Merge pull request #1457 from adrianVmariano/master

vnf_sheet & bezier_sheet
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Revar Desmera 2024-07-25 23:01:31 -07:00 committed by GitHub
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3 changed files with 262 additions and 5 deletions

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@ -1446,6 +1446,56 @@ function bezier_patch_normals(patch, u, v) =
: column(bezier_patch_normals(patch,u,force_list(v)),0);
// Function: bezier_sheet()
// Topics: Bezier Patches
// See Also: bezier_patch_normals(), vnf_sheet()
// Description:
// Constructs a thin sheet from a bezier patch by offsetting the given patch along the normal vectors
// to the patch surface. The thickness value must be small enough so that no points cross each other
// when the offset is computed, because that results in invalid geometry and will give rendering errors.
// Rendering errors may not manifest until you add other objects to your model.
// **It is your responsibility to avoid invalid geometry!**
// .
// The normals are computed using {{bezier_patch_normals()}} and if they are degenerate then
// the computation will fail or produce incorrect results. See {{bezier_patch_normals()}} for
// examples of various ways the normals can be degenerate.
// .
// When thickness is positive, the given bezier patch is extended towards its "inside", which is the
// side that appears purple in the "thrown together" view. You can extend the patch in the other direction
// using a negative thickness value.
// Arguments:
// patch = bezier patch to process
// thickness = amount to offset; can be positive or negative
// ---
// splinesteps = Number of segments on the border edges of the bezier surface. You can specify [USTEPS,VSTEPS]. Default: 16
// style = {{vnf_vertex_array()}} style to use. Default: "default"
// Example:
// patch = [
// // u=0,v=0 u=1,v=0
// [[-50,-50, 0], [-16,-50, 20], [ 16,-50, -20], [50,-50, 0]],
// [[-50,-16, 20], [-16,-16, 20], [ 16,-16, -20], [50,-16, 20]],
// [[-50, 16, 20], [-16, 16, -20], [ 16, 16, 20], [50, 16, 20]],
// [[-50, 50, 0], [-16, 50, -20], [ 16, 50, 20], [50, 50, 0]],
// // u=0,v=1 u=1,v=1
// ];
// vnf_polyhedron(bezier_sheet(patch, 10));
function bezier_sheet(patch, thickness, splinesteps=16, style="default") =
assert(is_bezier_patch(patch))
assert(all_nonzero([thickness]), "thickness must be nonzero")
let(
splinesteps = force_list(splinesteps,2),
uvals = lerpn(0,1,splinesteps.x+1),
vvals = lerpn(1,0,splinesteps.y+1),
pts = bezier_patch_points(patch, uvals, vvals),
normals = bezier_patch_normals(patch, uvals, vvals),
dummy=assert(is_matrix(flatten(normals)),"Bezier patch has degenerate normals"),
offset = pts + thickness*normals,
allpoints = [for(i=idx(pts)) concat(pts[i], reverse(offset[i]))],
vnf = vnf_vertex_array(allpoints, col_wrap=true, caps=true, style=style)
)
thickness<0 ? vnf_reverse_faces(vnf) : vnf;
// Section: Debugging Beziers

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@ -2422,8 +2422,8 @@ module crown_gear(
// xrot(ang)
// bevel_gear(mod=3,15,35,ang,spiral=0,right_handed=true,anchor="apex")
// cyl(h=65,d=3,$fn=16,anchor=BOT);
// Example(NoAxes,VPT=[-6.28233,3.60349,15.6594],VPR=[71.1,0,52.1],VPD=213.382): Non-right angled bevel gear pair positioned in a frame, with holes cut in the frame for the shafts.
// include<BOSL2/rounding.scad>
// Example(NoAxes,VPT=[-6.28233,3.60349,15.6594],VPR=[71.1,0,52.1],VPD=213.382): Non-right angled bevel gear pair positioned in a frame, with holes cut in the frame for the shafts. Note that when rotating a gear to its appropriate angle, you must rotate around an axis tangent to the gear's pitch base, **not** the gear center. This is accomplished by shifting the gear by its pitch radius before applying the rotation.
