mirror of
https://github.com/BelfrySCAD/BOSL2.git
synced 2025-01-30 08:19:36 +00:00
Example fixes for texture code.
This commit is contained in:
parent
4c848ca081
commit
58bdc7e4ec
1 changed files with 4 additions and 4 deletions
|
@ -2131,7 +2131,7 @@ function associate_vertices(polygons, split, curpoly=0) =
|
|||
// "vnf_hex_grid" = VNF Tile = A hexagonal grid of thin lines.
|
||||
// "vnf_pyramids" = VNF Tile = Like "pyramids", but slower and more consistent in triangulation.
|
||||
// "vnf_trunc_pyramids" = VNF Tile = Like "trunc_pyramids", but slower and more consistent in triangulation.
|
||||
// See Also: invert_texture(), textured_revolution(), textured_cylinder(), textured_linear_sweep(), heightfield(), cylindrical_heightfield(), get_texture()
|
||||
// See Also: textured_revolution(), textured_cylinder(), textured_linear_sweep(), heightfield(), cylindrical_heightfield(), get_texture()
|
||||
// Example: "ribs" texture.
|
||||
// tex = get_texture("ribs");
|
||||
// textured_linear_sweep(
|
||||
|
@ -2485,7 +2485,7 @@ function get_texture(tex,n,m,o) =
|
|||
// centroid_top = The centroid of the top of the shape, oriented UP.
|
||||
// centroid = The centroid of the center of the shape, oriented UP.
|
||||
// centroid_bot = The centroid of the bottom of the shape, oriented DOWN.
|
||||
// See Also: textured_revolution(), textured_cylinder(), textured_linear_sweep(), heightfield(), cylindrical_heightfield(), get_texture(), invert_texture()
|
||||
// See Also: textured_revolution(), textured_cylinder(), textured_linear_sweep(), heightfield(), cylindrical_heightfield(), get_texture()
|
||||
// Example: "diamonds" texture.
|
||||
// path = glued_circles(r=15, spread=40, tangent=45);
|
||||
// textured_linear_sweep(
|
||||
|
@ -2997,8 +2997,8 @@ module textured_revolution(
|
|||
// textured_cylinder(h=40, r=20, texture="diamonds", tex_size=[5,5]);
|
||||
// textured_cylinder(h=40, r1=20, r2=15, texture="pyramids", tex_size=[5,5], style="convex");
|
||||
// textured_cylinder(h=40, r1=20, r2=15, texture="trunc_pyramids", tex_size=[5,5], chamfer=5, style="convex");
|
||||
// textured_cylinder(h=40, r1=20, r2=15, texture="dots", tex_size=[5,5], rounding=8, style="convex");
|
||||
// textured_cylinder(h=50, r1=25, r2=20, shift=[0,10], texture="bricks", rounding1=-10, tex_size=tex_size, tscale=0.5, style="concave");
|
||||
// textured_cylinder(h=40, r1=20, r2=15, texture="vnf_dots", tex_size=[5,5], rounding=8);
|
||||
// textured_cylinder(h=50, r1=25, r2=20, shift=[0,10], texture="bricks", rounding1=-10, tex_size=[10,10], tscale=0.5, style="concave");
|
||||
function textured_cylinder(
|
||||
h, r, texture, tex_size=[1,1], counts,
|
||||
tscale=1, inset=false, rot=false,
|
||||
|
|
Loading…
Reference in a new issue