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Vastly expanded docs for , with examples and images.
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@ -10,9 +10,86 @@
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// Constant: $slop
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// Description:
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// The printer specific amount of slop in mm to print with to make parts fit exactly.
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// You may need to override this value for your printer.
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$slop = 0.20;
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// A number of printers, particularly FDM/FFF printers, tend to be a bit sloppy in their printing.
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// This has made it so that some parts won't fit together without adding a bit of extra slop space.
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// That is what the `$slop` value is for. The value for this will vary from printer to printer.
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// By default, we use a value of 0.00 so that parts should fit exactly for resin and other precision
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// printers. This value is measured in millimeters. When making your own parts, you should add
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// `$slop` to both sides of a hole that another part is to fit snugly into. For a loose fit, add
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// `2*$slop` to each side. This should be done for both X and Y axes. The Z axis will require a
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// slop that depends on your layer height and bridging settings, and hole sizes. We leave that as
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// a more complicated exercise for the user.
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// DefineHeader(NumList): Calibration
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// Calibration: To calibrate the `$slop` value for your printer, follow this procedure:
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// Print the Slop Calibration part from the example below.
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// Take the long block and orient it so the numbers are upright, facing you.
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// Take the plug and orient it so that the arrow points down, facing you.
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// Starting with the hole with the largest number in front of it, insert the small end of the plug into the hole.
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// If you can insert and remove the small end of the plug from the hole without much force, then try again with the hole with the next smaller number.
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// Repeat step 5 until you have found the hole with the smallest number that the plug fits into without much force.
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// The correct hole should hold the plug when the long block is turned upside-down.
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// The number in front of that hole will indicate the `$slop` value that is ideal for your printer.
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// Remember to set that slop value in your scripts after you include the BOSL2 library: ie: `$slop = 0.15;`
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// Example: Slop Calibration Part.
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// min_slop = 0.00;
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// slop_step = 0.05;
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// holes = 8;
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// holesize = [15,15,15];
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// height = 20;
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// gap = 5;
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// l = holes * (holesize.x + gap) + gap;
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// w = holesize.y + 2*gap;
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// h = holesize.z + 5;
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// diff("holes")
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// cuboid([l, w, h], anchor=BOT) {
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// for (i=[0:holes-1]) {
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// right((i-holes/2+0.5)*(holesize.x+gap)) {
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// s = min_slop + slop_step * i;
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// tags("holes") {
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// cuboid([holesize.x + 2*s, holesize.y + 2*s, h+0.2]);
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// fwd(w/2-1) xrot(90) linear_extrude(1.1) {
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// text(
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// text=fmt_fixed(s,2),
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// size=0.4*holesize.x,
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// halign="center",
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// valign="center",
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// font="Helvetica"
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// );
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// }
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// }
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// }
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// }
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// }
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// back(holesize.y*2.5) {
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// difference() {
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// union() {
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// cuboid([holesize.x+10, holesize.y+10, 15], anchor=BOT);
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// cuboid([holesize.x, holesize.y, 15+holesize.z], anchor=BOT);
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// }
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// up(3) fwd((holesize.y+10)/2) {
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// prismoid([holesize.x/2,1], [0,1], h=holesize.y-6);
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// }
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// }
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// }
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// Example(2D): Where to add `$slop` gaps.
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// $slop = 0.2;
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// difference() {
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// square([20,12],center=true);
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// back(3) square([10+2*$slop,11],center=true);
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// }
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// back(8) {
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// rect([15,5],anchor=FWD);
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// rect([10,8],anchor=BACK);
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// }
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// color("#000") {
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// xflip_copy()
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// stroke([[5.1,6.1], [6.0,7.1], [8,7.1], [10.5,10]], width=0.3, endcap1="arrow2", endcap2="butt");
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// xcopies(21) back(10.5) {
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// back(1.2) text("$slop", size=1, halign="center");
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// text("gap", size=1, halign="center");
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// }
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// }
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$slop = 0.0;
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// Constant: INCH
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