doc tweaks

This commit is contained in:
Adrian Mariano 2022-12-17 14:05:20 -05:00
parent 732033196a
commit 8b91ce9496

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@ -2520,18 +2520,13 @@ function associate_vertices(polygons, split, curpoly=0) =
// You can specify a texture using to method: a height field or a VNF. For each method you also must specify the scale of the texture, which
// gives the size of the rectangular unit in your object that will correspond to one texture tile. Note that this scale does not preserve
// aspect ratio: you can stretch the texture as desired.
// Subsection: Height Field Texture Maps
// The simplest way to specify a texture map is to give a 2d array of
// height values which specify the height of the texture on a grid.
// Values in the height field should range from 0 to 1. A zero height
// in the height field corresponds to the height of the surface and 1
// the heighest point in the texture.
// .
// Below is an example of a 2d texture described by a "grid" that just contains a single row. Such a texture can be used to create ribbing.
// The texture is [[0, 1, 1, 0]], and the fixture shows three repetitions of the basic texture unit.
// Figure(2D,Big,NoScales):
// Figure(2D,Big,NoScales): Here is a 2d texture described by a "grid" that just contains a single row. Such a texture can be used to create ribbing. The texture is [[0, 1, 1, 0]], and the fixture shows three repetitions of the basic texture unit.
// ftex1 = [0,1,1,0,0];
// stroke( transpose([count(5),ftex1]), dots=true, dots_width=3,width=.05);
// right(4)stroke( transpose([count(5),ftex1]), dots=true, width=.05,dots_color="red",color="blue",dots_width=3);
@ -2543,7 +2538,7 @@ function associate_vertices(polygons, split, curpoly=0) =
// The size of the texture (specified with `tex_size`) includes the segment that connects the tile to the next one.
// Note that the grid is always uniformly spaced. If you want to keep the texture the same size but make the slope
// steeper you need to add more points.
// Figure(2D,Big,NoScales):
// Figure(2D,Big,NoScales):
// ftex2 = xscale(4/11,transpose([count(12),[0,1,1,1,1,1,1,1,1,1,0,0]]));
// stroke( ftex2, dots=true, dots_width=3,width=.05);
// right(4)stroke( ftex2, dots=true, width=.05,dots_color="red",color="blue",dots_width=3);