mirror of
https://github.com/BelfrySCAD/BOSL2.git
synced 2024-12-29 16:29:40 +00:00
Added force_list, path_to_bezier, smooth_path, associate_vertices,
improved skin and sweep error handling. Allow path_sweep to take a 2d path.
This commit is contained in:
parent
469b4cb525
commit
51af394c24
6 changed files with 140 additions and 15 deletions
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@ -851,6 +851,15 @@ function enumerate(l,idx=undef) =
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[for (i=[0:1:len(l)-1]) concat([i], [for (j=idx) l[i][j]])];
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// Function: force_list()
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// Usage:
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// list = force_list(value)
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// Description:
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// If value is a list returns value, otherwise returns [value]. Makes it easy to
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// treat a scalar input consistently as a singleton list along with list inputs.
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function force_list(value) = is_list(value) ? value : [value];
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// Function: pair()
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// Usage:
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// pair(v)
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27
beziers.scad
27
beziers.scad
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@ -9,8 +9,8 @@
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//////////////////////////////////////////////////////////////////////
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include <BOSL2/vnf.scad>
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include <vnf.scad>
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include <skin.scad>
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// Section: Terminology
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// **Polyline**: A series of points joined by straight line segements.
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@ -318,6 +318,29 @@ function bezier_polyline(bezier, splinesteps=16, N=3) = let(
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);
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// Function: path_to_bezier()
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// Usage:
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// path_to_bezier(path,[tangent],[closed]);
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// Description:
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// Given an input path and optional path of tangent vectors, computes a cubic (degree 3) bezier path that passes
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// through every point on the input path and matches the tangent vectors. If you do not supply
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// the tangent it will be computed using path_tangents. If the path is closed specify this
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// by setting closed=true.
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// Arguments:
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// path = path of points to define the bezier
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// tangents = optional list of tangent vectors at every point
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// closed = set to true for a closed path. Default: false
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function path_to_bezier(path, tangent, closed=false) =
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assert(is_path(path,dim=undef),"Input path is not a valid path")
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assert(is_undef(tangent) || is_path(tanget,dim=len(path[0])),"Tangent must be a path of the same dimension as the input path")
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let(
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tangent = is_def(tangent)? tangent : path_tangents(path, closed=closed),
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lastpt = len(path) - (closed?0:1)
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)
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[for(i=[0:lastpt-1]) each [path[i], path[i]+tangent[i], select(path,i+1)-select(tangent,i+1)],
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select(path,lastpt)];
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// Function: fillet_path()
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// Usage:
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@ -412,7 +412,7 @@ function _lcmlist(a) =
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function lcm(a,b=[]) =
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!is_list(a) && !is_list(b) ? _lcm(a,b) :
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let(
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arglist = concat((is_list(a)?a:[a]), (is_list(b)?b:[b]))
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arglist = concat(force_list(a),force_list(b))
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)
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assert(len(arglist)>0,"invalid call to lcm with empty list(s)")
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_lcmlist(arglist);
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@ -46,7 +46,7 @@ function is_path(list, dim=[2,3], fast=false) =
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fast? is_list(list) && is_vector(list[0],fast=true) :
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is_list(list) && is_list(list[0]) && len(list)>1 &&
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let( d = len(list[0]) )
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(is_undef(dim) || in_list(d, is_list(dim)?dim:[dim]) ) &&
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(is_undef(dim) || in_list(d, force_list(dim))) &&
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is_list_of(list, replist(0,d));
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@ -287,7 +287,7 @@ function path_closest_point(path, pt) =
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// The returns vectors will be normalized to length 1.
