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textured_cylinder() Example tweak.
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2 changed files with 3 additions and 3 deletions
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@ -11,6 +11,7 @@ IgnoreFiles:
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tmp_*.scad
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tmp_*.scad
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PrioritizeFiles:
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PrioritizeFiles:
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transforms.scad
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transforms.scad
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constants.scad
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attachments.scad
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attachments.scad
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shapes2d.scad
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shapes2d.scad
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shapes3d.scad
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shapes3d.scad
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@ -23,10 +24,10 @@ PrioritizeFiles:
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mutators.scad
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mutators.scad
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paths.scad
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paths.scad
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regions.scad
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regions.scad
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skin.scad
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vnf.scad
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vnf.scad
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beziers.scad
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beziers.scad
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rounding.scad
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rounding.scad
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skin.scad
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turtle3d.scad
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turtle3d.scad
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math.scad
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math.scad
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linalg.scad
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linalg.scad
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@ -35,7 +36,6 @@ PrioritizeFiles:
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coords.scad
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coords.scad
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geometry.scad
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geometry.scad
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trigonometry.scad
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trigonometry.scad
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constants.scad
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version.scad
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version.scad
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comparisons.scad
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comparisons.scad
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lists.scad
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lists.scad
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@ -2485,7 +2485,7 @@ module textured_revolution(
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// See Also: textured_linear_sweep(), textured_revolution()
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// See Also: textured_linear_sweep(), textured_revolution()
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// Examples:
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// Examples:
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// textured_cylinder(h=40, r=20, texture="diamonds", tex_size=[5,5]);
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// textured_cylinder(h=40, r=20, texture="diamonds", tex_size=[5,5]);
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// textured_cylinder(h=40, r1=20, r2=15, texture="pyramids", tex_size=[5,5], style="concave");
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// textured_cylinder(h=40, r1=20, r2=15, texture="pyramids", tex_size=[5,5], style="convex");
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// textured_cylinder(h=40, r1=20, r2=15, texture="trunc_pyramids", tex_size=[5,5], chamfer=5, style="convex");
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// textured_cylinder(h=40, r1=20, r2=15, texture="trunc_pyramids", tex_size=[5,5], chamfer=5, style="convex");
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// textured_cylinder(h=40, r1=20, r2=15, texture="dots", tex_size=[5,5], rounding=8, style="convex");
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// textured_cylinder(h=40, r1=20, r2=15, texture="dots", tex_size=[5,5], rounding=8, style="convex");
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function textured_cylinder(
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function textured_cylinder(
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