diff --git a/tutorials/Rounding the Cube.md b/tutorials/Rounding the Cube.md index 4109421..e82380b 100644 --- a/tutorials/Rounding the Cube.md +++ b/tutorials/Rounding the Cube.md @@ -13,7 +13,7 @@ There are four different 3d shape primitives that you can use to make cube-like * [**rounded_prism()**](https://github.com/BelfrySCAD/BOSL2/wiki/shapes3d.scad#functionmodule-prismoid) - Makes a rounded 3d object by connecting two polygons with the same vertex count. Rounded_prism supports continuous curvature rounding. (See [Types of Roundovers](https://github.com/BelfrySCAD/BOSL2/wiki/rounding.scad#section-types-of-roundovers)). -BOSL2 provides two different methods for rounding the edges of the cube-like primitives above. +BOSL2 provides two different methods for rounding the edges of these cube-like primitives. * **Built-in Rounding** - [Cuboid()](https://github.com/BelfrySCAD/BOSL2/wiki/shapes3d.scad#module-cuboid), [prismoid()](https://github.com/BelfrySCAD/BOSL2/wiki/shapes3d.scad#functionmodule-prismoid), and [rounded_prism()](https://github.com/BelfrySCAD/BOSL2/wiki/rounding.scad#functionmodule-rounded_prism) all have built-in arguments for rounding some or all of their edges.