From 798292989781d77945fb06be0ad62b67911134c8 Mon Sep 17 00:00:00 2001 From: Adrian Mariano Date: Fri, 19 Jun 2020 16:50:47 -0400 Subject: [PATCH] Moved $fn into round_corners calls instead of polygon calls. --- rounding.scad | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/rounding.scad b/rounding.scad index 58b27a2..9155116 100644 --- a/rounding.scad +++ b/rounding.scad @@ -116,7 +116,7 @@ include // Example(Med2D): Circular rounding, different at every corner, some corners left unrounded // shape = [[0,0], [10,0], [15,12], [6,6], [6, 12], [-3,7]]; // radii = [1.8, 0, 2, 0.3, 1.2, 0]; -// polygon(round_corners(shape, radius = radii),$fn=64); +// polygon(round_corners(shape, radius = radii,$fn=64)); // color("red") down(.1) polygon(shape); // Example(Med2D): Continuous curvature rounding, different at every corner, with varying smoothness parameters as well, and `$fs` set very small. Note that `$fa` is ignored here with method set to "smooth". // shape = [[0,0], [10,0], [15,12], [6,6], [6, 12], [-3,7]]; @@ -139,7 +139,7 @@ include // translate([25,85,0])text("7",size=30, valign="center", halign="center"); // } // linear_extrude(height=13) { -// polygon(round_corners(ten, cut=cut), $fn=96*4); +// polygon(round_corners(ten, cut=cut, $fn=96*4)); // translate([60,0,0])polygon(round_corners(ten, method="smooth", cut=cut, $fn=96)); // translate([60,60,0])polygon(round_corners(ten, method="smooth", cut=cut, k=0.32, $fn=96)); // translate([0,60,0])polygon(round_corners(ten, method="smooth", cut=cut, k=0.7, $fn=96));