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Update geometry.scad
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1 changed files with 11 additions and 7 deletions
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@ -488,7 +488,7 @@ function _covariance_evec_eval(points) =
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evals = _eigenvals_symm_3(M), // eigenvalues in decreasing order
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evals = _eigenvals_symm_3(M), // eigenvalues in decreasing order
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evec = _eigenvec_symm_3(M,evals,i=2) )
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evec = _eigenvec_symm_3(M,evals,i=2) )
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[pm, evec, evals[0] ];
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[pm, evec, evals[0] ];
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// Function: plane_from_points()
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// Function: plane_from_points()
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// Usage:
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// Usage:
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@ -1616,12 +1616,13 @@ function point_in_polygon(point, poly, nonzero=false, eps=EPSILON) =
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// simple polygons with the same winding. These polygons may have "touching" vertices
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// simple polygons with the same winding. These polygons may have "touching" vertices
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// (two vertices having the same coordinates, but distinct adjacencies) and "contact" edges
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// (two vertices having the same coordinates, but distinct adjacencies) and "contact" edges
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// (edges whose vertex pairs have the same pairwise coordinates but are in reversed order) but has
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// (edges whose vertex pairs have the same pairwise coordinates but are in reversed order) but has
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// no self-crossing. See examples bellow. If all polygon edges are contact edges, returns an empty list.
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// no self-crossing. See examples bellow. If all polygon edges are contact edges,
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// it returns an empty list for 2d polygons and issues an error for 3d polygons.
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// .
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// .
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// Self-crossing polygons have no consistent winding and usually produce an error but
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// Self-crossing polygons have no consistent winding and usually produce an error but
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// when an error is not issued the outputs are not correct triangulations. The function
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// when an error is not issued the outputs are not correct triangulations. The function
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// can work for 3d non-planar polygons if they are close enough to planar but may otherwise
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// can work for 3d non-planar polygons if they are close enough to planar but may otherwise
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// issue an error for this case.
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// issue an error for this case.
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// Arguments:
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// Arguments:
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// poly = Array of vertices for the polygon.
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// poly = Array of vertices for the polygon.
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// ind = A list indexing the vertices of the polygon in `poly`.
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// ind = A list indexing the vertices of the polygon in `poly`.
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@ -1630,18 +1631,21 @@ function point_in_polygon(point, poly, nonzero=false, eps=EPSILON) =
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// poly = star(id=10, od=15,n=11);
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// poly = star(id=10, od=15,n=11);
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// tris = polygon_triangulate(poly);
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// tris = polygon_triangulate(poly);
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// color("lightblue") for(tri=tris) polygon(select(poly,tri));
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// color("lightblue") for(tri=tris) polygon(select(poly,tri));
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// color("blue") up(1) for(tri=tris) { stroke(select(poly,tri),.15,closed=true); }
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// color("magenta") up(2) stroke(poly,.25,closed=true);
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// color("magenta") up(2) stroke(poly,.25,closed=true);
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// color("black") up(3) vnf_debug([poly,[]],faces=false,size=1);
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// color("black") up(3) vnf_debug([poly,[]],faces=false,size=1);
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// Example(2D,NoAxes): a polygon with a hole and one "contact" edge
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// Example(2D,NoAxes): a polygon with a hole and one "contact" edge
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// poly = [ [-10,0], [10,0], [0,10], [-10,0], [-4,4], [4,4], [0,2], [-4,4] ];
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// poly = [ [-10,0], [10,0], [0,10], [-10,0], [-4,4], [4,4], [0,2], [-4,4] ];
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// tris = polygon_triangulate(poly);
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// tris = polygon_triangulate(poly);
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// color("lightblue") for(tri=tris) polygon(select(poly,tri));
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// color("lightblue") for(tri=tris) polygon(select(poly,tri));
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// color("blue") up(1) for(tri=tris) { stroke(select(poly,tri),.15,closed=true); }
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// color("magenta") up(2) stroke(poly,.25,closed=true);
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// color("magenta") up(2) stroke(poly,.25,closed=true);
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// color("black") up(3) vnf_debug([poly,[]],faces=false,size=1);
