From 6de156528bd92c375ba1c0f68f733c50153b5825 Mon Sep 17 00:00:00 2001 From: Adrian Mariano Date: Thu, 21 Oct 2021 00:01:28 -0400 Subject: [PATCH] doc fixes --- geometry.scad | 18 +++++++++++------- hull.scad | 4 ++-- 2 files changed, 13 insertions(+), 9 deletions(-) diff --git a/geometry.scad b/geometry.scad index 7853f57..21ee616 100644 --- a/geometry.scad +++ b/geometry.scad @@ -1405,8 +1405,9 @@ function polygon_area(poly, signed=false) = // Function: centroid() // Usage: -// c = centroid(object); +// c = centroid(object, [eps]); // Topics: Geometry, Polygons, Centroid +// Description: // Given a simple 2D polygon, returns the 2D coordinates of the polygon's centroid. // Given a simple 3D planar polygon, returns the 3D coordinates of the polygon's centroid. // If you provide a non-planar or collinear polygon you will get an error. For self-intersecting @@ -1415,6 +1416,9 @@ function polygon_area(poly, signed=false) = // If object is a manifold VNF then returns the 3d centroid of the polyhedron. The VNF must // describe a valid polyhedron with consistent face direction and no holes in the mesh; otherwise // the results are undefined. +// Arguments: +// object = object to compute the centroid of +// eps = epsilon value for identifying degenerate cases function centroid(object,eps=EPSILON) = assert(is_finite(eps) && (eps>=0), "The tolerance should a non-negative value." ) is_vnf(object) ? _vnf_centroid(object,eps) @@ -1423,8 +1427,8 @@ function centroid(object,eps=EPSILON) = : assert(false, "Input must be a VNF, a region, or a 2D or 3D polygon"); -// Internal Function: _region_centroid() -// Compute centroid of region +/// Internal Function: _region_centroid() +/// Compute centroid of region function _region_centroid(region,eps=EPSILON) = let( region=force_region(region), @@ -1668,21 +1672,21 @@ function point_in_polygon(point, poly, nonzero=false, eps=EPSILON) = // color("lightblue") for(tri=tris) polygon(select(poly,tri)); // color("blue") up(1) for(tri=tris) { stroke(select(poly,tri),.15,closed=true); } // color("magenta") up(2) stroke(poly,.25,closed=true); -// color("black") up(3) vnf_debug([poly,[]],faces=false,size=1); +// color("black") up(3) vnf_debug([path3d(poly),[]],faces=false,size=1); // Example(2D,NoAxes): a polygon with a hole and one "contact" edge // poly = [ [-10,0], [10,0], [0,10], [-10,0], [-4,4], [4,4], [0,2], [-4,4] ]; // tris = polygon_triangulate(poly); // color("lightblue") for(tri=tris) polygon(select(poly,tri)); // color("blue") up(1) for(tri=tris) { stroke(select(poly,tri),.15,closed=true); } // color("magenta") up(2) stroke(poly,.25,closed=true); -// color("black") up(3) vnf_debug([poly,[]],faces=false,size=1); +// color("black") up(3) vnf_debug([path3d(poly),[]],faces=false,size=1); // Example(2D,NoAxes): a polygon with "touching" vertices and no holes // poly = [ [0,0], [5,5], [-5,5], [0,0], [-5,-5], [5,-5] ]; // tris = polygon_triangulate(poly); // color("lightblue") for(tri=tris) polygon(select(poly,tri)); // color("blue") up(1) for(tri=tris) { stroke(select(poly,tri),.15,closed=true); } // color("magenta") up(2) stroke(poly,.25,closed=true); -// color("black") up(3) vnf_debug([poly,[]],faces=false,size=1); +// color("black") up(3) vnf_debug([path3d(poly),[]],faces=false,size=1); // Example(2D,NoAxes): a polygon with "contact" edges and no holes // poly = [ [0,0], [10,0], [10,10], [0,10], [0,0], [3,3], [7,3], // [7,7], [7,3], [3,3] ]; @@ -1690,7 +1694,7 @@ function point_in_polygon(point, poly, nonzero=false, eps=EPSILON) = // color("lightblue") for(tri=tris) polygon(select(poly,tri)); // color("blue") up(1) for(tri=tris) { stroke(select(poly,tri),.15,closed=true); } // color("magenta") up(2) stroke(poly,.25,closed=true); -// color("black") up(3) vnf_debug([poly,[]],faces=false,size=1); +// color("black") up(3) vnf_debug([path3d(poly),[]],faces=false,size=1); // Example(3D): // include // vnf = regular_polyhedron_info(name="dodecahedron",side=5,info="vnf"); diff --git a/hull.scad b/hull.scad index 34a57d4..a2efb7d 100644 --- a/hull.scad +++ b/hull.scad @@ -93,8 +93,8 @@ function _is_cw(a,b,c,all) = // Returns a path as a list of indices into `points`. // When all==true, returns extra points that are on edges of the hull. // Arguments: -// points - list of 2d points to get the hull of. -// all - when true, includes all points on the edges of the convex hull. Default: false. +// points = list of 2d points to get the hull of. +// all = when true, includes all points on the edges of the convex hull. Default: false. // Example(2D): // pts = [[-10,-10], [0,10], [10,10], [12,-10]]; // path = hull2d_path(pts);