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file summary improvements and tweaks
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22 changed files with 45 additions and 28 deletions
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//////////////////////////////////////////////////////////////////////
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// LibFile: bottlecaps.scad
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// Bottle caps and necks for PCO18XX standard plastic beverage bottles.
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// Bottle caps and necks for PCO18XX standard plastic beverage bottles, and SPI standard bottle necks.
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// Includes:
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// include <BOSL2/std.scad>
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// include <BOSL2/bottlecaps.scad>
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//////////////////////////////////////////////////////////////////////
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// LibFile: color.scad
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// HSV and HSL conversion, and raindow module for coloring multiple objects.
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// HSV and HSL conversion, raindow() module for coloring multiple objects.
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// The recolor() and color_this() modules allow you to change the color
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// of previously colored attachable objects.
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// Includes:
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// include <BOSL2/std.scad>
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// FileGroup: Basic Modeling
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// FileSummary: HSV and HSL conversion, color multiple objects
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// FileSummary: HSV and HSL conversion, color multiple objects, change color of objects
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// FileFootnotes: STD=Included in std.scad
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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// LibFile: constants.scad
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// Useful Constants.
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// Constants for directions (used with anchoring), and for specifying line termination for
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// use with geometry.scad.
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// Includes:
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// include <BOSL2/std.scad>
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// FileSummary: Constants provided by the library
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//////////////////////////////////////////////////////////////////////
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// a value that the user should never enter randomly;
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//////////////////////////////////////////////////////////////////////
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// LibFile: distributors.scad
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// Functions and modules to distribute children or copies of children.
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// Functions and modules to distribute children or copies of children onto
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// a line, a grid, or an arbitrary path. The $idx mechanism means that
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// the "copies" of children can vary. Also includes shortcuts for mirroring.
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// Includes:
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// include <BOSL2/std.scad>
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// FileGroup: Basic Modeling
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// FileSummary: Copy or distribute objects onto a line or grid. Mirror shortcuts.
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// FileSummary: Copy or distribute objects onto a line, grid, or path. Mirror shortcuts.
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// FileFootnotes: STD=Included in std.scad
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//////////////////////////////////////////////////////////////////////
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// three-dimensional paths. You can make a dashed line or add arrow
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// heads. The turtle() function provides a turtle graphics style
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// approach for producing paths. The arc() function produces arc paths,
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// and helix() produces helix paths.
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// and helix() produces helical paths.
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// Includes:
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// include <BOSL2/std.scad>
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// FileGroup: Basic Modeling
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//////////////////////////////////////////////////////////////////////////////////////////////
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// LibFile: gears.scad
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// Spur Gears, Bevel Gears, Racks, Worms and Worm Gears.
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// Originally based on code by Leemon Baird, 2011, Leemon@Leemon.com
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// Almost completely rewritten for BOSL2 by Revar Desmera, 2017-2021, revarbat@gmail.com
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// Inspired by code by Leemon Baird, 2011, Leemon@Leemon.com
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// Includes:
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// include <BOSL2/std.scad>
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// include <BOSL2/gears.scad>
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//////////////////////////////////////////////////////////////////////
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// LibFile: hingesnaps.scad
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// Useful hinge mask and snaps shapes.
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// Modules for creating snap-locking foldable hined parts. Includes the mask to create the hinge and
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// modules to create the snap-locks.
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// Includes:
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// include <BOSL2/std.scad>
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// include <BOSL2/hingesnaps.scad>
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//////////////////////////////////////////////////////////////////////
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// LibFile: linear_bearings.scad
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// Linear Bearing clips/holders.
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// Mounts for LMxUU style linear bearings.
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// Includes:
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// include <BOSL2/std.scad>
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// include <BOSL2/linear_bearings.scad>
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// Includes:
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// include <BOSL2/std.scad>
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// FileGroup: Basic Modeling
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// FileSummary: 3D masks for rounding edges and corners.
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// FileSummary: 3D masks for rounding or chamfering edges and corners.
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// FileFootnotes: STD=Included in std.scad
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//////////////////////////////////////////////////////////////////////
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// include <BOSL2/std.scad>
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// include <BOSL2/modular_hose.scad>
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// FileGroup: Parts
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// FileSummary: Modular flexible hose parts.
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// FileSummary: Modular flexible hose segments.
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//////////////////////////////////////////////////////////////////////////
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// Section: Modular Hose Parts
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//////////////////////////////////////////////////////////////////////
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// LibFile: nema_steppers.scad
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// Masks and models for NEMA stepper motors.
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// Mounting holes for NEMA motors, and simple motor models.
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// Includes:
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// include <BOSL2/std.scad>
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// include <BOSL2/nema_steppers.scad>
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// LibFile: paths.scad
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// A `path` is a list of points of the same dimensions, usually 2D or 3D, that can
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// be connected together to form a sequence of line segments or a polygon.
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// The functions in this file work on paths and also 1-regions, which are regions
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// A `region` is a list of paths that represent polygons, and the functions
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// in this file work on paths and also 1-regions, which are regions
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// that include exactly one path. When you pass a 1-region to a function, the default
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// value for `closed` is always `true` because regions represent polygons.
