colors and 2d rounding flee mutators.scad

This commit is contained in:
Adrian Mariano 2022-01-14 20:31:02 -05:00
parent f72ff2a515
commit 85bdeb4d89
3 changed files with 72 additions and 173 deletions

View file

@ -443,72 +443,6 @@ module minkowski_difference(planar=false) {
}
// Module: round2d()
// Usage:
// round2d(r) ...
// round2d(or) ...
// round2d(ir) ...
// round2d(or, ir) ...
// Description:
// Rounds arbitrary 2D objects. Giving `r` rounds all concave and convex corners. Giving just `ir`
// rounds just concave corners. Giving just `or` rounds convex corners. Giving both `ir` and `or`
// can let you round to different radii for concave and convex corners. The 2D object must not have
// any parts narrower than twice the `or` radius. Such parts will disappear.
// Arguments:
// r = Radius to round all concave and convex corners to.
// or = Radius to round only outside (convex) corners to. Use instead of `r`.
// ir = Radius to round only inside (concave) corners to. Use instead of `r`.
// Examples(2D):
// round2d(r=10) {square([40,100], center=true); square([100,40], center=true);}
// round2d(or=10) {square([40,100], center=true); square([100,40], center=true);}
// round2d(ir=10) {square([40,100], center=true); square([100,40], center=true);}
// round2d(or=16,ir=8) {square([40,100], center=true); square([100,40], center=true);}
module round2d(r, or, ir)
{
or = get_radius(r1=or, r=r, dflt=0);
ir = get_radius(r1=ir, r=r, dflt=0);
offset(or) offset(-ir-or) offset(delta=ir,chamfer=true) children();
}
// Module: shell2d()
// Usage:
// shell2d(thickness, [or], [ir], [fill], [round])
// Description:
// Creates a hollow shell from 2D children, with optional rounding.
// Arguments:
// thickness = Thickness of the shell. Positive to expand outward, negative to shrink inward, or a two-element list to do both.
// or = Radius to round corners on the outside of the shell. If given a list of 2 radii, [CONVEX,CONCAVE], specifies the radii for convex and concave corners separately. Default: 0 (no outside rounding)
// ir = Radius to round corners on the inside of the shell. If given a list of 2 radii, [CONVEX,CONCAVE], specifies the radii for convex and concave corners separately. Default: 0 (no inside rounding)
// Examples(2D):
// shell2d(10) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(-10) {square([40,100], center=true); square([100,40], center=true);}
// shell2d([-10,10]) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,or=10) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,ir=10) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,or=[10,0]) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,or=[0,10]) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,ir=[10,0]) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,ir=[0,10]) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(8,or=[16,8],ir=[16,8]) {square([40,100], center=true); square([100,40], center=true);}
module shell2d(thickness, or=0, ir=0)
{
thickness = is_num(thickness)? (
thickness<0? [thickness,0] : [0,thickness]
) : (thickness[0]>thickness[1])? (
[thickness[1],thickness[0]]
) : thickness;
orad = is_finite(or)? [or,or] : or;
irad = is_finite(ir)? [ir,ir] : ir;
difference() {
round2d(or=orad[0],ir=orad[1])
offset(delta=thickness[1])
children();
round2d(or=irad[1],ir=irad[0])
offset(delta=thickness[0])
children();
}
}
// Module: offset3d()
@ -579,111 +513,4 @@ module round3d(r, or, ir, size=100)
//////////////////////////////////////////////////////////////////////
// Section: Colors
//////////////////////////////////////////////////////////////////////
// Function&Module: HSL()
// Usage:
// HSL(h,[s],[l],[a]) ...
// rgb = HSL(h,[s],[l]);
// Description:
