diff --git a/skin.scad b/skin.scad index 60fe4a3..c5b22b5 100644 --- a/skin.scad +++ b/skin.scad @@ -2132,115 +2132,115 @@ function associate_vertices(polygons, split, curpoly=0) = // "vnf_pyramids" = VNF Tile = Like "pyramids", but slower and more consistent in triangulation. // "vnf_trunc_pyramids" = VNF Tile = Like "trunc_pyramids", but slower and more consistent in triangulation. // See Also: textured_revolution(), textured_cylinder(), textured_linear_sweep(), heightfield(), cylindrical_heightfield(), get_texture() -// Example: "ribs" texture. +// Example(3D): "ribs" texture. // tex = get_texture("ribs"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[5,10], style="concave" // ); -// Example: Truncated "trunc_ribs" texture. +// Example(3D): Truncated "trunc_ribs" texture. // tex = get_texture("trunc_ribs"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[5,10], style="concave" // ); -// Example: "wave_ribs" texture. +// Example(3D): "wave_ribs" texture. // tex = get_texture("wave_ribs"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[10,10], style="concave" // ); -// Example: "diamonds" texture. +// Example(3D): "diamonds" texture. // tex = get_texture("diamonds"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[10,10], style="concave" // ); -// Example: "vnf_diamonds" texture. Slower, but more consistent around complex curves. +// Example(3D): "vnf_diamonds" texture. Slower, but more consistent around complex curves. // tex = get_texture("vnf_diamonds"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[10,10], // ); -// Example: "pyramids" texture. +// Example(3D): "pyramids" texture. // tex = get_texture("pyramids"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[10,10], style="convex" // ); -// Example: "vnf_pyramids" texture. Slower, but more consistent around complex curves. +// Example(3D): "vnf_pyramids" texture. Slower, but more consistent around complex curves. // tex = get_texture("vnf_pyramids"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[10,10], // ); -// Example: "trunc_pyramids" texture. +// Example(3D): "trunc_pyramids" texture. // tex = get_texture("trunc_pyramids"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[10,10], style="convex" // ); -// Example: "vnf_trunc_pyramids" texture. Slower, but more consistent around complex curves. +// Example(3D): "vnf_trunc_pyramids" texture. Slower, but more consistent around complex curves. // tex = get_texture("vnf_trunc_pyramids"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[10,10], // ); -// Example: "hills" texture. +// Example(3D): "hills" texture. // tex = get_texture("hills"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[10,10], style="quincunx" // ); -// Example: "vnf_dots" texture. +// Example(3D): "vnf_dots" texture. // tex = get_texture("vnf_dots"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[10,10], // ); -// Example: "vnf_dimples" texture. +// Example(3D): "vnf_dimples" texture. // tex = get_texture("vnf_dimples"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[10,10], // ); -// Example: "vnf_cones" texture. +// Example(3D): "vnf_cones" texture. // tex = get_texture("vnf_cones"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[10,10], // ); -// Example: "bricks" texture. +// Example(3D): "bricks" texture. // tex = get_texture("bricks"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[10,10], // ); -// Example: "vnf_bricks" texture. +// Example(3D): "vnf_bricks" texture. // tex = get_texture("vnf_bricks"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[10,10], // ); -// Example: "vnf_diagonal_grid" texture. +// Example(3D): "vnf_diagonal_grid" texture. // tex = get_texture("vnf_diagonal_grid"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[10,10], // ); -// Example: "vnf_hex_grid" texture. +// Example(3D): "vnf_hex_grid" texture. // tex = get_texture("vnf_hex_grid"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[12.5,20], // ); -// Example: "vnf_checkers" texture. +// Example(3D): "vnf_checkers" texture. // tex = get_texture("vnf_checkers"); // textured_linear_sweep( // rect(50), tex, h=40, // tex_size=[10,10], // ); -// Example: "rough" texture. +// Example(3D): "rough" texture. // tex = get_texture("rough"); // textured_linear_sweep( // rect(50), tex, h=40,