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Added worm() and worm_gear()
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commit
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2 changed files with 309 additions and 22 deletions
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@ -143,6 +143,29 @@ function bevel_pitch_angle(teeth, mate_teeth, drive_angle=90) =
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atan(sin(drive_angle)/((mate_teeth/teeth)+cos(drive_angle)));
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// Function: worm_gear_thickness()
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// Usage:
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// thick = worm_gear_thickness(pitch, teeth, worm_diam, <worm_arc>, <crowning>, <clearance>);
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// Description:
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// Calculate the thickness of the worm gear.
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// Arguments:
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// pitch = The circular pitch, or distance between teeth around the pitch circle, in mm. Default: 5
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// teeth = Total number of teeth along the rack. Default: 30
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// worm_diam = The pitch diameter of the worm gear to match to. Default: 30
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// worm_arc = The arc of the worm to mate with, in degrees. Default: 60 degrees
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// crowning = The amount to oversize the virtual hobbing cutter used to make the teeth, to add a slight crowning to the teeth to make them fir the work easier. Default: 1
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// clearance = Clearance gap at the bottom of the inter-tooth valleys.
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function worm_gear_thickness(pitch=5, teeth=30, worm_diam=30, worm_arc=60, crowning=1, clearance) =
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let(
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r = worm_diam/2 + crowning,
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pitch_thick = r * sin(worm_arc/2) * 2,
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pr = pitch_radius(pitch, teeth),
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rr = root_radius(pitch, teeth, clearance, false),
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pitchoff = (pr-rr) * sin(worm_arc/2),
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thickness = pitch_thick + 2*pitchoff
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) thickness;
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function _gear_polar(r,t) = r*[sin(t),cos(t)];
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function _gear_iang(r1,r2) = sqrt((r2/r1)*(r2/r1) - 1)/PI*180 - acos(r1/r2); //unwind a string this many degrees to go from radius r1 to radius r2
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function _gear_q6(b,s,t,d) = _gear_polar(d,s*(_gear_iang(b,d)+t)); //point at radius d on the involute curve
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@ -471,7 +494,7 @@ module rack2d(
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// pitch = The circular pitch, or distance between teeth around the pitch circle, in mm.
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// teeth = Total number of teeth around the entire perimeter
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// thickness = Thickness of gear in mm
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// shaft_diam = Diameter of the hole in the center, in mm
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// shaft_diam = Diameter of the hole in the center, in mm. Default: 0 (no shaft hole)
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// hide = Number of teeth to delete to make this only a fraction of a circle
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// pressure_angle = Controls how straight or bulged the tooth sides are. In degrees.
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// clearance = Clearance gap at the bottom of the inter-tooth valleys.
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@ -511,7 +534,7 @@ function gear(
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pitch = 3,
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teeth = 11,
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thickness = 6,
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shaft_diam = 3,
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shaft_diam = 0,
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hide = 0,
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pressure_angle = 28,
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clearance = undef,
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@ -548,7 +571,7 @@ module gear(
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pitch = 3,
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teeth = 11,
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thickness = 6,
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shaft_diam = 3,
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shaft_diam = 0,
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hide = 0,
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pressure_angle = 28,
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clearance = undef,
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@ -614,17 +637,19 @@ module gear(
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// greater than 1), then every tooth on one gear will meet every tooth on the other, for more even
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// wear. So coprime numbers of teeth are good.
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// Arguments:
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// pitch = The circular pitch, or distance between teeth around the pitch circle, in mm.
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// teeth = Total number of teeth around the entire perimeter
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// face_width = Width of the toothed surface in mm, from inside to outside.
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// shaft_diam = Diameter of the hole in the center, in mm
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// hide = Number of teeth to delete to make this only a fraction of a circle
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// pressure_angle = Controls how straight or bulged the tooth sides are. In degrees.
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// pitch = The circular pitch, or distance between teeth around the pitch circle, in mm. Default: 5
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// teeth = Total number of teeth around the entire perimeter. Default: 20
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// face_width = Width of the toothed surface in mm, from inside to outside. Default: 10
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// pitch_angle = Angle of beveled gear face. Default: 45
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// mate_teeth = The number of teeth in the gear that this gear will mate with. Overrides `pitch_angle` if given.
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// shaft_diam = Diameter of the hole in the center, in mm. Module use only. Default: 0 (no shaft hole)
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// hide = Number of teeth to delete to make this only a fraction of a circle. Default: 0
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// pressure_angle = Controls how straight or bulged the tooth sides are. In degrees. Default: 28
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// clearance = Clearance gap at the bottom of the inter-tooth valleys.