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function path_tangents(path, closed=false) =
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assert(is_path(path))
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[for(t=deriv(path)) unit(t)];
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[for(t=deriv(path,closed=closed)) unit(t)];
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// Function: path_normals()
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@ -862,6 +862,7 @@ module path_extrude(path, convexity=10, clipsize=100) {
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// polyline = [for (a=[0:30:210]) 10*[cos(a), sin(a), sin(a)]];
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// trace_polyline(polyline, showpts=true, size=0.5, color="lightgreen");
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module trace_polyline(pline, closed=false, showpts=false, N=1, size=1, color="yellow") {
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assert(is_path(pline),"Input pline is not a path");
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sides = segs(size/2);
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pline = closed? close_path(pline) : pline;
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if (showpts) {
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@ -407,6 +407,33 @@ function _rounding_offsets(edgespec,z_dir=1) =
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// Function: smooth_path()
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// Usage:
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// smooth_path(path, [tangent], [splinesteps], [closed]
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// Description:
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// Smooths the input path using a cubic spline. Every segment of the path will be replaced by a cubic curve
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// with `splinesteps` points. The cubic interpolation will pass through every input point on the path
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// and will match the tangents at every point. If you do not specify tangents they will be computed using
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// path_tangents(). See also path_to_bezier().
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// Arguments:
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// path = path to smooth
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// tangents = tangent vectors of the path
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// splinesteps = number of points to insert between the path points. Default: 10
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// closed = set to true for a closed path. Default: false
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// Example(2D): Original path in green, smoothed path in yellow:
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// color("green")stroke(square(4), width=0.1);
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// stroke(smooth_path(square(4)), width=0.1);
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// Example(2D): Closing the path changes the end tangents
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// polygon(smooth_path(square(4), closed=true));
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// Example(FlatSpin): Works on 3d paths as well
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// path = [[0,0,0],[3,3,2],[6,0,1],[9,9,0]];
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// trace_polyline(smooth_path(path),size=.3);
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function smooth_path(path, tangent, splinesteps=10, closed=false) =
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let(
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bez = path_to_bezier(path, tangent=tangent, closed=closed)
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)
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bezier_polyline(bez,splinesteps=splinesteps);
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// Module: offset_sweep()
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//
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85
skin.scad
85
skin.scad
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@ -324,6 +324,7 @@ module skin(profiles, slices, refine=1, method="direct", sampling, caps, closed=
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function skin(profiles, slices, refine=1, method="direct", sampling, caps, closed=false, z) =
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assert(is_def(slices),"The slices argument must be specified.")
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assert(is_list(profiles) && len(profiles)>1, "Must provide at least two profiles")
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let( bad = [for(i=idx(profiles)) if (!(is_path(profiles[i]) && len(profiles[i])>2)) i])
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assert(len(bad)==0, str("Profiles ",bad," are not a paths or have length less than 3"))
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@ -715,6 +716,71 @@ function _find_one_tangent(curve, edge, curve_offset=[0,0,0], closed=true) =
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zero_cross[min_index(d)];
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// Function: associate_vertices()
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// Usage:
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// associate_vertices(polygons, split)
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// Description:
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// Takes as input a list of polygons and duplicates specified vertices in each polygon in the list through the series so
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// that the input can be passed to `skin()`. This allows you to decide how the vertices are linked up rather than accepting
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// the automatically computed minimal distance linkage. However, the number of vertices in the polygons must not decrease in the list.
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// The output is a list of polygons that all have the same number of vertices with some duplicates. You specify the vertix splitting
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// using the `split` which is a list where each entry corresponds to a polygon: split[i] is a value or list specfying which vertices in polygon i to split.
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// Give the empty list if you don't want a split for a particular polygon. If you list a vertex once then it will be split and mapped to
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// two vertices in the next polygon. If you list it N times then N copies will be created to map to N+1 vertices in the next polygon.
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// You must ensure that each mapping produces the correct number of vertices to exactly map onto every vertex of the next polygon.
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// Note that if you split (only) vertex i of a polygon that means it will map to vertices i and i+1 of the next polygon. Vertex 0 will always
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// map to vertex 0 and the last vertices will always map to each other, so if you want something different than that you'll need to reindex
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// your polygons.