// When called as a function, returns the [R,G,B] color for the given hue `h`, saturation `s`, and lightness `l` from the HSL colorspace.
// When called as a module, sets the color to the given hue `h`, saturation `s`, and lightness `l` from the HSL colorspace.
// Arguments:
// h = The hue, given as a value between 0 and 360. 0=red, 60=yellow, 120=green, 180=cyan, 240=blue, 300=magenta.
// s = The saturation, given as a value between 0 and 1. 0 = grayscale, 1 = vivid colors. Default: 1
// l = The lightness, between 0 and 1. 0 = black, 0.5 = bright colors, 1 = white. Default: 0.5
// a = When called as a module, specifies the alpha channel as a value between 0 and 1. 0 = fully transparent, 1=opaque. Default: 1
// Example:
// HSL(h=120,s=1,l=0.5) sphere(d=60);
// Example:
// rgb = HSL(h=270,s=0.75,l=0.6);
// color(rgb) cube(60, center=true);
function HSL(h,s=1,l=0.5) =
let(
h=posmod(h,360)
) [
for (n=[0,8,4]) let(
k=(n+h/30)%12
) l - s*min(l,1-l)*max(min(k-3,9-k,1),-1)
];
module HSL(h,s=1,l=0.5,a=1) color(HSL(h,s,l),a) children();
// Function&Module: HSV()
// Usage:
// HSV(h,[s],[v],[a]) ...
// rgb = HSV(h,[s],[v]);
// Description:
// When called as a function, returns the [R,G,B] color for the given hue `h`, saturation `s`, and value `v` from the HSV colorspace.
// When called as a module, sets the color to the given hue `h`, saturation `s`, and value `v` from the HSV colorspace.
// Arguments:
// h = The hue, given as a value between 0 and 360. 0=red, 60=yellow, 120=green, 180=cyan, 240=blue, 300=magenta.
// s = The saturation, given as a value between 0 and 1. 0 = grayscale, 1 = vivid colors. Default: 1
// v = The value, between 0 and 1. 0 = darkest black, 1 = bright. Default: 1
// a = When called as a module, specifies the alpha channel as a value between 0 and 1. 0 = fully transparent, 1=opaque. Default: 1
// Example:
// HSV(h=120,s=1,v=1) sphere(d=60);
// Example:
// rgb = HSV(h=270,s=0.75,v=0.9);
// color(rgb) cube(60, center=true);
function HSV(h,s=1,v=1) =
assert(s>=0 && s<=1)
assert(v>=0 && v<=1)
let(
h = posmod(h,360),
c = v * s,
hprime = h/60,
x = c * (1- abs(hprime % 2 - 1)),
rgbprime = hprime <=1 ? [c,x,0]
: hprime <=2 ? [x,c,0]
: hprime <=3 ? [0,c,x]
: hprime <=4 ? [0,x,c]
: hprime <=5 ? [x,0,c]
: hprime <=6 ? [c,0,x]
: [0,0,0],
m=v-c
)
rgbprime+[m,m,m];
module HSV(h,s=1,v=1,a=1) color(HSV(h,s,v),a) children();
// Module: rainbow()
// Usage:
// rainbow(list) ...
// Description:
// Iterates the list, displaying children in different colors for each list item.
// This is useful for debugging lists of paths and such.
// Arguments:
// list = The list of items to iterate through.
// stride = Consecutive colors stride around the color wheel divided into this many parts.
// maxhues = max number of hues to use (to prevent lots of indistinguishable hues)
// shuffle = if true then shuffle the hues in a random order. Default: false
// seed = seed to use for shuffle
// Side Effects:
// Sets the color to progressive values along the ROYGBIV spectrum for each item.
// Sets `$idx` to the index of the current item in `list` that we want to show.
// Sets `$item` to the current item in `list` that we want to show.
// Example(2D):
// rainbow(["Foo","Bar","Baz"]) fwd($idx*10) text(text=$item,size=8,halign="center",valign="center");
// Example(2D):
// rgn = [circle(d=45,$fn=3), circle(d=75,$fn=4), circle(d=50)];
// rainbow(rgn) stroke($item, closed=true);
module rainbow(list, stride=1, maxhues, shuffle=false, seed)
{
ll = len(list);
maxhues = first_defined([maxhues,ll]);
huestep = 360 / maxhues;
huelist = [for (i=[0:1:ll-1]) posmod(i*huestep+i*360/stride,360)];
hues = shuffle ? shuffle(huelist, seed=seed) : huelist;
for($idx=idx(list)) {
$item = list[$idx];
HSV(h=hues[$idx]) children();
}
}
// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap

