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fixed orient_and_anchor() for offset with spherical geometry.
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1 changed files with 2 additions and 2 deletions
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@ -115,7 +115,7 @@ function anchorpt(name, pos=[0,0,0], orient=UP, spin=0) = [name, pos, orient, sp
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// size = The [X,Y] size of the bottom of the cubical region.
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// size2 = The [X,Y] size of the top of the cubical region.
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// shift = The [X,Y] amount to shift the center of the top with respect to the center of the bottom.
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// offset = The offset of the center of the object from the CENTER anchor.
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// offset = If the anchor is not CENTER, this is the offset to add to the rest of the anchor points.
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// geometry = One of "cube", "cylinder", or "sphere" to denote the overall geometry of the shape. Cones are "cylinder", and prismoids are "cube" for this purpose. Default: "cube"
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// anchors = A list of extra non-standard named anchors.
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// two_d = If true, object will be treated as 2D.
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@ -142,7 +142,7 @@ function find_anchor(anchor, h, size, size2=undef, shift=[0,0], offset=[0,0,0],
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phi = (anchor==UP||anchor==CENTER)? 0 : anchor==DOWN? 180 : 90 + (45 * anchor.z),
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theta = anchor==CENTER? 90 : atan2(anchor.y, anchor.x),
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vec = spherical_to_xyz(1, theta, phi),
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offset = vmul(offset,vabs(anchor)),
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offset = anchor==CENTER? [0,0,0] : offset,
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pos = anchor==CENTER? CENTER : vmul(vec, (point3d(size)+h*UP)/2) + offset
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) [anchor, pos, vec, oang] : let (
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xyal = (
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