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// Arguments:
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// polygons = list of polygons to split
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// split = list of lists of split vertices
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// Example(FlatSpin): If you skin together a square and hexagon using the optimal distance method you get two triangular faces on opposite sides:
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// sq = regular_ngon(4,side=2);
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// hex = apply(rot(15),hexagon(side=2));
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// skin([sq,hex], slices=10, refine=10, method="distance", z=[0,4]);
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// Example(FlatSpin): Using associate_vertices you can change the location of the triangular faces. Here they are connect to two adjacent vertices of the square:
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// sq = regular_ngon(4,side=2);
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// hex = apply(rot(15),hexagon(side=2));
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// skin(associate_vertices([sq,hex],[[1,2]]), slices=10, refine=10, sampling="segment", z=[0,4]);
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// Example(FlatSpin): Here the two triangular faces connect to a single vertex on the square. Note that we had to rotate the hexagon to line them up because the vertices match counting forward, so in this case vertex 0 of the square matches to vertices 0, 1, and 2 of the hexagon.
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// sq = regular_ngon(4,side=2);
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// hex = apply(rot(60),hexagon(side=2));
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// skin(associate_vertices([sq,hex],[[0,0]]), slices=10, refine=10, sampling="segment", z=[0,4]);
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// Example: This example shows several polygons, with only a single vertex split at each step:
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// sq = regular_ngon(4,side=2);
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// pent = pentagon(side=2);
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// hex = hexagon(side=2);
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// sep = regular_ngon(7,side=2);
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// skin(associate_vertices([sq,pent,hex,sep], [1,3,4]) ,slices=10, refine=10, method="distance", z=[0,2,4,6]);
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// Example: The polygons cannot shrink, so if you want to have decreasing polygons you'll need to concatenate multiple results. Note that it is perfectly ok to duplicate a profile as shown here, where the pentagon is duplicated:
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// sq = regular_ngon(4,side=2);
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// pent = pentagon(side=2);
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// grow = associate_vertices([sq,pent],[1]);
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// shrink = associate_vertices([sq,pent],[2]);
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// skin(concat(grow, reverse(shrink)), slices=10, refine=10, method="distance", z=[0,2,2,4]);
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function associate_vertices(polygons, split, curpoly=0) =
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curpoly==len(polygons)-1 ? polygons :
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let(
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polylen = len(polygons[curpoly]),
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cursplit = force_list(split[curpoly]),
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fdsa= echo(cursplit=cursplit)
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)
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assert(len(split)==len(polygons)-1,str(split,"Split list length mismatch: it has length ", len(split)," but must have length ",len(polygons)-1))
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assert(polylen<=len(polygons[curpoly+1]),str("Polygon ",curpoly," has more vertices than the next one."))
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assert(len(cursplit)+polylen == len(polygons[curpoly+1]),
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str("Polygon ", curpoly, " has ", polylen, " vertices. Next polygon has ", len(polygons[curpoly+1]),
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" vertices. Split list has length ", len(cursplit), " but must have length ", len(polygons[curpoly+1])-polylen))
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assert(max(cursplit)<polylen && min(curpoly)>=0,
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str("Split ",cursplit," at polygon ",curpoly," has invalid vertices. Must be in [0:",polylen-1,"]"))
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len(cursplit)==0 ? associate_vertices(polygons,split,curpoly+1) :
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let(
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splitindex = sort(concat(list_range(polylen), cursplit)),
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newpoly = [for(i=[0:len(polygons)-1]) i<=curpoly ? select(polygons[i],splitindex) : polygons[i]]
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)
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associate_vertices(newpoly, split, curpoly+1);
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// Function&Module: sweep()
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// Usage: sweep(shape, transformations, [closed], [caps])
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// Description:
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// sweep(shape, concat(outside,inside));
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function sweep(shape, transformations, closed=false, caps) =
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assert(is_list_of(transformations, ident(4)), "Input transformations must be a list of numeric 4x4 matrices in sweep")
