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Added and for various bezier patch calls.
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2 changed files with 21 additions and 24 deletions
43
beziers.scad
43
beziers.scad
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@ -721,7 +721,7 @@ function is_patch(x) = is_tripatch(x) || is_rectpatch(x);
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// Function: bezier_patch()
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// Usage:
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// bezier_patch(patch, [splinesteps], [vnf]);
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// bezier_patch(patch, [splinesteps], [vnf], [style]);
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// Description:
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// Calculate vertices and faces for forming a partial polyhedron from the given bezier rectangular
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// or triangular patch. Returns a [VNF structure](vnf.scad): a list containing two elements. The first is the
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@ -732,6 +732,7 @@ function is_patch(x) = is_tripatch(x) || is_rectpatch(x);
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// patch = The rectangular or triangular array of endpoints and control points for this bezier patch.
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// splinesteps = Number of steps to divide each bezier segment into. For rectangular patches you can specify [XSTEPS,YSTEPS]. Default: 16
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// vnf = Vertices'n'Faces [VNF structure](vnf.scad) to add new vertices and faces to. Default: empty VNF
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// style = The style of subdividing the quads into faces. Valid options are "default", "alt", and "quincunx".
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// Example(3D):
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// patch = [
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// [[-50, 50, 0], [-16, 50, -20], [ 16, 50, 20], [50, 50, 0]],
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@ -808,7 +809,7 @@ function is_patch(x) = is_tripatch(x) || is_rectpatch(x);
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// )
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// ];
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// vnf_polyhedron(concat(edges,corners,faces));
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function bezier_patch(patch, splinesteps=16, vnf=EMPTY_VNF) =
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function bezier_patch(patch, splinesteps=16, vnf=EMPTY_VNF, style="default") =
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assert(is_num(splinesteps) || is_vector(splinesteps,2))
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is_tripatch(patch) ? _bezier_triangle(patch, splinesteps=splinesteps, vnf=vnf) :
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let(
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@ -820,21 +821,13 @@ function bezier_patch(patch, splinesteps=16, vnf=EMPTY_VNF) =
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]
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],
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pts = [
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for(step=[0:1:splinesteps.y], bezparm=bpatch)
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bez_point(bezparm, step/splinesteps.y)
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for(step=[0:1:splinesteps.y]) [
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for(bezparm=bpatch)
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bez_point(bezparm, step/splinesteps.y)
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]
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],
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faces = [
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for (
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v=[0:1:splinesteps.y-1],
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u=[0:1:splinesteps.x-1]
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) let (
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v1 = u+v*(splinesteps.x+1),
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v2 = v1 + 1,
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v3 = v1 + splinesteps.x + 1,
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v4 = v3 + 1
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) each [[v1,v3,v2], [v2,v3,v4]]
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]
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) vnf_merge([vnf, [pts, faces]]);
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vnf = vnf_vertex_array(pts, style=style, vnf=vnf)
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) vnf;
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function _tri_count(n) = (n*(1+n))/2;
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@ -907,7 +900,7 @@ function patch_reverse(patch) = [for (row=patch) reverse(row)];
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// Function: bezier_surface()
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// Usage:
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// bezier_surface(patches, [splinesteps], [vnf]);
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// bezier_surface(patches, [splinesteps], [vnf], [style]);
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// Description:
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// Calculate vertices and faces for forming a (possibly partial) polyhedron from the given
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// rectangular and/or triangular bezier patches. Returns a [VNF structure](vnf.scad): a list
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@ -919,6 +912,7 @@ function patch_reverse(patch) = [for (row=patch) reverse(row)];
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// patches = A list of triangular and/or rectangular bezier patches.
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// splinesteps = Number of steps to divide each bezier segment into. Default: 16
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// vnf = Vertices'n'Faces [VNF structure](vnf.scad) to add new vertices and faces to. Default: empty VNF
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// style = The style of subdividing the quads into faces. Valid options are "default", "alt", and "quincunx".
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// Example(3D):
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// patch1 = [
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// [[18,18,0], [33, 0, 0], [ 67, 0, 0], [ 82, 18,0]],
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@ -934,12 +928,12 @@ function patch_reverse(patch) = [for (row=patch) reverse(row)];
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// ];
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// vnf = bezier_surface(patches=[patch1, patch2], splinesteps=16);
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// polyhedron(points=vnf[0], faces=vnf[1]);
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function bezier_surface(patches=[], splinesteps=16, vnf=EMPTY_VNF, i=0) =
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function bezier_surface(patches=[], splinesteps=16, vnf=EMPTY_VNF, style="default", i=0) =
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let(
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vnf = (i >= len(patches))? vnf :
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bezier_patch(patches[i], splinesteps=splinesteps, vnf=vnf)
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bezier_patch(patches[i], splinesteps=splinesteps, vnf=vnf, style=style)
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) (i >= len(patches))? vnf :
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bezier_surface(patches=patches, splinesteps=splinesteps, vnf=vnf, i=i+1);
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bezier_surface(patches=patches, splinesteps=splinesteps, vnf=vnf, style=style, i=i+1);
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@ -948,13 +942,15 @@ function bezier_surface(patches=[], splinesteps=16, vnf=EMPTY_VNF, i=0) =
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// Module: bezier_polyhedron()
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// Useage:
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// bezier_polyhedron(patches, [splinesteps], [vnf])
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// bezier_polyhedron(patches, [splinesteps], [vnf], [style], [convexity])
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// Description:
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// Takes a list of two or more bezier patches and attempts to make a complete polyhedron from them.
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// Arguments:
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// patches = A list of triangular and/or rectangular bezier patches.
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// splinesteps = Number of steps to divide each bezier segment into. Default: 16
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// vnf = Vertices'n'Faces [VNF structure](vnf.scad) to add extra vertices and faces to. Default: empty VNF
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// style = The style of subdividing the quads into faces. Valid options are "default", "alt", and "quincunx".
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// convexity = Max number of times a line could intersect a wall of the shape.
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// Example:
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// patch1 = [
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// [[18,18,0], [33, 0, 0], [ 67, 0, 0], [ 82, 18,0]],
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@ -969,10 +965,11 @@ function bezier_surface(patches=[], splinesteps=16, vnf=EMPTY_VNF, i=0) =
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// [[18,82,0], [33,100, 0], [ 67,100, 0], [ 82, 82,0]],
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// ];
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// bezier_polyhedron([patch1, patch2], splinesteps=8);
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module bezier_polyhedron(patches=[], splinesteps=16, vnf=EMPTY_VNF)
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module bezier_polyhedron(patches=[], splinesteps=16, vnf=EMPTY_VNF, style="default", convexity=10)
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{
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vnf_polyhedron(
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bezier_surface(patches=patches, splinesteps=splinesteps, vnf=vnf)
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bezier_surface(patches=patches, splinesteps=splinesteps, vnf=vnf, style=style),
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convexity=convexity
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);
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}
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@ -8,7 +8,7 @@
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//////////////////////////////////////////////////////////////////////
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BOSL_VERSION = [2,0,233];
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BOSL_VERSION = [2,0,234];
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// Section: BOSL Library Version Functions
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