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// backlash = Gap between two meshing teeth, in the direction along the circumference of the pitch circle
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// pitch_angle = Angle of beveled gear face.
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// backlash = Gap between two meshing teeth, in the direction along the circumference of the pitch circle. Default: 0
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// cutter_radius = Radius of spiral arc for teeth. If 0, then gear will not be spiral. Default: 0
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// spiral_angle = The base angle for spiral teeth. Default: 0
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// left_handed = If true, the gear returned will have a left-handed spiral. Default: false
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// slices = Number of vertical layers to divide gear into. Useful for refining gears with `spiral`. Default: 1
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// interior = If true, create a mask for difference()ing from something else.
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
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@ -641,8 +666,8 @@ module gear(
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// bevel_gear(pitch=5, teeth=t1, mate_teeth=t2, slices=12, anchor="apex", orient=FWD);
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// bevel_gear(pitch=5, teeth=t2, mate_teeth=t1, left_handed=true, slices=12, anchor="apex", spin=180/t2);
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function bevel_gear(
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pitch = 3,
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teeth = 11,
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pitch = 5,
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teeth = 20,
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face_width = 10,
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pitch_angle = 45,
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mate_teeth = undef,
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@ -746,7 +771,7 @@ module bevel_gear(
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face_width = 10,
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pitch_angle = 45,
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mate_teeth,
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shaft_diam = 3,
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shaft_diam = 0,
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hide = 0,
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pressure_angle = 20,
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clearance = undef,
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@ -811,12 +836,13 @@ module bevel_gear(
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// When called as a function, returns a 3D [VNF](vnf.scad) for the rack.
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// When called as a module, creates a 3D rack shape.
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// Arguments:
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// pitch = The circular pitch, or distance between teeth around the pitch circle, in mm.
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// teeth = Total number of teeth along the rack
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// thickness = Thickness of rack in mm (affects each tooth)
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// height = Height of rack in mm, from tooth top to back of rack.
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// pressure_angle = Controls how straight or bulged the tooth sides are. In degrees.
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// backlash = Gap between two meshing teeth, in the direction along the circumference of the pitch circle
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// pitch = The circular pitch, or distance between teeth around the pitch circle, in mm. Default: 5
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// teeth = Total number of teeth along the rack. Default: 20
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// thickness = Thickness of rack in mm (affects each tooth). Default: 5
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// height = Height of rack in mm, from tooth top to back of rack. Default: 10
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// pressure_angle = Controls how straight or bulged the tooth sides are. In degrees. Default: 28
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// backlash = Gap between two meshing teeth, in the direction along the circumference of the pitch circle. Default: 0
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// clearance = Clearance gap at the bottom of the inter-tooth valleys.
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
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@ -885,7 +911,7 @@ function rack(
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height = 10,
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pressure_angle = 28,
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backlash = 0.0,
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clearance = undef,
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clearance,
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anchor = CENTER,
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spin = 0,
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orient = UP
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@ -919,6 +945,267 @@ function rack(
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// Function&Module: worm()
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// Usage: As a Module
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// worm(pitch, d, l, <starts>, <left_handed>, <pressure_angle>, <backlash>, <clearance>);
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// Usage: As a Function
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// vnf = worm(pitch, d, l, <starts>, <left_handed>, <pressure_angle>, <backlash>, <clearance>);
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// Description:
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// Creates a worm shape that can be matched to a work gear.
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// Arguments:
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// pitch = The circular pitch, or distance between teeth around the pitch circle, in mm. Default: 5
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// d = The diameter of the worm. Default: 30
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// l = The length of the worm. Default: 100
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// starts = The number of lead starts. Default: 1
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// left_handed = If true, the gear returned will have a left-handed spiral. Default: false
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// pressure_angle = Controls how straight or bulged the tooth sides are. In degrees. Default: 28
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// backlash = Gap between two meshing teeth, in the direction along the circumference of the pitch circle. Default: 0
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// clearance = Clearance gap at the bottom of the inter-tooth valleys.
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
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// Example:
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// worm(pitch=8, d=30, l=50, $fn=72);
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// Example: Multiple Starts.