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assert(is_path(shape,2), "Input shape must be a 2d path")
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let(
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tdim = array_dim(transformations),
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shapedim = array_dim(shape),
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caps = is_def(caps) ? caps :
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closed ? false : true,
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capsOK = is_bool(caps) || (is_list(caps) && len(caps)==2 && is_bool(caps[0]) && is_bool(caps[1])),
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fullcaps = is_bool(caps) ? [caps,caps] : caps
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)
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assert(len(tdim)==3 && tdim[1]==4 && tdim[2]==4, "transformations must be a list of 4x4 matrices in sweep")
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assert(tdim[0]>1, "transformation must be length 2 or more")
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assert(len(shapedim)==2 && shapedim[0]>2, "shape must be a path of at least 3 points")
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assert(shapedim[1]==2, "shape must be a path in 2-dimensions")
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assert(len(transformations), "transformation must be length 2 or more")
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assert(len(shape)>=3, "shape must be a path of at least 3 points")
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assert(capsOK, "caps must be boolean or a list of two booleans")
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assert(!closed || !caps, "Cannot make closed shape with caps")
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_skin_core([for(i=[0:len(transformations)-(closed?0:1)]) apply(transformations[i%len(transformations)],path3d(shape))],caps=fullcaps);
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@ -783,7 +847,7 @@ module sweep(shape, transformations, closed=false, caps, convexity=10) {
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// Function&Module: path_sweep()
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// Usage: path_sweep(shape, path, [method], [normal], [closed], [twist], [twist_by_length], [symmetry], [last_normal], [tangent], [relaxed], [caps], [convexity], [transforms])
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// Description:
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// Takes as input a 2d shape (specified as a point list) and a 3d path and constructs a polyhedron by sweeping the shape along the path.
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// Takes as input a 2d shape (specified as a point list) and a 2d or 3d path and constructs a polyhedron by sweeping the shape along the path.
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// When run as a module returns the polyhedron geometry. When run as a function returns a VNF by default or if you set `transforms=true` then
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// it returns a list of transformations suitable as input to `sweep`.
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//
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@ -858,7 +922,7 @@ module sweep(shape, transformations, closed=false, caps, convexity=10) {
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// Example: Sweep along a clockwise elliptical arc, using "natural" method, which lines up the X axis of the shape with the direction of curvature. This means the X axis will point inward, so a counterclockwise arc gives:
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// ushape = [[-10, 0],[-10, 10],[ -7, 10],[ -7, 2],[ 7, 2],[ 7, 7],[ 10, 7],[ 10, 0]];
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// elliptic_arc = xscale(2, p=arc($fn=64,angle=[0,180], r=30)); // Counter-clockwise
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// path_sweep(ushape, path3d(elliptic_arc), method="natural");
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// path_sweep(ushape, elliptic_arc, method="natural");
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// Example: Sweep along a clockwise elliptical arc, using "natural" method. If the curve is clockwise than the shape flips upside-down to align the X axis.
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// ushape = [[-10, 0],[-10, 10],[ -7, 10],[ -7, 2],[ 7, 2],[ 7, 7],[ 10, 7],[ 10, 0]];
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// elliptic_arc = xscale(2, p=arc($fn=64,angle=[180,0], r=30)); // Clockwise
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@ -1069,9 +1133,10 @@ function path_sweep(shape, path, method="incremental", normal, closed=false, twi
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assert(!closed || twist % (360/symmetry)==0, str("For a closed sweep, twist must be a multiple of 360/symmetry = ",360/symmetry))
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assert(closed || symmetry==1, "symmetry must be 1 when closed is false")
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assert(is_integer(symmetry) && symmetry>0, "symmetry must be a positive integer")
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assert(is_path(shape) && len(shape[0])==2, "shape must be a 2d path")
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assert(is_path(path) && len(path[0])==3, "path must be a 3d path")
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assert(is_path(shape,2), "shape must be a 2d path")
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assert(is_path(path), "input path is not a path")
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let(
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path = path3d(path),
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caps = is_def(caps) ? caps :
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closed ? false : true,
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capsOK = is_bool(caps) || (is_list(caps) && len(caps)==2 && is_bool(caps[0]) && is_bool(caps[1])),
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