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Fixed some alignment issues with rotate_extrude_bezier()
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1 changed files with 3 additions and 3 deletions
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@ -321,7 +321,7 @@ module revolve_bezier(bezier, splinesteps=16, N=3, convexity=10, angle=360, orie
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// convexity = max number of walls a line could pass through, for preview. default=10
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// convexity = max number of walls a line could pass through, for preview. default=10
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// angle = Degrees of sweep to make. Default: 360
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// angle = Degrees of sweep to make. Default: 360
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// orient = Orientation of the extrusion. Use the `ORIENT_` constants from `constants.scad`. Default: `ORIENT_Z`.
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// orient = Orientation of the extrusion. Use the `ORIENT_` constants from `constants.scad`. Default: `ORIENT_Z`.
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// align = Alignment of the extrusion. Use the `V_` constants from `constants.scad`. Default: `ALIGN_POS`.
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// align = Alignment of the extrusion. Use the `V_` constants from `constants.scad`. Default: `V_CENTER`.
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// Example(Spin):
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// Example(Spin):
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// path = [
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// path = [
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// [ 0, 10], [ 50, 0], [ 50, 40],
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// [ 0, 10], [ 50, 0], [ 50, 40],
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@ -331,11 +331,11 @@ module revolve_bezier(bezier, splinesteps=16, N=3, convexity=10, angle=360, orie
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// [ 0, 10]
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// [ 0, 10]
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// ];
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// ];
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// rotate_extrude_bezier(path, splinesteps=32, $fn=180);
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// rotate_extrude_bezier(path, splinesteps=32, $fn=180);
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module rotate_extrude_bezier(bezier, splinesteps=16, N=3, convexity=10, angle=360, orient=ORIENT_Z, align=ALIGN_POS)
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module rotate_extrude_bezier(bezier, splinesteps=16, N=3, convexity=10, angle=360, orient=ORIENT_Z, align=V_CENTER)
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{
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{
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maxx = max([for (pt = bezier) abs(pt[0])]);
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maxx = max([for (pt = bezier) abs(pt[0])]);
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maxy = max([for (pt = bezier) abs(pt[1])]);
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maxy = max([for (pt = bezier) abs(pt[1])]);
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orient_and_align([maxx*2,maxx*2,maxy*2], orient, align) {
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orient_and_align([maxx*2,maxx*2,0], orient, align) {
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rotate_extrude(convexity=convexity, angle=angle) {
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rotate_extrude(convexity=convexity, angle=angle) {
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bezier_polygon(bezier, splinesteps, N);
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bezier_polygon(bezier, splinesteps, N);
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}
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}
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