fix beziers to handle removal of vnf= option in vnf_vertex_array

This commit is contained in:
Adrian Mariano 2021-10-17 20:48:58 -04:00
parent ef5e924e54
commit 80c6e0666d

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@ -1124,7 +1124,7 @@ function is_patch(x) =
// Function: bezier_patch() // Function: bezier_patch()
// Usage: // Usage:
// vnf = bezier_patch(patch, [splinesteps], [vnf=], [style=]); // vnf = bezier_patch(patch, [splinesteps], [style=]);
// Topics: Bezier Patches // Topics: Bezier Patches
// See Also: bezier_points(), bezier_curve(), bezier_path(), bezier_patch_points(), bezier_triangle_point() // See Also: bezier_points(), bezier_curve(), bezier_path(), bezier_patch_points(), bezier_triangle_point()
// Description: // Description:
@ -1137,7 +1137,6 @@ function is_patch(x) =
// patch = The rectangular or triangular array of endpoints and control points for this bezier patch. // patch = The rectangular or triangular array of endpoints and control points for this bezier patch.
// splinesteps = Number of steps to divide each bezier segment into. For rectangular patches you can specify [XSTEPS,YSTEPS]. Default: 16 // splinesteps = Number of steps to divide each bezier segment into. For rectangular patches you can specify [XSTEPS,YSTEPS]. Default: 16
// --- // ---
// vnf = Vertices'n'Faces [VNF structure](vnf.scad) to add new vertices and faces to. Default: empty VNF
// style = The style of subdividing the quads into faces. Valid options are "default", "alt", and "quincunx". // style = The style of subdividing the quads into faces. Valid options are "default", "alt", and "quincunx".
// Example(3D): // Example(3D):
// patch = [ // patch = [
@ -1223,7 +1222,7 @@ function is_patch(x) =
// ) // )
// ]; // ];
// vnf_polyhedron(concat(edges,corners,faces)); // vnf_polyhedron(concat(edges,corners,faces));
function bezier_patch(patch, splinesteps=16, vnf=EMPTY_VNF, style="default") = function bezier_patch(patch, splinesteps=16, style="default") =
assert(is_num(splinesteps) || is_vector(splinesteps,2)) assert(is_num(splinesteps) || is_vector(splinesteps,2))
assert(all_positive(splinesteps)) assert(all_positive(splinesteps))
is_tripatch(patch)? _bezier_triangle(patch, splinesteps=splinesteps, vnf=vnf) : is_tripatch(patch)? _bezier_triangle(patch, splinesteps=splinesteps, vnf=vnf) :
@ -1238,7 +1237,7 @@ function bezier_patch(patch, splinesteps=16, vnf=EMPTY_VNF, style="default") =
1-step/splinesteps.y 1-step/splinesteps.y
], ],
pts = bezier_patch_points(patch, uvals, vvals), pts = bezier_patch_points(patch, uvals, vvals),
vnf = vnf_vertex_array(pts, style=style, vnf=vnf, reverse=false) vnf = vnf_vertex_array(pts, style=style, reverse=false)
) vnf; ) vnf;
@ -1507,7 +1506,7 @@ function patch_reverse(patch) =
// Function: bezier_surface() // Function: bezier_surface()
// Usage: // Usage:
// vnf = bezier_surface(patches, [splinesteps], [vnf=], [style=]); // vnf = bezier_surface(patches, [splinesteps], [style]);
// Topics: Bezier Patches // Topics: Bezier Patches
// See Also: bezier_patch_points(), bezier_patch_flat() // See Also: bezier_patch_points(), bezier_patch_flat()
// Description: // Description:
@ -1520,8 +1519,6 @@ function patch_reverse(patch) =
// Arguments: // Arguments:
// patches = A list of triangular and/or rectangular bezier patches. // patches = A list of triangular and/or rectangular bezier patches.
// splinesteps = Number of steps to divide each bezier segment into. Default: 16 // splinesteps = Number of steps to divide each bezier segment into. Default: 16
// ---
// vnf = Vertices'n'Faces [VNF structure](vnf.scad) to add new vertices and faces to. Default: empty VNF
// style = The style of subdividing the quads into faces. Valid options are "default", "alt", and "quincunx". // style = The style of subdividing the quads into faces. Valid options are "default", "alt", and "quincunx".
// Example(3D): // Example(3D):
// patch1 = [ // patch1 = [
@ -1538,13 +1535,8 @@ function patch_reverse(patch) =
// ]; // ];
// vnf = bezier_surface(patches=[patch1, patch2], splinesteps=16); // vnf = bezier_surface(patches=[patch1, patch2], splinesteps=16);
// polyhedron(points=vnf[0], faces=vnf[1]); // polyhedron(points=vnf[0], faces=vnf[1]);
function bezier_surface(patches=[], splinesteps=16, vnf=EMPTY_VNF, style="default", i=0) = function bezier_surface(patches=[], splinesteps=16, style="default") =
let( vnf_merge([for(patch=patches) bezier_patch(patch, splinesteps=splinesteps, style=style)]);
vnf = (i >= len(patches))? vnf :
bezier_patch(patches[i], splinesteps=splinesteps, vnf=vnf, style=style)
) (i >= len(patches))? vnf :
bezier_surface(patches=patches, splinesteps=splinesteps, vnf=vnf, style=style, i=i+1);
// Module: trace_bezier_patches() // Module: trace_bezier_patches()