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@ -1429,4 +1429,75 @@ function reuleaux_polygon(N=3, r, d, anchor=CENTER, spin=0) =
) reorient(anchor,spin, two_d=true, path=path, extent=false, anchors=anchors, p=path);
// Section: Rounding 2D shapes
// Module: round2d()
// Usage:
// round2d(r) ...
// round2d(or) ...
// round2d(ir) ...
// round2d(or, ir) ...
// Description:
// Rounds arbitrary 2D objects. Giving `r` rounds all concave and convex corners. Giving just `ir`
// rounds just concave corners. Giving just `or` rounds convex corners. Giving both `ir` and `or`
// can let you round to different radii for concave and convex corners. The 2D object must not have
// any parts narrower than twice the `or` radius. Such parts will disappear.
// Arguments:
// r = Radius to round all concave and convex corners to.
// or = Radius to round only outside (convex) corners to. Use instead of `r`.
// ir = Radius to round only inside (concave) corners to. Use instead of `r`.
// Examples(2D):
// round2d(r=10) {square([40,100], center=true); square([100,40], center=true);}
// round2d(or=10) {square([40,100], center=true); square([100,40], center=true);}
// round2d(ir=10) {square([40,100], center=true); square([100,40], center=true);}
// round2d(or=16,ir=8) {square([40,100], center=true); square([100,40], center=true);}
module round2d(r, or, ir)
{
or = get_radius(r1=or, r=r, dflt=0);
ir = get_radius(r1=ir, r=r, dflt=0);
offset(or) offset(-ir-or) offset(delta=ir,chamfer=true) children();
}
// Module: shell2d()
// Usage:
// shell2d(thickness, [or], [ir], [fill], [round])
// Description:
// Creates a hollow shell from 2D children, with optional rounding.
// Arguments:
// thickness = Thickness of the shell. Positive to expand outward, negative to shrink inward, or a two-element list to do both.
// or = Radius to round corners on the outside of the shell. If given a list of 2 radii, [CONVEX,CONCAVE], specifies the radii for convex and concave corners separately. Default: 0 (no outside rounding)
// ir = Radius to round corners on the inside of the shell. If given a list of 2 radii, [CONVEX,CONCAVE], specifies the radii for convex and concave corners separately. Default: 0 (no inside rounding)
// Examples(2D):
// shell2d(10) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(-10) {square([40,100], center=true); square([100,40], center=true);}
// shell2d([-10,10]) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,or=10) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,ir=10) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,or=[10,0]) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,or=[0,10]) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,ir=[10,0]) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(10,ir=[0,10]) {square([40,100], center=true); square([100,40], center=true);}
// shell2d(8,or=[16,8],ir=[16,8]) {square([40,100], center=true); square([100,40], center=true);}
module shell2d(thickness, or=0, ir=0)
{
thickness = is_num(thickness)? (
thickness<0? [thickness,0] : [0,thickness]
) : (thickness[0]>thickness[1])? (
[thickness[1],thickness[0]]
) : thickness;
orad = is_finite(or)? [or,or] : or;
irad = is_finite(ir)? [ir,ir] : ir;
difference() {
round2d(or=orad[0],ir=orad[1])
offset(delta=thickness[1])
children();
round2d(or=irad[1],ir=irad[0])
offset(delta=thickness[0])
children();
}
}
// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap

View file

@ -13,6 +13,7 @@ include <constants.scad>
include <transforms.scad>
include <distributors.scad>
include <mutators.scad>
include <color.scad>
include <attachments.scad>
include <shapes3d.scad>
include <shapes2d.scad>