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fix beziers to handle removal of vnf= option in vnf_vertex_array
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1 changed files with 6 additions and 14 deletions
20
beziers.scad
20
beziers.scad
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@ -1124,7 +1124,7 @@ function is_patch(x) =
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// Function: bezier_patch()
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// Usage:
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// vnf = bezier_patch(patch, [splinesteps], [vnf=], [style=]);
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// vnf = bezier_patch(patch, [splinesteps], [style=]);
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// Topics: Bezier Patches
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// See Also: bezier_points(), bezier_curve(), bezier_path(), bezier_patch_points(), bezier_triangle_point()
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// Description:
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@ -1137,7 +1137,6 @@ function is_patch(x) =
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// patch = The rectangular or triangular array of endpoints and control points for this bezier patch.
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// splinesteps = Number of steps to divide each bezier segment into. For rectangular patches you can specify [XSTEPS,YSTEPS]. Default: 16
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// ---
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// vnf = Vertices'n'Faces [VNF structure](vnf.scad) to add new vertices and faces to. Default: empty VNF
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// style = The style of subdividing the quads into faces. Valid options are "default", "alt", and "quincunx".
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// Example(3D):
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// patch = [
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@ -1223,7 +1222,7 @@ function is_patch(x) =
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// )
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// ];
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// vnf_polyhedron(concat(edges,corners,faces));
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function bezier_patch(patch, splinesteps=16, vnf=EMPTY_VNF, style="default") =
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function bezier_patch(patch, splinesteps=16, style="default") =
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assert(is_num(splinesteps) || is_vector(splinesteps,2))
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assert(all_positive(splinesteps))
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is_tripatch(patch)? _bezier_triangle(patch, splinesteps=splinesteps, vnf=vnf) :
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@ -1238,7 +1237,7 @@ function bezier_patch(patch, splinesteps=16, vnf=EMPTY_VNF, style="default") =
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1-step/splinesteps.y
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],
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pts = bezier_patch_points(patch, uvals, vvals),
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vnf = vnf_vertex_array(pts, style=style, vnf=vnf, reverse=false)
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vnf = vnf_vertex_array(pts, style=style, reverse=false)
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) vnf;
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@ -1507,7 +1506,7 @@ function patch_reverse(patch) =
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// Function: bezier_surface()
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// Usage:
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// vnf = bezier_surface(patches, [splinesteps], [vnf=], [style=]);
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// vnf = bezier_surface(patches, [splinesteps], [style]);
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// Topics: Bezier Patches
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// See Also: bezier_patch_points(), bezier_patch_flat()
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// Description:
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@ -1520,8 +1519,6 @@ function patch_reverse(patch) =
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// Arguments:
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// patches = A list of triangular and/or rectangular bezier patches.
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// splinesteps = Number of steps to divide each bezier segment into. Default: 16
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// ---
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// vnf = Vertices'n'Faces [VNF structure](vnf.scad) to add new vertices and faces to. Default: empty VNF
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// style = The style of subdividing the quads into faces. Valid options are "default", "alt", and "quincunx".
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// Example(3D):
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// patch1 = [
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@ -1538,13 +1535,8 @@ function patch_reverse(patch) =
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// ];
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// vnf = bezier_surface(patches=[patch1, patch2], splinesteps=16);
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// polyhedron(points=vnf[0], faces=vnf[1]);
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function bezier_surface(patches=[], splinesteps=16, vnf=EMPTY_VNF, style="default", i=0) =
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let(
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vnf = (i >= len(patches))? vnf :
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bezier_patch(patches[i], splinesteps=splinesteps, vnf=vnf, style=style)
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) (i >= len(patches))? vnf :
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bezier_surface(patches=patches, splinesteps=splinesteps, vnf=vnf, style=style, i=i+1);
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function bezier_surface(patches=[], splinesteps=16, style="default") =
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vnf_merge([for(patch=patches) bezier_patch(patch, splinesteps=splinesteps, style=style)]);
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// Module: trace_bezier_patches()
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