diff --git a/transforms.scad b/transforms.scad index 98dd549..8af3b38 100644 --- a/transforms.scad +++ b/transforms.scad @@ -2170,16 +2170,11 @@ module round2d(r, or, ir) // can let you round to different radii for concave and convex corners. The 3D object must not have // any parts narrower than twice the `or` radius. Such parts will disappear. This is an *extremely* // slow operation. I cannot emphasize enough just how slow it is. It uses `minkowski()` multiple times. -// Use this as a last resort. +// Use this as a last resort. This is so slow that no example images will be rendered. // Arguments: // r = Radius to round all concave and convex corners to. // or = Radius to round only outside (convex) corners to. Use instead of `r`. // ir = Radius to round only inside (concave) corners to. Use instead of `r`. -// Examples(2D): -// round3d(r=10) {cube([40,100,40], center=true); cube([100,40,40], center=true);} -// round3d(or=10) {cube([40,100,40], center=true); cube([100,40,40], center=true);} -// round3d(ir=10) {cube([40,100,40], center=true); cube([100,40,40], center=true);} -// round3d(or=16,ir=8) {cube([40,100,40], center=true); cube([100,40,40], center=true);} module round3d(r, or, ir, size=100) { or = get_radius(r1=or, r=r, dflt=0); @@ -2197,6 +2192,7 @@ module round3d(r, or, ir, size=100) // Description: // Expands or contracts the surface of a 3D object by a given amount. This is very, very slow. // No really, this is unbearably slow. It uses `minkowski()`. Use this as a last resort. +// This is so slow that no example images will be rendered. // Arguments: // r = Radius to expand object by. Negative numbers contract the object. // size = Maximum size of object to be contracted, given as a scalar. Default: 100