// include <BOSL2/rounding.scad>
// angle = 60;
// t1=17; t2=29; mod=2; bot=4; wall=2; shaft=5;
// r1 = pitch_radius(mod=mod, teeth=t1);

213
vnf.scad
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@ -618,7 +618,7 @@ function _bridge(pt, outer,eps) =
// color("gray")down(.125)
// linear_extrude(height=.125)region(region);
// vnf_wireframe(vnf,width=.25);
function vnf_from_region(region, transform, reverse=false) =
function vnf_from_region(region, transform, reverse=false, triangulate=true) =
let (
region = [for (path = region) deduplicate(path, closed=true)],
regions = region_parts(force_region(region)),
@ -636,7 +636,7 @@ function vnf_from_region(region, transform, reverse=false) =
],
outvnf = vnf_join(vnfs)
)
vnf_triangulate(outvnf);
triangulate ? vnf_triangulate(outvnf) : outvnf;
@ -1616,7 +1616,214 @@ module vnf_hull(vnf, fast=false)
if (is_vnf(vnf)) hull()vnf_polyhedron(vnf);
else hull_points(vnf, fast);
}
function _sort_pairs0(arr) =
len(arr)<=1 ? arr :
let(
pivot = arr[floor(len(arr)/2)][0],
lesser = [ for (y = arr) if (y[0].x < pivot.x || (y[0].x==pivot.x && y[0].y<pivot.y)) y ],
equal = [ for (y = arr) if (y[0] == pivot) y ],
greater = [ for (y = arr) if (y[0].x > pivot.x || (y[0].x==pivot.x && y[0].y>pivot.y)) y ]
)
concat( _sort_pairs0(lesser), equal, _sort_pairs0(greater) );
// Function: vnf_boundary()
// Synopsis: Returns the boundary of a VNF as an list of paths
// SynTags: VNF
// Topics: VNF Manipulation
// See Also: vnf_halfspace(), vnf_merge_points()
// Usage:
// boundary = vnf_boundary(vnf, [merge=], [idx=]);
// Description:
// Returns the boundary of a VNF as a list of paths. **The input VNF must not contain duplicate points.** By default, vnf_boundary() calls {{vnf_merge_points()}}
// to remove duplicate points. Note, however, that this operation can be slow. If you are **certain** there are no duplicate points you can
// set `merge=false` to disable the automatic point merge and save time. The result of running on a VNF with duplicate points is likely to
// be incorrect or invalid; it may produce obscure errors.
// .
// The output will be a list of closed 3D paths. If the VNF has no boundary then the output is `[]`. The boundary path(s) are
// traversed in the same direction as the edges in the original VNF.
// .
// It is sometimes desirable to have the boundary available as an index list into the VNF vertex list. However, merging the points in the VNF changes the
// VNF vertex point list. If you set `merge=false` you can also set `idx=true` to get an index list. As noted above, you must be certain
// that your in put VNF has no duplicate vertices, perhaps by running {{vnf_merge_points()}} yourself on it. With `idx=true`
// the output will be indices into the VNF vertex list, which enables you to associate the vertices on the boundary path with the original VNF.
// Arguments:
// vnf = input vnf
// ---
// merge = set to false to suppress the automatic invocation of {{vnf_merge_points()}}. Default: true
// idx = if true, return indices into VNF vertices instead of actual 3D points. Must set `merge=false` to enable this. Default: false
// Example(NoAxes,VPT=[7.06325,-20.8414,20.1803],VPD=292.705,VPR=[55,0,25.7]): In this example we know that the bezier patch VNF has no duplicate vertices, so we do not need to run {{vnf_merge_points()}}.
// include <BOSL2/beziers.scad>
// patch = [
// // u=0,v=0 u=1,v=0
// [[-50,-50, 0], [-16,-50, 20], [ 16,-50, -20], [50,-50, 0]],
// [[-50,-16, 20], [-16,-16, 20], [ 16,-16, -20], [50,-16, 20]],
// [[-50, 16, 20], [-16, 16, -20], [ 16, 16, 20], [50, 16, 20]],
// [[-50, 50, 0], [-16, 50, -20], [ 16, 50, 20], [50, 50, 0]],
// // u=0,v=1 u=1,v=1
// ];
// bezvnf = bezier_vnf(patch);
// boundary = vnf_boundary(bezvnf);
// vnf_polyhedron(bezvnf);
// stroke(boundary,color="green");
// Example(NoAxes,VPT=[-11.1252,-19.7333,8.39927],VPD=82.6686,VPR=[71.8,0,335.3]): An example with two path components on the boundary. The output from {{vnf_halfspace()}} can contain duplicate vertices, so we must invoke {{vnf_merge_points()}}.