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// color("black") up(3) vnf_debug([poly,[]],faces=false,size=1);
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// Example(2D,NoAxes): a polygon with "touching" vertices and no holes
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// Example(2D,NoAxes): a polygon with "touching" vertices and no holes
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// poly = [ [0,0], [5,5], [-5,5], [0,0], [-5,-5], [5,-5] ];
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// poly = [ [0,0], [5,5], [-5,5], [0,0], [-5,-5], [5,-5] ];
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// tris = polygon_triangulate(poly);
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// tris = polygon_triangulate(poly);
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// color("lightblue") for(tri=tris) polygon(select(poly,tri));
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// color("lightblue") for(tri=tris) polygon(select(poly,tri));
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// color("blue") up(1) for(tri=tris) { stroke(select(poly,tri),.15,closed=true); }
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// color("magenta") up(2) stroke(poly,.25,closed=true);
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// color("magenta") up(2) stroke(poly,.25,closed=true);
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// color("black") up(3) vnf_debug([poly,[]],faces=false,size=1);
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// color("black") up(3) vnf_debug([poly,[]],faces=false,size=1);
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// Example(2D,NoAxes): a polygon with "contact" edges and no holes
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// Example(2D,NoAxes): a polygon with "contact" edges and no holes
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@ -1649,6 +1653,7 @@ function point_in_polygon(point, poly, nonzero=false, eps=EPSILON) =
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// [7,7], [7,3], [3,3] ];
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// [7,7], [7,3], [3,3] ];
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// tris = polygon_triangulate(poly); // see from the top
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// tris = polygon_triangulate(poly); // see from the top
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// color("lightblue") for(tri=tris) polygon(select(poly,tri));
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// color("lightblue") for(tri=tris) polygon(select(poly,tri));
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// color("blue") up(1) for(tri=tris) { stroke(select(poly,tri),.15,closed=true); }
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// color("magenta") up(2) stroke(poly,.25,closed=true);
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// color("magenta") up(2) stroke(poly,.25,closed=true);
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// color("black") up(3) vnf_debug([poly,[]],faces=false,size=1);
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// color("black") up(3) vnf_debug([poly,[]],faces=false,size=1);
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// Example(3D):
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// Example(3D):
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@ -1666,21 +1671,20 @@ function polygon_triangulate(poly, ind, eps=EPSILON) =
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let( ind = is_undef(ind) ? count(len(poly)) : ind )
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let( ind = is_undef(ind) ? count(len(poly)) : ind )
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len(ind) == 3
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len(ind) == 3
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? _is_degenerate([poly[ind[0]], poly[ind[1]], poly[ind[2]]], eps) ? [] :
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? _is_degenerate([poly[ind[0]], poly[ind[1]], poly[ind[2]]], eps) ? [] :
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// no zero area
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// non zero area
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assert( norm(scalar_vec3(cross(poly[ind[1]]-poly[ind[0]], poly[ind[2]]-poly[ind[0]]))) > 2*eps,
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assert( norm(scalar_vec3(cross(poly[ind[1]]-poly[ind[0]], poly[ind[2]]-poly[ind[0]]))) > 2*eps,
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"The polygon vertices are collinear.")
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"The polygon vertices are collinear.")
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[ind]
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[ind]
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: len(poly[ind[0]]) == 3
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: len(poly[ind[0]]) == 3
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? // represents the polygon projection on its plane as a 2d polygon
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? // represents the polygon projection on its plane as a 2d polygon
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let(
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let(
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ind = deduplicate_indexed(poly, ind, eps)
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ind = deduplicate_indexed(poly, ind, eps)
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)
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)
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len(ind)<3 ? [] :
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assert(len(ind)>=3 , "The polygon vertices are collinear.")
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let(
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let(
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pts = select(poly,ind),
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pts = select(poly,ind),
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nrm = polygon_normal(pts)
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nrm = polygon_normal(pts)
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)
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)
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// here, instead of an error, it might return [] or undef
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assert( nrm!=undef,
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assert( nrm!=undef,
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"The polygon has self-intersections or its vertices are collinear or non coplanar.")
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"The polygon has self-intersections or its vertices are collinear or non coplanar.")
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let(
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let(
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