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// worm(pitch=8, d=30, l=50, starts=3, $fn=72);
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// Example: Left Handed
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// worm(pitch=8, d=30, l=50, starts=3, left_handed=true, $fn=72);
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// Example: Called as Function
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// vnf = worm(pitch=8, d=35, l=50, starts=2, left_handed=true, pressure_angle=20, $fn=72);
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// vnf_polyhedron(vnf);
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function worm(
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pitch=5,
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d=30, l=100,
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starts=1,
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left_handed=false,
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pressure_angle=28,
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backlash=0,
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clearance,
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anchor=CENTER,
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spin=0,
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orient=UP
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) =
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let(
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rack_profile = select(rack2d(
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pitch = pitch,
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teeth = starts,
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height = d,
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pressure_angle = pressure_angle,
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backlash = backlash,
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clearance = clearance
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), 1, -2),
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polars = [
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for (i=idx(rack_profile)) let(
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p = rack_profile[i],
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a = 360 * p.x / pitch / starts
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) [a, p.y + d/2]
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],
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maxang = 360 / segs(d/2),
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refined_polars = [
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for (i=idx(polars,end=-2)) let(
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delta = polars[i+1].x - polars[i].x,
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steps = ceil(delta/maxang),
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step = delta/steps
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) for (j = [0:1:steps-1])
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[polars[i].x + j*step, lerp(polars[i].y,polars[i+1].y, j/steps)]
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],
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cross_sect = [ for (p = refined_polars) polar_to_xy(p.y, p.x) ],
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revs = l/pitch/starts,
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zsteps = ceil(revs*360/maxang),
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zstep = l/zsteps,
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astep = revs*360/zsteps,
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profiles = [
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for (i=[0:1:zsteps]) let(
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z = i*zstep - l/2,
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a = i*astep
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)
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apply(zrot(a)*up(z), path3d(cross_sect))
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],
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vnf1 = vnf_vertex_array(profiles, caps=true, col_wrap=true, reverse=true, style="alt"),
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vnf = left_handed? xflip(p=vnf1) : vnf1
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) reorient(anchor,spin,orient, d=d, l=l, p=vnf);
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module worm(
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pitch=5,
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d=15, l=100,
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starts=1,
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left_handed=false,
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pressure_angle=28,
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backlash=0,
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clearance,
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anchor=CENTER,
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spin=0,
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orient=UP
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) {
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vnf = worm(
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pitch=pitch,
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starts=starts,
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d=d, l=l,
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left_handed=left_handed,
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pressure_angle=pressure_angle,
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backlash=backlash,
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clearance=clearance
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);
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attachable(anchor,spin,orient, d=d, l=l) {
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vnf_polyhedron(vnf);
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children();
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}
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}
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// Function&Module: worm_gear()
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// Usage: As a Module
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// worm_gear(pitch, teeth, worm_diam, <worm_starts>, <crowning>, <left_handed>, <pressure_angle>, <backlash>, <slices>, <clearance>, <shaft_diam>);
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// Usage: As a Function
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// vnf = worm_gear(pitch, teeth, worm_diam, <worm_starts>, <crowning>, <left_handed>, <pressure_angle>, <backlash>, <slices>, <clearance>);
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// Description:
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// Creates a worm gear to match with a worm.
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// Arguments:
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// pitch = The circular pitch, or distance between teeth around the pitch circle, in mm. Default: 5
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// teeth = Total number of teeth along the rack. Default: 30
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// worm_diam = The pitch diameter of the worm gear to match to. Default: 30
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// worm_starts = The number of lead starts on the worm gear to match to. Default: 1
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// worm_arc = The arc of the worm to mate with, in degrees. Default: 60 degrees
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// crowning = The amount to oversize the virtual hobbing cutter used to make the teeth, to add a slight crowning to the teeth to make them fir the work easier. Default: 1
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// left_handed = If true, the gear returned will have a left-handed spiral. Default: false
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// pressure_angle = Controls how straight or bulged the tooth sides are. In degrees. Default: 28
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// backlash = Gap between two meshing teeth, in the direction along the circumference of the pitch circle. Default: 0
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// clearance = Clearance gap at the bottom of the inter-tooth valleys.