// vnf = torus(id=20,od=40,$fn=28);
// cutvnf=vnf_halfspace([0,1,0,0],
// vnf_halfspace([-1,.5,-2.5,-12], vnf, closed=false),
// closed=false);
// vnf_polyhedron(cutvnf);
// boundary = vnf_boundary(vnf_merge_points(cutvnf));
// stroke(boundary,color="green");
function vnf_boundary(vnf,merge=true,idx=false) =
assert(!idx || !merge, "Cannot request indices unless marge=false and VNF contains no duplicate vertices")
let(
vnf = merge ? vnf_merge_points(vnf) : vnf,
edgelist= [ for(face=vnf[1], edge=pair(face,wrap=true))
[edge.x<edge.y ? edge : [edge.y,edge.x],edge]
],
sortedge = _sort_pairs0(edgelist),
edges= [
if (sortedge[0][0]!=sortedge[1][0]) sortedge[0][1],
for(i=[1:1:len(sortedge)-2])
if (sortedge[i][0]!=sortedge[i-1][0] && sortedge[i][0]!=sortedge[i+1][0]) sortedge[i][1],
if (last(sortedge)[0] != sortedge[len(sortedge)-2][0]) last(sortedge)[1]
],
paths = _assemble_paths(vnf[0], edges) // could be made cleaner and maybe more robust with an _assemble_path version that
) // uses edge vertex indices instead of actual point values
idx ? paths : [for(path=paths) select(vnf[0],path)];
// Function: vnf_small_offset()
// Synopsis: Computes an offset surface to a VNF for small offset distances
// SynTags: VNF
// Topics: VNF Manipulation
// See Also: vnf_sheet(), vnf_merge_points()
// Usage:
// newvnf = vnf(vnf, delta, [merge=]);
// Description:
// Computes a simple offset of a VNF by estimating the normal at every point based on the weighted average of surrounding polygons
// in the mesh. The offset distance, `delta`, must be small enough so that no self-intersection occurs, which is no issue when the
// curvature is positive (like the outside of a sphere) but for negative curvature it means the offset distance must be smaller
// than the smallest radius of curvature of the VNF. If self-intersection
// occurs, the resulting geometry will be invalid and you will get an error when you introduce a second object into the model.
// **It is your responsibility to avoid invalid geometry!** It cannot be detected automatically.
// The positive offset direction is towards the outside of the VNF, the faces that are colored yellow in the "thrown together" view.
// .
// **The input VNF must not contain duplicate points.** By default, vnf_small_offset() calls {{vnf_merge_points()}}
// to remove duplicate points. Note, however, that this operation can be slow. If you are **certain** there are no duplicate points you can
// set `merge=false` to disable the automatic point merge and save time. The result of running on a VNF with duplicate points is likely to
// be incorrect or invalid.
// Arguments:
// vnf = vnf to offset
// delta = distance of offset, positive to offset out, negative to offset in
// ---
// merge = set to false to suppress the automatic invocation of {{vnf_merge_points()}}. Default: true
// Example: The original sphere is on the left and an offset sphere on the right.
// vnf = sphere(d=100);
// xdistribute(spacing=125){
// vnf_polyhedron(vnf);
// vnf_polyhedron(vnf_small_offset(vnf,18));
// }
// Example: The polyhedron on the left is enlarged to match the size of the offset polyhedron on the right. Note that the offset does **not** preserve coplanarity of faces. This is because the vertices all move independently, so nothing constrains faces to remain coplanar.