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// Capabilities include computing length of paths, computing
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// This file provides 2D boolean set operations on polygons, where you can
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// compute, for example, the intersection or union of the shape defined by point lists, producing
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// a new point list. Of course, such operations may produce shapes with multiple
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// components. To handle that, we use "regions" which are defined by lists of polygons.
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// components. To handle that, we use "regions" which are lists of paths representing the polygons.
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// In addition to set operations, you can calculate offsets, determine whether a point is in a
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// region and you can decompose a region into parts.
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// Includes:
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// LibFile: rounding.scad
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// Routines to create rounded corners, with either circular rounding,
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// or continuous curvature rounding with no sudden curvature transitions.
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// Provides rounding of corners or rounding that preserves corner points and curves the edges.
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// Also provides some 3D rounding functions, and a powerful function for joining
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// two prisms together with a rounded fillet at the joint.
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// Includes:
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// include <BOSL2/std.scad>
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// include <BOSL2/rounding.scad>
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// FileGroup: Advanced Modeling
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// FileSummary: Round path corners, rounded prisms, rounded cutouts in tubes.
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// FileSummary: Round path corners, rounded prisms, rounded cutouts in tubes, filleted prism joints
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//////////////////////////////////////////////////////////////////////
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include <beziers.scad>
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include <structs.scad>
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//////////////////////////////////////////////////////////////////////
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// LibFile: screw_drive.scad
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// Recess masks for screw heads
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// Masks for Phillips, Torx and square (Robertson) driver holes.
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// Includes:
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// include <BOSL2/std.scad>
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// include <BOSL2/screw_drive.scad>
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// FileGroup: Threaded Parts
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// FileSummary: Masks for Phillips/Torx/etc driver holes.
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// FileSummary: Masks for Phillips, Torx and square (Robertson) driver holes.
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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// LibFile: screws.scad
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// Functions and modules for creating metric and UTS standard screws and nuts.
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// Functions and modules for creating metric (ISO) and English (UTS) standard screws and nuts.
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// Included is a function for calculating the standard dimensions of screws including the
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// tolerance values that are required to create clearance so that screws mate properly when they are formed
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// precisely. If you can fabricate objects accurately then your screws will mate
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// with standard hardware.
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// Includes:
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// include <BOSL2/std.scad>
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// include <BOSL2/screws.scad>
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// that produce a VNF. Also included are shortcuts cylinders in each orientation and extended versions of
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// the standard modules that provide roundovers and chamfers. The spheroid() module provides
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// several different ways to make a sphere, and the text modules let you write text on a path
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// so you can place it on a curved object.
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// so you can place it on a curved object. A ruler lets you measure objects.
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// Includes:
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// include <BOSL2/std.scad>
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// FileGroup: Basic Modeling
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//////////////////////////////////////////////////////////////////////
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// LibFile: structs.scad
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// This file provides manipulation of "structs". A "struct" is a data structure that
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// associates keywords with values and allows you to get and set values
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// by keyword.
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// associates arbitrary keys with values and allows you to get and set values
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// by key.
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// Includes:
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// include <BOSL2/std.scad>
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// include <BOSL2/structs.scad>
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//////////////////////////////////////////////////////////////////////
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// LibFile: threading.scad
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// Triangular and Trapezoidal-Threaded Screw Rods and Nuts.
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// Provides generic threading support and specialized support for standard triangular (UTS/ISO) threading,
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// trapezoidal threading (ACME), pipe threading, buttress threading, square threading and ball screws.
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// Includes:
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// include <BOSL2/std.scad>
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// include <BOSL2/threading.scad>
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// FileSummary: Various types of threaded rods and nuts.
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//////////////////////////////////////////////////////////////////////
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// Section: Standard (UTS/ISO) Threading
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// Module: threaded_rod()
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4
vnf.scad
4
vnf.scad
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// The Vertices'N'Faces structure (VNF) holds the data used by polyhedron() to construct objects: a vertex
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// list and a list of faces. This library makes it easier to construct polyhedra by providing
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// functions to construct, merge, and modify VNF data, while avoiding common pitfalls such as
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// reversed faces.
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// reversed faces. It can find faults in your polyhedrons. Note that this file is for low level manipulation
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// of lists of vertices and faces: it can perform some simple transformations on VNF structures
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// but cannot perform boolean operations on the polyhedrons represented by VNFs.
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// Includes:
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// include <BOSL2/std.scad>
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// FileGroup: Advanced Modeling
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//////////////////////////////////////////////////////////////////////
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// LibFile: walls.scad
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// Various wall constructions.
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// Walls and structural elements that 3D print without support.
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// Includes:
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// include <BOSL2/std.scad>
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// include <BOSL2/walls.scad>
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//////////////////////////////////////////////////////////////////////
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// LibFile: wiring.scad
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// Rendering for wire bundles
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// Rendering for routed wire bundles
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// Includes:
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// include <BOSL2/std.scad>
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// include <BOSL2/wiring.scad>
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