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// slices = The number of vertical slices to refine the curve of the worm throat. Default: 10
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
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// Example: Right-Handed
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// worm_gear(pitch=5, teeth=36, worm_diam=30, worm_starts=1);
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// Example: Left-Handed
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// worm_gear(pitch=5, teeth=36, worm_diam=30, worm_starts=1, left_handed=true);
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// Example: Multiple Starts
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// worm_gear(pitch=5, teeth=36, worm_diam=30, worm_starts=4);
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// Example: Called as Function
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// vnf = worm_gear(pitch=8, teeth=30, worm_diam=30, worm_starts=1);
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// vnf_polyhedron(vnf);
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function worm_gear(
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pitch = 5,
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teeth = 36,
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worm_diam = 30,
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worm_starts = 1,
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worm_arc = 60,
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crowning = 1,
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left_handed = false,
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pressure_angle = 28,
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backlash = 0,
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clearance,
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slices = 10,
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anchor = CENTER,
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spin = 0,
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orient = UP
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) =
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let(
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p = pitch_radius(pitch, teeth),
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circ = 2 * PI * p,
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r1 = p + worm_diam/2 + crowning,
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r2 = worm_diam/2 + crowning,
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lead_ang = atan2(pitch * worm_starts, PI * worm_diam),
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tooth_profile = reverse(gear_tooth_profile(
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pitch = pitch,
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teeth = teeth,
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pressure_angle = pressure_angle,
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clearance = clearance,
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backlash = backlash,
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valleys = false,
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center = true
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)),
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profiles = [
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for (slice = [0:1:slices]) let(
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u = slice/slices - 0.5,
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zang = u * worm_arc,
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tp = [0,r1,0] - spherical_to_xyz(r2, 90, 90+zang),
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zang2 = 360 * tp.z * tan(lead_ang) / circ
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) [
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for (i = [0:1:teeth]) each
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apply(
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zrot(-i*360/teeth+zang2) *
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move(tp) *
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xrot(-zang),
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path3d(tooth_profile)
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)
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]
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],
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top_verts = select(profiles,-1),
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bot_verts = select(profiles,0),
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thickness = top_verts[0].z - bot_verts[0].z,
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face_pts = len(tooth_profile),
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gear_pts = face_pts * teeth,
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top_faces =[
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for (i=[0:1:teeth-1], j=[0:1:(face_pts/2)-1]) each [
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[i*face_pts+j, (i+1)*face_pts-j-1, (i+1)*face_pts-j-2],
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[i*face_pts+j, (i+1)*face_pts-j-2, i*face_pts+j+1]
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],
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for (i=[0:1:teeth-1]) each [
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[gear_pts, (i+1)*face_pts-1, i*face_pts],
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[gear_pts, ((i+1)%teeth)*face_pts, (i+1)*face_pts-1]
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]
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],
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sides_vnf = vnf_vertex_array(profiles, caps=false, col_wrap=true, style="alt"),
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vnf1 = vnf_merge([
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[
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[each top_verts, [0,0,top_verts[0].z]],
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[for (x=top_faces) reverse(x)]
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],
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[
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[each bot_verts, [0,0,bot_verts[0].z]],
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top_faces
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],
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sides_vnf
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]),
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vnf = left_handed? xflip(p=vnf1) : vnf1
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) reorient(anchor,spin,orient, r=p, l=thickness, p=vnf);
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module worm_gear(
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pitch = 5,
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teeth = 36,
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worm_diam = 30,
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worm_starts = 1,
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worm_arc = 60,
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crowning = 1,
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left_handed = false,
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pressure_angle = 28,
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backlash = 0,
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slices = 10,
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clearance,
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shaft_diam = 0,
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anchor = CENTER,
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spin = 0,
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orient = UP
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) {
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p = pitch_radius(pitch, teeth);
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vnf = worm_gear(
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pitch = pitch,
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teeth = teeth,
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worm_diam = worm_diam,
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worm_starts = worm_starts,
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worm_arc = worm_arc,
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crowning = crowning,
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left_handed = left_handed,
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pressure_angle = pressure_angle,
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backlash = backlash,
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||||
slices = slices,
|
||||
clearance = clearance
|
||||
);
|
||||
thickness = pointlist_bounds(vnf[0])[1].z;
|
||||
attachable(anchor,spin,orient, r=p, l=thickness) {
|
||||
difference() {
|
||||
vnf_polyhedron(vnf);
|
||||
if (shaft_diam > 0) {
|
||||
cylinder(d=shaft_diam, l=worm_diam, center=true);
|
||||
}
|
||||
}
|
||||
children();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
BOSL_VERSION = [2,0,454];
|
||||
BOSL_VERSION = [2,0,455];
|
||||
|
||||
|
||||
// Section: BOSL Library Version Functions
|
||||
|
|
Loading…
Reference in a new issue