// include <BOSL2-fork/polyhedra.scad>
// vnf = regular_polyhedron_info("vnf","pentagonal icositetrahedron",d=25);
// xdistribute(spacing=300){
// scale(11)vnf_polyhedron(vnf);
// vnf_polyhedron(vnf_small_offset(vnf,125));
// }
function vnf_small_offset(vnf, delta, merge=true) =
let(
vnf = merge ? vnf_merge_points(vnf) : vnf,
vertices = vnf[0],
faces = vnf[1],
vert_faces = group_data(
[for (i = idx(faces), vert = faces[i]) vert],
[for (i = idx(faces), vert = faces[i]) i]
),
normals = [for(face=faces) polygon_normal(select(vertices,face))], // Normals for each face
offset = [for(vertex=idx(vertices))
let(
vfaces = vert_faces[vertex], // Faces that surround this vertex
adjacent_normals = select(normals,vfaces),
angles = [for(faceind=vfaces)
let(
thisface = faces[faceind],
vind = search(vertex,thisface)[0]
)
vector_angle(select(vertices, select(thisface,vind-1,vind+1)))
]
)
vertices[vertex] +unit(angles*adjacent_normals)*delta
]
)
[offset,faces];
// Function: vnf_sheet()
// Synopsis: Extends a VNF into a thin sheet by forming a small offset
// SynTags: VNF
// Topics: VNF Manipulation
// See Also: vnf_small_offset(), vnf_boundary(), vnf_merge_points()
// Usage:
// newvnf = vnf_sheet(vnf, thickness, [style=], [merge=]);
// Description:
// Constructs a thin sheet from a vnf by offsetting the vnf along the normal vectors estimated at
// each vertex by averaging the normals of the adjacent faces. This is done using {{vnf_small_offset()}.
// The thickness value must be small enough so that no points cross each other
// when the offset is computed, because that results in invalid geometry and will give rendering errors.
// Rendering errors may not manifest until you add other objects to your model.
// **It is your responsibility to avoid invalid geometry!**
// .
// Once the offset to the original VNF is computed the original and offset VNF are connected by filling
// in the boundary strip(s) between them
// .
// When thickness is positive, the given bezier patch is extended towards its "inside", which is the
// side that appears purple in the "thrown together" view. Note that this is the opposite direction
// of {{vnf_small_offset()}}. Extending toward the inside means that your original VNF remains unchanged
// in the output. You can extend the patch in the other direction
// using a negative thickness value. When you extend to the outside with a negative thickness, your VNF needs to have all
// of its faces reversed to produce a valid polyhedron, so your original VNF is reversed in the output.
// .
// **The input VNF must not contain duplicate points.** By default, vnf_sheet() calls {{vnf_merge_points()}}
// to remove duplicate points. Note, however, that this operation can be slow. If you are **certain** there are no duplicate points you can
// set `merge=false` to disable the automatic point merge and save time. The result of running on a VNF with duplicate points is likely to
// be incorrect or invalid, or it may result in cryptic errors.
// Arguments:
// vnf = vnf to process
// thickness = thickness of sheet to produce; can be positive or negative
// ---
// style = {{vnf_vertex_array()}} style to use. Default: "default"
// merge = if false then do not run {{vnf_merge_points()}}. Default: true
// Example:
// pts = [for(x=[30:5:180]) [for(y=[-6:0.5:6]) [7*y,x, sin(x)*y^2]]];
// vnf=vnf_vertex_array(pts);
// vnf_polyhedron(vnf_sheet(vnf,-10));
// Example: This example has multiple holes
// pts = [for(x=[-10:2:10]) [ for(y=[-10:2:10]) [x,1.4*y,(-abs(x)^3+y^3)/250]]];
// vnf = vnf_vertex_array(pts);
// newface = list_remove(vnf[1], [43,42,63,88,108,109,135,134,129,155,156,164,165]);
// newvnf = [vnf[0],newface];
// vnf_polyhedron(vnf_sheet(newvnf,2));
// Example: When applied to a sphere the sheet is constructed inward, so the object appears unchanged, but cutting it in half reveals that we have changed the sphere into a shell.
// vnf = sphere(d=100, $fn=28);
// left_half()
// vnf_polyhedron(vnf_sheet(vnf,15));
function vnf_sheet(vnf, thickness, style="default", merge=true) =
let(
vnf = merge ? vnf_merge_points(vnf) : vnf,
offset = vnf_small_offset(vnf, -thickness, merge=false),
boundary = vnf_boundary(vnf,merge=false,idx=true),
newvnf = vnf_join([vnf,
vnf_reverse_faces(offset),
for(p=boundary) vnf_vertex_array([select(offset[0],p),select(vnf[0],p)],col_wrap=true,style=style)
])
)
thickness < 0 ? vnf_reverse_faces(newvnf) : newvnf;
// Section: Debugging Polyhedrons