,str("Unsupported row length difference of ",delta, " between row ",i," and ",(i+1)%len(points)))
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])
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vnf_merge(cleanup=true, [vnf, [flatten(points), faces]]);
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],
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verts = flatten(points),
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culled_faces=
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[for(face=faces)
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if (norm(verts[face[0]]-verts[face[1]])>EPSILON &&
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norm(verts[face[1]]-verts[face[2]])>EPSILON &&
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norm(verts[face[2]]-verts[face[0]])>EPSILON)
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face
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]
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)
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[flatten(points), culled_faces];
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@ -292,7 +298,9 @@ function vnf_tri_array(points, row_wrap=false, reverse=false, vnf=EMPTY_VNF) =
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// eps = the tolerance in finding duplicates when cleanup=true. Default: EPSILON
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function vnf_merge(vnfs, cleanup=false, eps=EPSILON) =
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is_vnf(vnfs) ? vnf_merge([vnfs], cleanup, eps) :
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assert( is_vnf_list(vnfs) , "Improper vnf or vnf list")
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assert( is_vnf_list(vnfs) , "Improper vnf or vnf list")
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len(vnfs)==1 ? (cleanup ? _vnf_cleanup(vnfs[0][0],vnfs[0][1],eps) : vnfs[0])
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:
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let (
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offs = cumsum([ 0, for (vnf = vnfs) len(vnf[0]) ]),
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verts = [for (vnf=vnfs) each vnf[0]],
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@ -307,7 +315,11 @@ function vnf_merge(vnfs, cleanup=false, eps=EPSILON) =
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offs[i] + j ]
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]
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)
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! cleanup ? [verts, faces] :
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cleanup? _vnf_cleanup(verts,faces,eps) : [verts,faces];
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function _vnf_cleanup(verts,faces,eps) =
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let(
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dedup = vector_search(verts,eps,verts), // collect vertex duplicates
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map = [for(i=idx(verts)) min(dedup[i]) ], // remap duplic vertices
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@ -405,7 +417,7 @@ function _cleave_connected_region(region) =
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// Function: vnf_from_region()
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// Usage:
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// vnf = vnf_from_region(region, [transform], [reverse], [vnf]);
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// vnf = vnf_from_region(region, [transform], [reverse]);
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// Description:
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// Given a (two-dimensional) region, applies the given transformation matrix to it and makes a (three-dimensional) triangulated VNF of
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// faces for that region, reversed if desired.
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@ -413,7 +425,6 @@ function _cleave_connected_region(region) =
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// region = The region to conver to a vnf.
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// transform = If given, a transformation matrix to apply to the faces generated from the region. Default: No transformation applied.
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// reverse = If true, reverse the normals of the faces generated from the region. An untransformed region will have face normals pointing `UP`. Default: false
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// vnf = If given, the faces are added to this VNF. Default: `EMPTY_VNF`
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// Example(3D):
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// region = [square([20,10],center=true),
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// right(5,square(4,center=true)),
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@ -422,11 +433,10 @@ function _cleave_connected_region(region) =
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// color("gray")down(.125)
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// linear_extrude(height=.125)region(region);
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// vnf_wireframe(vnf,width=.25);
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function vnf_from_region(region, transform, reverse=false, vnf=EMPTY_VNF) =
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function vnf_from_region(region, transform, reverse=false) =
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let (
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regions = region_parts(force_region(region)),
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vnfs = [
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if (vnf != EMPTY_VNF) vnf,
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for (rgn = regions) let(
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cleaved = path3d(_cleave_connected_region(rgn)),
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face = is_undef(transform)? cleaved : apply(transform,cleaved),
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@ -684,11 +694,11 @@ module vnf_polyhedron(vnf, convexity=2, extent=true, cp=[0,0,0], anchor="origin"
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// Module: vnf_wireframe()
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// Usage:
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// vnf_wireframe(vnf, <r|d>);
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// vnf_wireframe(vnf, [width]);
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// Description:
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// Given a VNF, creates a wire frame ball-and-stick model of the polyhedron with a cylinder for
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// each edge and a sphere at each vertex. The width parameter specifies the width of the sticks
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// that form the wire frame.
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// that form the wire frame and the diameter of the balls.
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// Arguments:
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// vnf = A vnf structure
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// width = width of the cylinders forming the wire frame. Default: 1
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@ -930,6 +940,7 @@ function _triangulate_planar_convex_polygons(polys) =
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// Arguments:
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// vnf = The original VNF to bend.
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// r = If given, the radius where the size of the original shape is the same as in the original.
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// ---
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// d = If given, the diameter where the size of the original shape is the same as in the original.
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// axis = The axis to wrap around. "X", "Y", or "Z". Default: "Z"
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// Example(3D):
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